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Improving Ragnarok Online


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#751 Viewfinder

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Posted 28 November 2024 - 02:51 PM

The Friendship Quest and Bruspetti Quest should be interwoven into the Terra Gloria quest. Every time I do the Terra Gloria quest, I always find myself completing the first two the moment I enter the Lighthalzen slums. This isn't a big issue or anything, it just feels like the two quests are innately part of the Terra Gloria quest.


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#752 Hyle

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Posted 06 December 2024 - 05:07 PM

I'd like to see Hardcore characters. They get some small exclusive perk (say for example permanent flat +0.01% drop rate after all other modifiers if that wouldn't be too strong) but they can't use certain equipment (chiefly Eden/Noblesse/Imperial/Grace), can't do certain quests (all tutorial quests), can't unlock achievements, don't get modern new character handouts like Novice weapons or free quest skills (this would also be a great opportunity to bring back the old first class job change quests in some way), oh and also if they die they get deleted on the spot. Probably be nice about equipment and make anything that was on them get dumped into a recovery storage for pickup by a non-Hardcore character (to prevent abuse of recovery storage, you can't get past character select with a Hardcore character unless the recovery storage currently empty and any character bound items are either deleted with the character or converted into a non-equippable account bound item if carded), but other than that be careful with them and especially don't cast Hocus-Pocus. For a little gatekeeping, maybe make it so that you must currently have a non-Hardcore character who is at least Level 99 or a High/Transcendent class before you can make a Hardcore character.

 

I'd also like to suggest making it so that any character can use any hairstyle, make it so that you can search for socketed cards on the Shopping Boards without specifying an item (to make it easier to browse for Mini-Boss/Sealed MVP Cards), and make it so that you can purge daily quests from the quest menu if they're not currently on cooldown plus make an effort to clean up any and all quests that get stuck on that menu despite being complete.


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#753 fuyukikun

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Posted 08 December 2024 - 08:26 AM

put OCP or consumables that can cast Full Chemical Protection
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#754 carnisero

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Posted 19 December 2024 - 10:18 PM

you can try reviving pvp by giving us a pvp room where you have to go in naked and you buy rental weapon and armors to use. That way winning is base on skill/teamwork/or balance rather than how much money you put in. 

 

for classes that hit too hard, you can release a weapon that balanced/nerfs them. so in order to get inside pvp you have to use the weapon and so by equiping it, it lowers/balance your stats. equating in a balance without having to apply it on the server. 

 

 

 

put hunting quest where you can get a card from that map. similar to overlook water dungeon but for outside maps. That way maps are populated. 

Revamp all old gear or give us ways to enchant them and make them non tradeable for enchanting them. That way they still get some use. 

 

put more high lv mobs outside in world map. 

 

have xp pop up as graphical display instead of the chat log. 

 

change the animation of warlock skill.

 

bring back Rune knight Green costume. 

 

200 kachua milage coupon can give you the top gear such as Royal Geffen cape. that way if you can't get it by gambling, you can at least get it by spending enough. 


Edited by carnisero, 20 December 2024 - 07:52 PM.

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#755 Riannu30

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Posted 24 December 2024 - 02:38 PM

we're not ending the year with a bang? Christmas week and no exp rate up, refine rate up?


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#756 fuyukikun

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Posted 26 December 2024 - 05:30 AM

1. More leveling option past 200
2. accessory to instantly warp to: Einbech rebellion base, COR, Varmundt's garden
3. Ability to turn in exp quests directly from quest window ALT+U rather than visiting each quest NPC
4. Turning in all illusion investigation quest using NPC on prontera, rather than one by one on their respective dungeon
5. "Spotlight" to increase exp reward for 200+ exp quest in Rudus 4, Amicitia 1 and 2, Nifleheim 1 and 2. Double or triple the current amount
6. Make every EXP quest to have option for VIP users to channel to base only or job only. Most of 4th class job got job 50 at level 231-232. After that it is slow grind for base exp. Help them to achieve it faster.
7. Add eden dungeon warper to popular leveling spots such as: nogg road, thanatos tower, odin temple, einbech mines, prontera labyrinth, clock tower basement.

