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Improving Ragnarok Online


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#776 ParkSerT

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Posted 04 March 2025 - 09:49 AM

The two important problems about MEISTER CLASS for late game content and instances

1. 3-minute cooldown for Madogear Emergency Box
     This is the most annoying and unplayable problem that you will have when you die from MVP in an instances as MEISTER ARM CANNON (Spark Blaster and Triple Laser in the FUTURE too), for example when you die from Betelgeuse (Constellation Tower the endgame instance) you allow to die only once and then this 3-minutes cooldown forcing you to lay down on the floor wasting your time for 3 minutes and if you die when respawn you must wait for 3 minutes again. You can not do anything when other class can you Token of Siegfried to respawn and then beat the Boss. 
      Maybe an iRO exclusive system that allow player to use the Madogear Emergency Box Immediately after death or items that will reduces this cooldown to 0?

2. MEISTER Unable to use the skills of other Classes when riding a Madogear.
     If you are a MEISTER you can't use other skill.
MEISTER allowed to use only Merchant / Mastersmith / Mechanic / Meister (you can not use FIRST AID to transform too), for example

when you are a Biolo you can use Shield Spell from Royal Alberta Cape but why MEISTER can't use it?
Why Meister forcing to play only skill from Merchant job class when other class can use every skill in the game. if you use Any Buff to yourself and then you get on a Madogear any buff will remove from you (Even a Berserk Potion get remove). 
 

    Is there a way to solve these problems? TYSM.


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#777 Michaelheredia07

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Posted 04 March 2025 - 11:15 PM

More Quest equipment and Crafting for F2P


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#778 CMValkyrie

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Posted 04 March 2025 - 11:55 PM

The two important problems about MEISTER CLASS for late game content and instances

1. 3-minute cooldown for Madogear Emergency Box
     This is the most annoying and unplayable problem that you will have when you die from MVP in an instances as MEISTER ARM CANNON (Spark Blaster and Triple Laser in the FUTURE too), for example when you die from Betelgeuse (Constellation Tower the endgame instance) you allow to die only once and then this 3-minutes cooldown forcing you to lay down on the floor wasting your time for 3 minutes and if you die when respawn you must wait for 3 minutes again. You can not do anything when other class can you Token of Siegfried to respawn and then beat the Boss. 
      Maybe an iRO exclusive system that allow player to use the Madogear Emergency Box Immediately after death or items that will reduces this cooldown to 0?

2. MEISTER Unable to use the skills of other Classes when riding a Madogear.
     If you are a MEISTER you can't use other skill.
MEISTER allowed to use only Merchant / Mastersmith / Mechanic / Meister (you can not use FIRST AID to transform too), for example

when you are a Biolo you can use Shield Spell from Royal Alberta Cape but why MEISTER can't use it?
Why Meister forcing to play only skill from Merchant job class when other class can use every skill in the game. if you use Any Buff to yourself and then you get on a Madogear any buff will remove from you (Even a Berserk Potion get remove). 
 

    Is there a way to solve these problems? TYSM.

 

Hello,
 
Current Meister skill and gameplay is following original content from KRO, please send us a ticket if its not working as intended.

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#779 CMValkyrie

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Posted 05 March 2025 - 12:07 AM

Hello Adventurers,
 

Thank you for your valuable feedback! I have relayed your input to our GMs team, and we are working our best to improve Ragnarok Online for everyone. Your support means the world to us!   :lv: 
 

If you have any concerns, feel free to reach out to me anytime  :p_laugh: 
 

Best regards,
CM Valkyire


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#780 BlackMeow

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Posted 05 March 2025 - 07:51 AM

please put the rate of each item on the shadow mix cubes just like the rate is included in OCP. 

https://www.divine-p...-shadow-mix-box

 

https://www.divine-p...-shadow-mix-box

 

https://www.divine-p...-shadow-mix-box

 

https://www.divine-p...-shadow-mix-box

 

https://www.divine-p...rers-shadow-mix

 

https://www.divine-p...-shadow-mix-box

 

feels like a scam if its not 25% rate of getting 1 of each random piece for 4, or not 50% for 2 of the same piece. 

 

imagine full tempest having 80% on armor, 10% on shoes, 5% on accessories? how can we know? 

 

 

just also want to add korean news about gravity specifically ragnarok manipulating the rates of gacha and not giving the informed rates: https://zdnet.co.kr/...=20240102151926

 

 

 


Edited by BlackMeow, 05 March 2025 - 07:51 AM.

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#781 Hyle

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Posted 14 March 2025 - 01:44 PM

Just gonna say this out loud. GMs need to be able to auto-follow through teleports and map transitions, and I think bans need to be dealt for the use of looting macros. AFK autocasting is clearly not only endorsed but actively supported with the existence of items like Destroyer Boots, and I think, though I'm open to being corrected, that macros to automate play are tacitly allowed because it is known that the leveling curve becomes a leveling wall at some point but HQ likely won't authorize simply cutting the EXP required for leveling so it has become the norm to look the other way for an action that is only slightly removed from botting.

