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Improving Ragnarok Online


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#776 ParkSerT

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Posted 04 March 2025 - 09:49 AM

The two important problems about MEISTER CLASS for late game content and instances

1. 3-minute cooldown for Madogear Emergency Box
     This is the most annoying and unplayable problem that you will have when you die from MVP in an instances as MEISTER ARM CANNON (Spark Blaster and Triple Laser in the FUTURE too), for example when you die from Betelgeuse (Constellation Tower the endgame instance) you allow to die only once and then this 3-minutes cooldown forcing you to lay down on the floor wasting your time for 3 minutes and if you die when respawn you must wait for 3 minutes again. You can not do anything when other class can you Token of Siegfried to respawn and then beat the Boss. 
      Maybe an iRO exclusive system that allow player to use the Madogear Emergency Box Immediately after death or items that will reduces this cooldown to 0?

2. MEISTER Unable to use the skills of other Classes when riding a Madogear.
     If you are a MEISTER you can't use other skill.
MEISTER allowed to use only Merchant / Mastersmith / Mechanic / Meister (you can not use FIRST AID to transform too), for example

when you are a Biolo you can use Shield Spell from Royal Alberta Cape but why MEISTER can't use it?
Why Meister forcing to play only skill from Merchant job class when other class can use every skill in the game. if you use Any Buff to yourself and then you get on a Madogear any buff will remove from you (Even a Berserk Potion get remove). 
 

    Is there a way to solve these problems? TYSM.


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#777 Michaelheredia07

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Posted 04 March 2025 - 11:15 PM

More Quest equipment and Crafting for F2P


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#778 CMValkyrie

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Posted 04 March 2025 - 11:55 PM

The two important problems about MEISTER CLASS for late game content and instances

1. 3-minute cooldown for Madogear Emergency Box
     This is the most annoying and unplayable problem that you will have when you die from MVP in an instances as MEISTER ARM CANNON (Spark Blaster and Triple Laser in the FUTURE too), for example when you die from Betelgeuse (Constellation Tower the endgame instance) you allow to die only once and then this 3-minutes cooldown forcing you to lay down on the floor wasting your time for 3 minutes and if you die when respawn you must wait for 3 minutes again. You can not do anything when other class can you Token of Siegfried to respawn and then beat the Boss. 
      Maybe an iRO exclusive system that allow player to use the Madogear Emergency Box Immediately after death or items that will reduces this cooldown to 0?

2. MEISTER Unable to use the skills of other Classes when riding a Madogear.
     If you are a MEISTER you can't use other skill.
MEISTER allowed to use only Merchant / Mastersmith / Mechanic / Meister (you can not use FIRST AID to transform too), for example

when you are a Biolo you can use Shield Spell from Royal Alberta Cape but why MEISTER can't use it?
Why Meister forcing to play only skill from Merchant job class when other class can use every skill in the game. if you use Any Buff to yourself and then you get on a Madogear any buff will remove from you (Even a Berserk Potion get remove). 
 

    Is there a way to solve these problems? TYSM.

 

Hello,
 
Current Meister skill and gameplay is following original content from KRO, please send us a ticket if its not working as intended.

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#779 CMValkyrie

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Posted 05 March 2025 - 12:07 AM

Hello Adventurers,
 

Thank you for your valuable feedback! I have relayed your input to our GMs team, and we are working our best to improve Ragnarok Online for everyone. Your support means the world to us!   :lv: 
 

If you have any concerns, feel free to reach out to me anytime  :p_laugh: 
 

Best regards,
CM Valkyire


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#780 BlackMeow

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Posted 05 March 2025 - 07:51 AM

please put the rate of each item on the shadow mix cubes just like the rate is included in OCP. 

https://www.divine-p...-shadow-mix-box

 

https://www.divine-p...-shadow-mix-box

 

https://www.divine-p...-shadow-mix-box

 

https://www.divine-p...-shadow-mix-box

 

https://www.divine-p...rers-shadow-mix

 

https://www.divine-p...-shadow-mix-box

 

feels like a scam if its not 25% rate of getting 1 of each random piece for 4, or not 50% for 2 of the same piece. 

 

imagine full tempest having 80% on armor, 10% on shoes, 5% on accessories? how can we know? 