Edited by fuyukikun, 29 December 2024 - 07:06 AM.

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#757 Hyle

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Posted 26 December 2024 - 09:27 PM

It'd be nice if Ether Dust had a purple beacon on it when it drops, like how gear with random stats have a blue or gold beacon or Cards have a red beacon. Ether Dust can get buried under the monster's down sprite or other items, so it's inconvenient if you're not just constantly using Greed.

 

It'd be better if it were possible to assign beacons to items within the game, but just sticking one onto Ether Dust would probably be easier.


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#758 Hyle

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Posted 05 January 2025 - 08:17 AM

I'm just gonna toss a wild idea at the wall. Add the ability to throw zeny at an MVP Tomb to spawn that MVP immediately. This does not affect the MVP's natural respawn timer, and MVPs spawned this way cannot drop items except for their Card (standard drop rates, as if it were a natural spawn). The initial price to do this is 1,000,000z, but for each time it is done the price will increase by 500,000z up to a maximum of 10,000,000z per spawn. The price will reset when the Tomb despawns and the natural spawn is defeated again.

 

Prices may vary. If needed, restrict this by having a higher initial price and price ceiling for MVPs which cannot be spawned by a Bloody Branch (ex 2,000,000 and 20,000,000) and/or run it as an occasional event instead of a permanent feature. Or monetize it by making it also require a Nyangvine on top of the zeny, why not?


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#759 MrNaise

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Posted 05 January 2025 - 08:50 AM

You can start 2025 by returning Eden warpers back, Pls dont make our gaming experienced miserable  :)


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#760 kinkthecat

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Posted 05 January 2025 - 05:07 PM

MVP cards drop

 

ive been farming MVPs for about 6 years constantly and 9 years total to recieve 1 card from endless tower one time.

 

that rate is almost impossible.

 

can we find a way to get more MVP cards seeing as so many equipment can be used in connection with the cards.

gramps should have a 151-175

gramps should have a 176-200

gramps should have a 201-225

gramps should have a 226-??? my max is 220 right now so i dont know what is max 240 or 250

i have about 3000 or 4000 regular cards rottong in my storage, any way to trade this into an NPC for another reward would be great seeing as it takes up over half of my storage even if the NPC takes it for 25k zeny instead of just 10 zeny i would sell alot of it

 

lovelean was a great buff and was very useful, i appreciate seeing that compensation and even if you throw it in sometimes once a week after maitenance or every other week or whenever i like to see it

 

 

daily log in rewards such as gums or exp buffs to help with leveling and drops

 

 


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#761 seventhmap

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Posted 06 January 2025 - 11:36 AM

Can you re-add 22973.pngShadow Cube (Weapon) and 22974.pngShadow Cube (Armor) back into kachua or make a npc that takes 100542.pngClass "        " Shadow Cube and trade it for one of the 22974.png boxes? I'm finding it very hard to complete full tempest or full penetration and seeing greed weapon and greed armor go up in price. It's not fair.


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#762 Boyeteers

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Posted 06 January 2025 - 04:13 PM

Improve ragnarok online by listenin to ppls n not ignorin them here in forums that’s all it takes fam.
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#763 jobro0414

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Posted 12 January 2025 - 08:26 PM

Can we please have a method to disenchant darklord essence? I didn't know that it didn't stack on loyal servant of morroc multiple times :(


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#764 Shinzaku

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Posted 17 January 2025 - 09:28 PM

Would it be possible to review all existing costumes and make them all enchantable?
Some of the more aesthetic or cooler ones are still not available for enchanting, such as Costume Wanderer's Sakkat or Costume Wings of Uriel


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#765 TarielStar

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Posted 18 January 2025 - 01:09 PM

Dear IRO Devs,

 

Please implement Infinity Space and the Cards!

 

Thank you!


Edited by TarielStar, 18 January 2025 - 01:10 PM.

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#766 SOSKaito94

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Posted 23 January 2025 - 06:51 PM

Dear iRO devs,

 

It would be nice if you could implement the Mysterious Combination Bundle from the Green Aura MVP changes that was left out of the update.

