The new AI is dumb as -_-. It gets stuck even worse than we had before.
Monsters will un agro you and jump your homun. (Not sure if this is intended)
Posted 20 December 2019 - 05:33 PM
The new AI is dumb as -_-. It gets stuck even worse than we had before.
Monsters will un agro you and jump your homun. (Not sure if this is intended)
Posted 20 December 2019 - 05:46 PM
copy pasta azzy ai config from renewal to ro trans ai folder done
Posted 20 December 2019 - 06:00 PM
Isn't the AI dead now?
Posted 20 December 2019 - 06:55 PM
Im having issues with the homoun it doesnt attack mobs if its not tell to, using AzzyAI and still doesnt work.
Posted 20 December 2019 - 07:39 PM
The AI is dead no longer in use
Edited by ShoLin, 20 December 2019 - 07:40 PM.
Posted 20 December 2019 - 11:43 PM
Monsters will un agro you and jump your homun. (Not sure if this is intended)
Interesting, I had the opposite problem. If I was sitting still (or another player), nothing my homunculus did would take aggro from me/them. They would only ever take aggro if they hit an enemy that was still chasing.
Posted 20 December 2019 - 11:44 PM
Fail Ai No kill No skill monnster
Posted 21 December 2019 - 02:05 AM
- The battle mode of the Homunculus is changed.
→ "ALT + right-click" allows Homunculus to specify attack target.
→ Homunculus recognizes the designated attack target and begins combat by AI.
→ AI can not proceed to combat against targets not designated as attack targets.
→ If you activate the "ALT + T" or "Standby" function, you can turn off attack targeting at once.
Posted 21 December 2019 - 08:52 AM
I'm not using azzy's AI as it doesn't work.
The homun constantly gets stuck and won't even follow at times.
Posted 21 December 2019 - 09:00 AM
I am getting the random stuck/idle issue too, have to ALT+T each time it happens.
Posted 21 December 2019 - 09:35 AM
I am getting the random stuck/idle issue too, have to ALT+T each time it happens.
Did you get where you're attacking something then it stops and attacks the homun? Happened to me on clocks.
Posted 21 December 2019 - 09:44 AM
Haven't seen that yet, I will run more tests probably tomorrow.
Posted 21 December 2019 - 09:57 AM
if you want to customize your homunculus go to AI in the rag folder, them AI then USER_AI and open the AI file as a text document.
There you will find all the information needed to customize the AI, the problem is that it is quite messy so if you change too much it can affect something of the homun configuration.
to activate just type / hoai when online and relog.
Note:Custom AI's like drezy/Azzy alredy do that but in a way a lot more simple but as i have said on the patch notes the EAC dont let custom AI runs that have happen on bRO too when the EAC was implemented there.
Edited by Erlak, 21 December 2019 - 09:59 AM.
Posted 21 December 2019 - 12:26 PM
Everyone is going to understand how the AI configuration works? Players shouldn't have to customize, it should just work.
iRO's model
Edited by ShoLin, 21 December 2019 - 12:27 PM.
Posted 22 December 2019 - 02:21 AM
Probably the stuck issue comes from the move bounds.
So to test, since I have no knowledge in LUA scripting and didn't want to randomly edit the default, I used AzzyAI. So far, the stuck issue is resolved on my end after adjusting the relevant move bound cells to 8. I can confirm also some configs of AzzyAI works, the auto attacks though do not work, which is intended.
Edit:
Further testing..
ShoLin, in regarding agro change, if the issue is happening on Clocks only then this is because Clocks have change agro skill as far as I know. When it is activated the mob will switch agro.
Edited by VModCinnamon, 22 December 2019 - 02:36 AM.
Posted 22 December 2019 - 02:55 PM
So you have to manual configure still?
Posted 22 December 2019 - 11:01 PM
Probably yes.
It has been noted as a bug in the pinned station, being stuck that is.
Posted 23 December 2019 - 04:19 AM
about the topic on other thread , i dont know how to use the azzyai thing and does manual affects homunculus exp ?
Posted 23 December 2019 - 04:55 AM
Try the following, I will put them in a spoiler tag.
The default AI works, the only issue is the random stuck behavior. The staff will look into the AI and see what's happening with it.
I don't know if manuals affect the EXP. You can test it, manuals are sold by the test NPC in middle of Prontera.
Posted 23 December 2019 - 11:43 AM
hoai is turned on by default.
did exactly what you said and it's still dumb as .
If you're by a stair case with a single cell, the homun will go beside the staircase.
Edited by ShoLin, 23 December 2019 - 12:09 PM.
Posted 23 December 2019 - 12:25 PM
I think the default AI is the same as Renewal's.. I could be wrong. Which wasn't as decent as the custom made AIs.
Posted 23 December 2019 - 03:45 PM
That's with azzy ai
Posted 24 December 2019 - 07:05 AM
when you kill a mob with a homunculus, they don't give him exp, all exp is given to owner
if you damage a mob and homunculus kills it, they give it exp and to owner =\ it was so conceived? when you kill mob yourself, then exp and homunculus are given 0_0, while battle manual increases resulting exp and homunculus. (ok 10% )
PS. i use AzzyAI for better movement
PS. homunculus does not defend owner when attacked owner. Does not defend himself when he is attacked. it becomes completely useless without automatic reaction =(
PS. I will get a disconnect when going through a warp with AzzyAI v1.56, with version 1.551 works without disconnect, hmmm
Edited by DarusRF, 24 December 2019 - 08:54 AM.
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