 

That being said, while I accept that this is some kind of a solution to leveling being problematic for anyone who can't play the game for sixteen-plus hours a day or isn't happy with the leveling pace defined by daily quests, I feel that allowing the automation of generating goods to enter the in-game economy is not okay. While the easy way out as far as Ether Dust goes would be to block Greed on Ether Dust maps, this would come with the problem of taking away a player's fastest possible response to the bots that steal Ether Dust (which is walking over to them and using Greed before the Ether Dust they're trying to steal becomes Free-For-All) so I can't endorse that unless the proposal for priority items that I left on Post #772* were to be implemented. So, what does that leave? Well, per irowiki, GMs already have the ability to "/shift" and snap to the position of a targeted player. While this isn't ideal, it should be sufficient for following a player and recording them if they appear to be utilizing a looting macro or bot. If their behaviour remains rigid and involves the use of Greed over a period of around at least ten minutes (such as strictly following a script of teleporting, waiting, using a skill the same number of times each time, using Greed, and then repeating) or if they are acting in a strange way (making a beeline for Ether Dust dropped by another player and attempting to loot it until it becomes available or the player who caused it to drop loots it), then take action. If the player protests in a ticket, then issue them the recording and ask them to explain their actions in it.

 

*https://forums.warpp...line/?p=3054270


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#782 seventhmap

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Posted 15 March 2025 - 11:18 PM

Can you put back  Shadow Cube (Armor)     5.00%    Shadow Cube (Weapon)     5.00% in place of  2 Blacksmith Blessing     5.00% and  2 Holgren Shadow Hammer. The items to make full tempest and full penetration shadow is getting more expensive along with items like greed shadow and other shadow equipment being less available.

     

 


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#783 masterpretoko

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Posted 18 March 2025 - 12:26 AM

Can we please have the update that has been added on KRO since 2013 that removes the possibility of not receiving "Expedition Reports" from the npc at the quest "Report from the new world" ? 

https://irowiki.org/...m_the_New_World  

 

Not only that but a bug has also happened that I did the quest succesfully, the npc produced a Report Vol.4 and I wasnt awarded regardless. 

I would submit a ticket if only I knew how to do it or if there was an option in-game....


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#784 LeeRoth

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Posted 18 March 2025 - 04:44 AM

- make Safe enchants cheaper for older enchantable gear (wolf village, glast heim, illusion gear, etc), those are not meta gear anyways but can help new players to catch up slightly faster and maybe try more gears on the process

-add better stuff to the daily login shop, like manuals, gum, etc, just make them “event” versions so people can’t abuse that like the buckler refine machine

-varmundt energy suit is worse than RIP, and similar to SGP, but it has a weird lvl requirement (190), it makes no sense at all and I’m sure other items fall under that same weird case, just make pretty much every OCP/kachua item lvl 100 required
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#785 BlackMeow

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Posted 19 March 2025 - 01:12 AM

it would be nice to put lvl 10 mercenaries in spend rewards for newbies who will spend as a premium reward for them. helps a lot with leveling. there's a wave of newbie players (me included if you consider returnees) this year. i met about 5 new players who spent a certain amount and currently having a hard time leveling. 


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#786 TarielStar

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Posted 22 March 2025 - 12:34 PM

Hi IRO Devs,

 

For any upcoming item releases for Nightwatch, in particular a Level 2 Body Armor or a Lower Headgear, can it include a provision that removes the de-buff from switching guns on?:

Platinum Altar and Heat Barrel

Doing so, will make the skills so much more usable. A player like myself does not stick to 1 gun at a time, I use all 5 variants. With such a playstyle, it makes the use of either skill, useless. The Kyrie Buff, alone, is nothing impressive to spend time for either.

 

I hope this suggestion for class improvement is taken into consideration :)

 

Thank you!
Farlhart


Edited by TarielStar, 22 March 2025 - 12:39 PM.

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#787 GrantiChrist

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Posted 22 March 2025 - 09:01 PM

I would love the ability to use Safe to +# Certificates on weapons/armors that are not equipped. The fact that I can only have a fixed number of characters on one account means that I am unable to upgrade items that are class-specific unless they're on my main account. This greatly discourages me to participate in buy events since I can't use the rewards on my alt accounts.


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#788 seventhmap

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Posted 23 March 2025 - 08:10 AM

Can you remove the loyalty requirement to purchase 7th Grade Mercenary Scroll, 8th Grade Mercenary Scroll, and 9th Grade Mercenary Scroll from the mercenary npc? Killing 50 monsters to get one loyalty point might have worked pre-renewal  before the introduction of 3rd and 4th classes. But I don't see players actively trying to get 50+, 100+, or 300+ loyalty required to get those 7th, 8th, and 9th level mercenary grade scroll. It would also help players get access to mercenary that very few or none have used and content that may take months or years to achieve especially when those mercenary are meant for lvl 1-99 with low mercenary health bar.


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