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[Ro Transcendence] Feedback, early impressions and questions.


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#26 SmokieMac

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Posted 18 December 2019 - 05:48 PM

The results of Ragnarok Transcendence is pretty simple.

 

A. WP simply cannot afford to caught up the price Gravity is asking for Zero.

B. So to keep their promises, they decided to implement some minor upgrade packages from kRO into the same old Ragnarok engine and give it a new name--Transcendence. We all know that the old servers that was previously used to host Restart and Classic are still around right? It makes economically sense to make good use of these servers sitting on the shelves.

C. The main RO1 servers will go sub 800 players once RO1 re-opens because players have already found better games to play.

 

I think 2020 will finally be the death of RO1 forever. Happy holiday everyone!

 

I fear this is what we can expect from this bold decision of closing down the server for 2 months amid vacations and holiday season. We will likely see an even smaller population in chaos once it comes back. People will be dubious as to the future of the game considering they've probably found other games to play. Two months is more than enough time to get hooked on another MMOG.

 

I've only returned to iRO recently and I'm truly sad that this has happened. I doubt the overall results of this hiatus will be positive anyway what so ever.
 

As for Transcendence, it seems to be a 'member berries soup above all and highly dependent upon a greater community engagement for any sort of progress or fun in the game. Once iRO returns there will likely be an even smaller number of players in ROT than in Classic and hardly anyone will be able to progress given how hard it is to level up alone.


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#27 ad0l

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Posted 18 December 2019 - 06:07 PM

The results of Ragnarok Transcendence is pretty simple.

 

A. WP simply cannot afford to caught up the price Gravity is asking for Zero.

B. So to keep their promises, they decided to implement some minor upgrade packages from kRO into the same old Ragnarok engine and give it a new name--Transcendence. We all know that the old servers that was previously used to host Restart and Classic are still around right? It makes economically sense to make good use of these servers sitting on the shelves.

C. The main RO1 servers will go sub 800 players once RO1 re-opens because players have already found better games to play.

 

I think 2020 will finally be the death of RO1 forever. Happy holiday everyone!

 

with this eac that gives hard time to play and many players will quit rather than make their pc ruined because of this program , i already saw this right from the start so im not surprised , this will be end up on flyff sea...my friends didnt bothered testing this server but they afraid huge issue impact since renewal has a eac once the server is open...


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#28 CTFF1994

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Posted 18 December 2019 - 06:11 PM

Hey, does it mean that the Ragnarok Online that was closed recently is going to be replaced by this Ragnarok: Transcendence and, therefore, I have lost all the characters that I had on RO? :(


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#29 VModCinnamon

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Posted 18 December 2019 - 07:34 PM

Hey, does it mean that the Ragnarok Online that was closed recently is going to be replaced by this Ragnarok: Transcendence and, therefore, I have lost all the characters that I had on RO? :(

 

Nope.

Different game/server.


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#30 Hikari

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Posted 19 December 2019 - 11:20 PM

A thought regarding the new weapons rolls, I'm extremely frustrated that pretty much all the good original Lv.3 weapons are still locked behind horrendously outdated classic pseudo-card drop rates. On Re:Start it wasn't uncommon for people to spend like tens of millions on socket enchanting weapons bought from NPCs, because it just wasn't realistic to hunt one down. One would HOPE that the economy doesn't run that wild this time but on the other hand, the cost of socketing such weapons will likely be too much for early game play (and I'm guessing it doesn't add the new rolls anyway, I can't even find any Oridecon to try). As the kinda person that picks up and checks all my Crimsons and Vicious Minds on Renewal, the concept intrigues me, but it means NOTHING if you can't even get even a common.

 

Basically, we need an massive increase of weapon drop rates, as well as much wider amount of monsters that drop the original weapon sets that you can buy from NPCs, increase the roll tiers by the map difficulty, and then reduce the sell values to match. I believe this is how it functions on kRO Zero already.


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#31 senpa1

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Posted 20 December 2019 - 02:57 PM

Does anyone know if Asura works like it did on Restart, where you could not gain sp for 10 seconds after using Asura?


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#32 Ashuckel

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Posted 20 December 2019 - 03:02 PM

It is renewal, yes.
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#33 supeprboss18

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Posted 20 December 2019 - 03:10 PM

Where do Crimson weapons drop? just randomly off mobs?


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#34 VModCinnamon

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Posted 21 December 2019 - 01:54 AM

Where do Crimson weapons drop? just randomly off mobs?

 

They won't, this will be corrected as I was informed. It is not intended for crimsons to be available.


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#35 RyderRag

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Posted 21 December 2019 - 06:08 AM

giphy.gif
 
 
Please, PM me the lotto sequence.
 


The results of Ragnarok Transcendence is pretty simple.
 
