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#251 VModCinnamon

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Posted 04 May 2020 - 03:01 PM

Name of item/skill/NPC with issue: Refinement UI
Location (if applicable): Eden Headquarters / Suhnmi
Type of Issue (choose): The information about item degrade keeps on screen after change ore.
Describe the issue: 
 
The information about item degrade of the HD Ore keeps on screen after change from HD to Enriched Ore. It led me to broke some gears.
 
​Screenshots/replay of issue (if applicable):

woXThtU.jpg

zD4TU1Z.jpg

 

Confirmed the issue.

If you did loose some item due to this you can have the GM team restore the item for you, however, this is done on case by case basis and there's a limit on how many they can do.

 

Name of item/skill/NPC with issue: Prestige ( Royal Guard skill )

Location (if applicable):

Type of Issue (choose): Effect

Describe the issue: Does not dodge earthquake. My magic dodge rate are 100% to all the magic damage skill and yet still hit and killed by MVP skill earthquake.

​Screenshots/replay of issue (if applicable):

 

Is this suppose to block EQ? :o I had always assumed only GTB can.

 

Name of item/skill/NPC with issue: Heaven's Drive
Type of Issue (choose): Skill Cooldown Error
Describe the issue: Heaven's Drive should have no Cooldown, but now it has 1s cooldown, which is bugged.
 

 

Do you mean the skill reuse timer? It should be 0.5.

 

Name of skill with issue: Faceworm Larva Card Missing Portrait and Description
Type of Issue: Description
Describe the issue: No card location (which is in Garment) and portrait.

​Screenshots/replay of issue (if applicable): 

Spoiler

 

 

 

Fixed card text to show it compounds on Garment. The illustration is actually missing from the client, this has been reported.

 

Name of skill with issue: Eucharistica Misplacement
Type of Issue: Effect/Function
Describe the issue: The said skill of the Arch Bishop is in the "Misc." tab of the skill instead of the 3rd.
​Screenshots/replay of issue (if applicable): 

Spoiler

Proposed Solution: Implement the AB skill updates as soon as possible to get rid of the said skill.

 

Noted. I wonder if it can be used at all.


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#252 crystalerLM

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Posted 04 May 2020 - 05:00 PM

 

Do you mean the skill reuse timer? It should be 0.5.

 

 

The skill (Heaven's Drive) should have 0.5s cast delay (global skill reuse timer),   but now it has 1s Cooldown (single skill cooldown). This is bug.

Please help deliver this issue to the techinic development team, thank you very much!


Edited by crystalerLM, 04 May 2020 - 05:01 PM.

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#253 Jeneeus

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Posted 04 May 2020 - 06:04 PM

Noted. I wonder if it can be used at all.

 

Update on Eucharistica: Skill points cannot be allocated to the skill. I think the very best way to solve this is to really apply the AB update since that update removes the said skill anyways.


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#254 VModCinnamon

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Posted 04 May 2020 - 07:04 PM

Update on Eucharistica: Skill points cannot be allocated to the skill. I think the very best way to solve this is to really apply the AB update since that update removes the said skill anyways.

 

Interesting, do you have a link or translation to the patch notes?


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#255 YongkySH

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Posted 04 May 2020 - 07:16 PM

Confirmed the issue.
If you did loose some item due to this you can have the GM team restore the item for you, however, this is done on case by case basis and there's a limit on how many they can do.

That doesnt seem fair, altho it can be abused

Best to fix the text quickly to prevent this

Edited by YongkySH, 04 May 2020 - 07:17 PM.

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#256 Jeneeus

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Posted 04 May 2020 - 07:47 PM

Interesting, do you have a link or translation to the patch notes?

 

I only have these 3 links:


Edited by Jeneeus, 04 May 2020 - 07:50 PM.

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#257 VModCinnamon

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Posted 05 May 2020 - 07:22 AM

That doesnt seem fair, altho it can be abused

Best to fix the text quickly to prevent this

 

That what I was informed with but I will bring it up again.

 

 

I only have these 3 links:

 

 

Thank you.


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#258 ninJedi

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Posted 05 May 2020 - 01:46 PM

Name of skill with issue: Talkie Box hunter trap
Type of Issue: Skill activation mechanic
Describe the issue: This trap now activates when walked on by the owner. I don't think it's supposed to work like that

 

Update:
Apparently, even monsters trigger the trap now too.

It doesn't follow in-game description anymore in that only other players are supposed to trigger it.
eWB03kO.png

I guess I can live with this change though. But still hoping it can get fixed.

 

 

 

Name of skill with issue: Claymore, Blastmine, Sandman, Freezing Trap
Type of Issue: Skill descriptions
Describe the issue: Skill descriptions say "Sets 2 traps..." when it's supposed to be something along the line of "Uses/Consumes 2 traps to set a trap that..."


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#259 aTID2

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Posted 06 May 2020 - 04:21 AM

Name of item/skill/NPC with issue: Varmundt after killed Root of Corruption
Location (if applicable): Old Glast Heim Hard mode (Advance Old Glast Heim)
Type of Issue (choose): Function
Describe the issue: Quest Reward after talk to Varmundt supposed to give player Contaminated Magic instead of Coagulated Spell

 

Need to edit

 

It only happen at 1st time clearing Root of Corruption Boss. at 2nd time quest work as intended.


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#260 crystalerLM

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Posted 07 May 2020 - 04:32 PM

The Heaven's Drive is still not fixed.

 

Name of item/skill/NPC with issue: Heaven's Drive
Type of Issue (choose): Skill Cooldown Error
Describe the issue: Bug not fixed.