 

 

just also want to add korean news about gravity specifically ragnarok manipulating the rates of gacha and not giving the informed rates: https://zdnet.co.kr/...=20240102151926

 

 

 


Edited by BlackMeow, 05 March 2025 - 07:51 AM.

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#781 Hyle

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Posted 14 March 2025 - 01:44 PM

Just gonna say this out loud. GMs need to be able to auto-follow through teleports and map transitions, and I think bans need to be dealt for the use of looting macros. AFK autocasting is clearly not only endorsed but actively supported with the existence of items like Destroyer Boots, and I think, though I'm open to being corrected, that macros to automate play are tacitly allowed because it is known that the leveling curve becomes a leveling wall at some point but HQ likely won't authorize simply cutting the EXP required for leveling so it has become the norm to look the other way for an action that is only slightly removed from botting.

 

That being said, while I accept that this is some kind of a solution to leveling being problematic for anyone who can't play the game for sixteen-plus hours a day or isn't happy with the leveling pace defined by daily quests, I feel that allowing the automation of generating goods to enter the in-game economy is not okay. While the easy way out as far as Ether Dust goes would be to block Greed on Ether Dust maps, this would come with the problem of taking away a player's fastest possible response to the bots that steal Ether Dust (which is walking over to them and using Greed before the Ether Dust they're trying to steal becomes Free-For-All) so I can't endorse that unless the proposal for priority items that I left on Post #772* were to be implemented. So, what does that leave? Well, per irowiki, GMs already have the ability to "/shift" and snap to the position of a targeted player. While this isn't ideal, it should be sufficient for following a player and recording them if they appear to be utilizing a looting macro or bot. If their behaviour remains rigid and involves the use of Greed over a period of around at least ten minutes (such as strictly following a script of teleporting, waiting, using a skill the same number of times each time, using Greed, and then repeating) or if they are acting in a strange way (making a beeline for Ether Dust dropped by another player and attempting to loot it until it becomes available or the player who caused it to drop loots it), then take action. If the player protests in a ticket, then issue them the recording and ask them to explain their actions in it.

 

*https://forums.warpp...line/?p=3054270


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#782 seventhmap

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Posted 15 March 2025 - 11:18 PM

Can you put back  Shadow Cube (Armor)     5.00%    Shadow Cube (Weapon)     5.00% in place of  2 Blacksmith Blessing     5.00% and  2 Holgren Shadow Hammer. The items to make full tempest and full penetration shadow is getting more expensive along with items like greed shadow and other shadow equipment being less available.

     

 


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#783 masterpretoko

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Posted 18 March 2025 - 12:26 AM

Can we please have more items dedicated to Inquisitor?

By the time the rebalance comes we want to use Explosion Blaster and Third Flame Bomb....


Edited by masterpretoko, 28 March 2025 - 11:18 AM.

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#784 LeeRoth

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Posted 18 March 2025 - 04:44 AM

- make Safe enchants cheaper for older enchantable gear (wolf village, glast heim, illusion gear, etc), those are not meta gear anyways but can help new players to catch up slightly faster and maybe try more gears on the process

-add better stuff to the daily login shop, like manuals, gum, etc, just make them “event” versions so people can’t abuse that like the buckler refine machine

-varmundt energy suit is worse than RIP, and similar to SGP, but it has a weird lvl requirement (190), it makes no sense at all and I’m sure other items fall under that same weird case, just make pretty much every OCP/kachua item lvl 100 required
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#785 BlackMeow

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Posted 19 March 2025 - 01:12 AM

it would be nice to put lvl 10 mercenaries in spend rewards for newbies who will spend as a premium reward for them. helps a lot with leveling. there's a wave of newbie players (me included if you consider returnees) this year. i met about 5 new players who spent a certain amount and currently having a hard time leveling. 


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#786 TarielStar

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Posted 22 March 2025 - 12:34 PM

Hi IRO Devs,

 

For any upcoming item releases for Nightwatch, in particular a Level 2 Body Armor or a Lower Headgear, can it include a provision that removes the de-buff from switching guns on?:

Platinum Altar and Heat Barrel

Doing so, will make the skills so much more usable. A player like myself does not stick to 1 gun at a time, I use all 5 variants. With such a playstyle, it makes the use of either skill, useless. The Kyrie Buff, alone, is nothing impressive to spend time for either.