A. WP simply cannot afford to caught up the price Gravity is asking for Zero.
B. So to keep their promises, they decided to implement some minor upgrade packages from kRO into the same old Ragnarok engine and give it a new name--Transcendence. We all know that the old servers that was previously used to host Restart and Classic are still around right? It makes economically sense to make good use of these servers sitting on the shelves.
C. The main RO1 servers will go sub 800 players once RO1 re-opens because players have already found better games to play.
 
I think 2020 will finally be the death of RO1 forever. Happy holiday everyone!

 
 

I fear this is what we can expect from this bold decision of closing down the server for 2 months amid vacations and holiday season. We will likely see an even smaller population in chaos once it comes back. People will be dubious as to the future of the game considering they've probably found other games to play. Two months is more than enough time to get hooked on another MMOG.
 
I've only returned to iRO recently and I'm truly sad that this has happened. I doubt the overall results of this hiatus will be positive anyway what so ever.
 
As for Transcendence, it seems to be a 'member berries soup above all and highly dependent upon a greater community engagement for any sort of progress or fun in the game. Once iRO returns there will likely be an even smaller number of players in ROT than in Classic and hardly anyone will be able to progress given how hard it is to level up alone.


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#36 aTID2

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Posted 21 December 2019 - 08:09 AM

I also not like Revo things, I mean why you need to lets us slowly grind at the end of the cap? Instead of make it balance all to the end.

Renewal didn't really make for Class 2-2, status didn't give us much like Classic does.

If dev know about first server of revo, Now that server slowly dead. OCP is just a respirator. New content rarely playable because REVO isn't balance.Monster skills too powerful like making 130-140 monster soul in to 50-70 body. And Revo end with no Classic information no new content.

 

My feedback :
1. Make all monster stat back to renewal. Remove lvl cap,but put all monster like classic does ... it fine. And slowly change something that isn't for Class 2-2 (no need to rush anyways)
2. Nerf exp / jobs on all monster. To match lvl 99 cap.

3. Options items is fine for now .... also need to implement option in Blacksmith weapon and Socketing equipment too
4. Make Skills better, Swordman Skills musn't stronger than Knight skills and Lord knight > Knight. This make game feels more worth and fun to Rebirth and Grinding again.

 


Edited by aTID2, 21 December 2019 - 08:13 AM.

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#37 Hikari

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Posted 21 December 2019 - 01:38 PM

A thought regarding the new weapons rolls, I'm extremely frustrated that pretty much all the good original Lv.3 weapons are still locked behind horrendously outdated classic pseudo-card drop rates. On Re:Start it wasn't uncommon for people to spend like tens of millions on socket enchanting weapons bought from NPCs, because it just wasn't realistic to hunt one down. One would HOPE that the economy doesn't run that wild this time but on the other hand, the cost of socketing such weapons will likely be too much for early game play (and I'm guessing it doesn't add the new rolls anyway, I can't even find any Oridecon to try). As the kinda person that picks up and checks all my Crimsons and Vicious Minds on Renewal, the concept intrigues me, but it means NOTHING if you can't even get even a common.

 

Basically, we need an massive increase of weapon drop rates, as well as much wider amount of monsters that drop the original weapon sets that you can buy from NPCs, increase the roll tiers by the map difficulty, and then reduce the sell values to match. I believe this is how it functions on kRO Zero already.

 

As an update to this, numbers 14-29 (and a few numbers before that for armors, which apparently also can get rolls, but only at the harder difficulties) detail the new monster weapon drop locations in Zero, the rates seem to be somewhere from 1%-3% judging by videos of players on the server.

 

http://roz.gnjoy.com...hval=&curpage=3


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#38 shakawbr

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Posted 21 December 2019 - 05:19 PM

The most important point for me is:
 
- Rebalance of skills of the old classes.
 
- new classes 1-2 and classes 2-3.
 
If you agree with me, let's raise this flag!
 
YOU CAN DO IT GRAVITY(OR ANY DEV STUDIO, CAMPITOR TEAM)
 
LETS MAKE RAGNAROK GREAT AGAIN!!

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#39 Maggotface

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Posted 21 December 2019 - 06:00 PM

If they gunna make ro great it would be pre renewal, renewal destroyed ro.


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#40 aTID2

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Posted 21 December 2019 - 10:01 PM

If they gunna make ro great it would be pre renewal, renewal destroyed ro.

Nah classic destroyed ro.

4 slots always win?
Def become % so 100 Hdef = invincible?

 

:yawn:  many more.


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#41 J4ckNapier

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Posted 15 January 2020 - 09:56 PM

Any database for weapon stats? like what's the max stats for crit aspd atk?? 


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#42 4487141118180250683

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Posted 21 January 2020 - 10:08 PM

Please add a player report system so we can report those racist player typing their language thinking we don’t understand. Ty

Edited by 4487141118180250683, 21 January 2020 - 10:09 PM.

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#43 ololo25

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Posted 21 January 2020 - 10:35 PM

Any database for weapon stats? like what's the max stats for crit aspd atk?? 

 

For crit - 10 aspd - 2 atk - 50 i guess


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