 

Thanks


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#767 asdafgah

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Posted 24 January 2025 - 08:28 AM

WOE Revitalization


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#768 GrantiChrist

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Posted 12 February 2025 - 01:42 AM

The 1 billion zeny coin is a great idea in concept, but just put it in Prontera where it's easily accessible and don't put a level cap on it. A lot of zeny is being stored on alts that aren't 150+.

A good stretch goal here would be to increase the vend limit (if it's not under the same data type restriction) and allow the coins to count towards vend purchases.


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#769 bulybuly

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Posted 13 February 2025 - 02:25 AM

OCP item that combo with god items from woe te


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#770 Hyle

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Posted 15 February 2025 - 11:33 PM

It'd be a cool cosmetic feature to be able to choose between character auras that you've unlocked. Like if you're in the 200s but you just like the 99 Transcendent aura, you can throw that on. Or, if you don't like any of the auras, you can turn yours off both for yourself and other players while still being able to see the auras on other players if they haven't also turned theirs off. Also maybe make Expanded classes unlock the 99 Transcendent aura upon hitting Level 150, but it needs to be manually turned on.


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#771 Appledandy

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Posted 18 February 2025 - 03:15 AM

Put back all of the eden warpers that were deleted, please. This is a mall QOL thing.


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#772 Hyle

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Posted 24 February 2025 - 07:07 AM

In the interest of helping actual players defend themselves against the bots that steal Ether Dust, I would like to see the following options added to the game.

 

1 - Quick Monster Despawn. When activated, monsters which are reduced to 0 HP will instantly disappear instead of playing an animation and fading out. Additionally, this should also bypass visual hits from skills such as Adoramus (so for example, if a monster is reduced to 0 HP by Adoramus then it will immediately disappear instead of showing the animation of the ten hits).

 

2 - Priority Items. Allows the player to assign an item in their inventory as a priority item, which will cause the size of the item on the ground to be increased and the item to have an aura of a player-designated color when it drops. Additionally, priority items should always be targeted for pickup first in the event they are overlapping a non-priority item.


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#773 ilmenaglar

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Posted 24 February 2025 - 08:39 PM

To the developers,

 

1- Please make the Banquet Hall of the Dead ether dust drops fall directly into your inventory instead of the floor (just like a quest type drop). This would make things a lot more simple and fun, avoiding people and bots to steal your ether. Or make the place an instance where only you or you and your party can enter at a time. 

Its stressful to be so alert all the time cause if not, your ether is stolen by uneducated and disrespectful players (even if you're right on top of the ether drop, they just run at you and greed it up in your face). 

 

2- Make the game have an option to remove monster corpses fade away. They last 5 seconds to disappear for you to be able to see what dropped and as soon as you see the drop, boom, you got robbed. If we can remove the corpses animation fading away, we can be able to see the drop immediatly and can chose to greed or not. If we greed for all drops, your weight capacity will be max in minutes. 

 

 

 

 


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#774 ilmenaglar

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Posted 24 February 2025 - 08:41 PM

In the interest of helping actual players defend themselves against the bots that steal Ether Dust, I would like to see the following options added to the game.

 

1 - Quick Monster Despawn. When activated, monsters which are reduced to 0 HP will instantly disappear instead of playing an animation and fading out. Additionally, this should also bypass visual hits from skills such as Adoramus (so for example, if a monster is reduced to 0 HP by Adoramus then it will immediately disappear instead of showing the animation of the ten hits).

 

2 - Priority Items. Allows the player to assign an item in their inventory as a priority item, which will cause the size of the item on the ground to be increased and the item to have an aura of a player-designated color when it drops. Additionally, priority items should always be targeted for pickup first in the event they are overlapping a non-priority item.

 

Wow, I was typing mine at the same time as yours. I like your ideas as well. Or we can choose the item we want to glow up like a card light, and we can choose the color. 


Edited by ilmenaglar, 24 February 2025 - 08:44 PM.

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#775 Hyle

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Posted 26 February 2025 - 07:57 PM

That is basically what I said about priority items, getting to pick what glows (has an aura). Like you could make Jellopy glow if you really wanted to.

 

Although, I can't agree with making Ether Dust autolooted because that would be a buff to AFK autocasting and macros that they do not need or deserve.


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