 

I hope this suggestion for class improvement is taken into consideration :)

 

Thank you!
Farlhart


Edited by TarielStar, 22 March 2025 - 12:39 PM.

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#787 GrantiChrist

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Posted 22 March 2025 - 09:01 PM

I would love the ability to use Safe to +# Certificates on weapons/armors that are not equipped. The fact that I can only have a fixed number of characters on one account means that I am unable to upgrade items that are class-specific unless they're on my main account. This greatly discourages me to participate in buy events since I can't use the rewards on my alt accounts.


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#788 seventhmap

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Posted 23 March 2025 - 08:10 AM

Can you remove the loyalty requirement to purchase 7th Grade Mercenary Scroll, 8th Grade Mercenary Scroll, and 9th Grade Mercenary Scroll from the mercenary npc? Killing 50 monsters to get one loyalty point might have worked pre-renewal  before the introduction of 3rd and 4th classes. But I don't see players actively trying to get 50+, 100+, or 300+ loyalty required to get those 7th, 8th, and 9th level mercenary grade scroll. It would also help players get access to mercenary that very few or none have used and content that may take months or years to achieve especially when those mercenary are meant for lvl 1-99 with low mercenary health bar.


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#789 RaulAcosta95

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Posted 26 March 2025 - 01:33 PM

Please return Endless Tower


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#790 Viewfinder

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Posted 29 March 2025 - 09:24 PM

gramps should have a 151-175

gramps should have a 176-200

gramps should have a 201-225

gramps should have a 226-??? my max is 220 right now so i dont know what is max 240 or 250

 

I second this. Call them like Bronze, Silver and Gold Turn-Ins, somewhat in the spirit of Low, Mid and High-TI. Just make sure to curate which enemies to put in at the higher Turn-Ins, so that unscrupulous individuals (read: bots, cheaters, etc.) don't abuse them to farm Ether Dust or something.


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#791 masterpretoko

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Posted 29 March 2025 - 11:49 PM

I second this. Call them like Bronze, Silver and Gold Turn-Ins, somewhat in the spirit of Low, Mid and High-TI. Just make sure to curate which enemies to put in at the higher Turn-Ins, so that unscrupulous individuals (read: bots, cheaters, etc.) don't abuse them to farm Ether Dust or something.

 

I agree till level 200 because 3rd has been outdated and the game is now at the 4th jobs, but a pathway like that to level to the max is kinda braindead tbh


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#792 Viewfinder

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Posted 31 March 2025 - 05:26 AM

I agree till level 200 because 3rd has been outdated and the game is now at the 4th jobs, but a pathway like that to level to the max is kinda braindead tbh

 

I don't feel the need to have to exclude 4th jobs from Turn-Ins; after all, TI used to go up all the way to max level when it was 150. I do agree though that in today's world, the last 25~30 levels before reaching max level (whatever that may be in the future) shouldn't have a TI, just to prevent abuse.


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#793 Hyle

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Posted 29 April 2025 - 07:49 PM

I want non-instanced MVPs to consistently drop something interesting, like a token that's used in a redeem shop. It's really not engaging to take the time to knock one out and then get literally nothing.


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#794 Sverre

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Posted 09 May 2025 - 10:23 AM

Timmy Boxter OCP Token Exchange System


Hello CM/GM 

I would like to ask for reduced OCP Exchange Tokens needed from 40 to 30 for 1 point. 5 points or 200 OCP Exchange Tokens for an SSS class item surely is a lot. If this is implemented, it will be great for the iRO community in general. We can spend more on Kachua's, costumes, consumables etc. 

Thanks  :rice:

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#795 2680131105235314213

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Posted 12 May 2025 - 09:47 AM

For the love of god, can we have an obvious change to costume that is enchantable so that we dont need to refer to iro wiki every single time? 


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#796 K1shinami

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Posted 13 May 2025 - 02:55 PM

1.I want to play JRO's enchants(because it’s very interesting.),or available to enchant the ocp and kachua equipment.Please update if possible.

2.To be honest,+15 Refine Event makes me feel that all the equipment after that needs to be +15 before it can be used.I hope to update EP19-21 as soon as possible, otherwise it will be meaningless.IRO's version is really outdated.

3.I hope some rare MVP cards can make players more likely to get them,like Nidhoggur Shadow,Abysmal Witch and so on.

Thank You.
 


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#797 4755171231163152953

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Posted 13 May 2025 - 07:47 PM

Hello, 

 

I see a lot of good idea's here from more experienced players than me. But as a returning player from years ago, I'm still surprised that there is a memory leak but that slowly causes the game to run more and more poorly, forcing me to close the game and relaunch to clear.

 

Not sure if it's me or how I'm setup, but fixing that would go a very long way.

 

Also the cash shop is insanely expensive. You had a spend event and in order to get tier three it would have cost me 400$ CAD. That's close to what I spend on groceries in a month for my family. In a month I plan to spend anywhere from 15-40 dollars on in-game purchases, that's 180$ to 480$ a year. Doesn't sound like much ,but if you make things affordable for the majority of people and you have a large player base of a few thousand who spend, it adds up pretty quickly.

 

Keep the large sums for the special items if you want to catch the whales, but the normal people like me won't be paying that amount anytime soon.


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#798 4755171231163152953

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Posted 15 May 2025 - 05:05 PM

Can we not fix the lag issues?

 

Why does my game slowly get more and more laggy and unresponsive the longer the game is open and running?


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#799 seventhmap

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Posted 20 May 2025 - 04:44 AM

Make the battle pass shoes and costume tradeable. The problem I often see with games with battle pass is that the exclusive items often times drive f2p players away and with exclusivity and limited time to get the gear you are going drive the people who don't have the time to do the quest away.


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#800 Bildmont

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Posted 05 June 2025 - 06:13 PM

Better Support for Free-to-Play Players and Class Balance

Overall, there’s a clear need for improved free-to-play content and quality-of-life features. Free-to-play players are already starting to leave the server due to the widening gap between them and whales.and newbeis are rare on this days If this trend continues, whales will eventually follow—after all, much of the appeal of spending money in-game is to stand out. Without a vibrant free-to-play base, that value diminishes.

Suggestions to Support Free-to-Play Players:
  • Introduce More Rewarding Systems: Consider adding items like “OCP Remains,” which could drop from Gramps-level monsters (150+). Players could trade 5 of these for 1 OCP token. Is this too much? naaaah—right now, in-game items are prohibitively expensive for the free-to-play community.

  • Enable Autoloot for Everyone: At a minimum, this would make farming more practical. Given the sheer number of bot accounts on the server, autoloot shouldn’t pose an additional balance issue, In facts some item will drop in price due to now being "easier" to get

  • Confirmation for Refine Processes: Include a refine history or a confirmation window when Blacksmith Blessings are active but not applied properly. This would prevent costly and frustrating accidents.

Ensure Balanced Support Across All Classes:

The current meta heavily favors magic and swordman classes >>particularly Mages<< making the game feel like a Mage/Swordman simulator. Other classes are often neglected and underpowered. For example, Elemental Masters can currently reach the damage cap with each hit of Psychic Wave, while many other classes struggle to remain competitive.

 

RO features 18 unique class, yet class-specific gear distribution is highly uneven. A structured, fairer system could help:

  • Introduce Monthly or Bi-Monthly Class Cycles: Each cycle could focus on one or two class groups. For example, one cycle could spotlight Expanded classes (7 total jobs), while another could focus on Acolytes or other core branches.

  • Release Exclusive Gear During These Periods: Introduce powerful, overseas/Kachua-style equipment relevant to the featured classes. To maintain variety, include secondary items that benefit other classes as well.

  • Prioritize Meaningful Additions: Avoid recycling low-impact gear. Instead, aim for items comparable in power and utility to Fenrir Staff, Abydos, Awakened Old King gear, Royal Capes, and Ancient Shoes  >>> but designed for less supported classes.

  • Address Current Gaps: Consider dedicating a month to releasing high-tier weapons and gear for underrepresented classes like Biolo, Meister, Inquisitor, and Cardinal, rather than further empowering already dominant classes.

This approach would restore class balance, promote build diversity, and maintain long-term player engagement. It would also create a predictable, transparent roadmap for gear and content development throughout the year.

Maybe I’m just thinking out loud here, but I believe it’s something worth considering.

 

I Could keep going and going with stuff but who knows if this will be at leas read it  ;)


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