 

What it should be is "0.5s Global cast delay, but no skill cooldown"

 

What it is now changed to is "0.5s Global cast delay, and 0.5s skill cooldown"

Efa2cy.jpg

 

Originally this skill has 1s Cast Delay, and no skill Cooldown.  What it should be changed to is 0.5s Cast Delay, and no skill Cooldown. Rather than add Cooldown to it.

 

Please fix it. Thanks.


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#261 VModCinnamon

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Posted 07 May 2020 - 05:13 PM

The Heaven's Drive is still not fixed.

 

Name of item/skill/NPC with issue: Heaven's Drive
Type of Issue (choose): Skill Cooldown Error
Describe the issue: Bug not fixed.

 

What it should be is "0.5s Global cast delay, but no skill cooldown"

 

What it is now changed to is "0.5s Global cast delay, and 0.5s skill cooldown"

Efa2cy.jpg

 

Originally this skill has 1s Cast Delay, and no skill Cooldown.  What it should be changed to is 0.5s Cast Delay, and no skill Cooldown. Rather than add Cooldown to it.

 

Please fix it. Thanks.

 

 

Hm, I discussed this with the staff and I was informed Heaven Drive always had a short global delay. What was fixed during this maintenance is the skill delay from 1 to 0.5 seconds to reflect the re-balance change.


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#262 crystalerLM

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Posted 07 May 2020 - 05:29 PM

Hm, I discussed this with the staff and I was informed Heaven Drive always had a short global delay. What was fixed during this maintenance is the skill delay from 1 to 0.5 seconds to reflect the re-balance change.

 

Thank you for your reply. 

 

But before the re-balance, the skill doesn't have Cooldown (skill delay). And it has 1s Global Cast Delay.

 

The re-balance change is designed to reduce the Global Cast Delay from 1s to 0.5s, rather than add Cooldown (skill delay) to that skill.

 

Could you please inform the staff again? This skill shouldn't have Cooldown.

 

Thank you very much! Appreciation!


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#263 AlohaJayce

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Posted 07 May 2020 - 06:22 PM

@cinnamon Heaven’s Drive doesn’t have a cooldown before rebalanced. However, with the rebalanced, there’s a 1 sec cooldown.

The thing that needs to be fixed is the 0.5 global cast delay, and no cooldown in it.
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#264 Sigma1

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Posted 08 May 2020 - 07:56 AM

Sorry to tell you all but I confirm that Heaven's Drive also have 1 second cooldown in KRO.

But analyzed from IRO replay. Heaven's Drive in IRO has 0.5 seconds cooldown. :mellow:


Edited by Sigma1, 08 May 2020 - 09:58 AM.

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#265 VModCinnamon

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Posted 08 May 2020 - 11:27 AM

Thank you for your reply. 

 

But before the re-balance, the skill doesn't have Cooldown (skill delay). And it has 1s Global Cast Delay.

 

The re-balance change is designed to reduce the Global Cast Delay from 1s to 0.5s, rather than add Cooldown (skill delay) to that skill.

 

Could you please inform the staff again? This skill shouldn't have Cooldown.

 

Thank you very much! Appreciation!

 

 

@cinnamon Heaven’s Drive doesn’t have a cooldown before rebalanced. However, with the rebalanced, there’s a 1 sec cooldown.

The thing that needs to be fixed is the 0.5 global cast delay, and no cooldown in it.

 

Yes, checked with Campitor and he kindly stated the CD is there as is from kRO.

 

Sorry to tell you all but I confirm that Heaven's Drive also have 1 second cooldown in KRO.

But analyzed from IRO replay. Heaven's Drive in IRO has 0.5 seconds cooldown. :mellow:

 

Hello Sigma1, thank you.

Need to ask Campitor again about the numbers but indeed iRO and based on the staff HD has a cooldown.
Edit: It is set to 0.5 seconds cooldown in iRO.


Edited by VModCinnamon, 08 May 2020 - 11:53 AM.

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#266 AlohaJayce

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Posted 08 May 2020 - 03:07 PM

So what happened was iRO made some modification to remove Heaven's Drive cooldown and applied the 1-sec cooldown like kRO on this Rebalance.
 
To make things clear, Heaven's Drive was indeed spammable and no cooldown before Rebalance. 
 
And lastly, would it be possible to change the cooldown of Gravitational Field and Napalm Vulcan into global cast delay? Since iRO made a modification edit on Heaven's Drive before, then it's possible to shift GF/NV into cast delay by next week.
 
Thoughts?

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#267 VModCinnamon

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Posted 08 May 2020 - 04:19 PM

 

So what happened was iRO made some modification to remove Heaven's Drive cooldown and applied the 1-sec cooldown like kRO on this Rebalance.
 
To make things clear, Heaven's Drive was indeed spammable and no cooldown before Rebalance. 
 
And lastly, would it be possible to change the cooldown of Gravitational Field and Napalm Vulcan into global cast delay? Since iRO made a modification edit on Heaven's Drive before, then it's possible to shift GF/NV into cast delay by next week.
 
Thoughts?

 

 

No modifications made to Heaven's Drive CD as per RO1 staff.

As for the request, this is not possible at this time. If they are part of a future update then the changes will eventually happen.


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#268 coolvampire

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Posted 08 May 2020 - 11:37 PM

Name of skill with issue: Assumptio
Location (if applicable): 
Type of Issue (choose): Effect
Describe the issue: Assumptio buff gone/disappear immediately after changing map, for example cast assumptio from eden office and into to HighTI gramps. .

Before the rebalance patch, assumptio was not disappear like that.


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#269 Huang1989

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Posted 10 May 2020 - 03:59 PM

Name of skill with issue: Faceworm Larva Card Missing Portrait and Description
Type of Issue: Description
Describe the issue: No card location (which is in Garment) and portrait.
​Screenshots/replay of issue (if applicable):

Spoiler



Is both your INT and LUK reached 463 total of the 2 stats? If not, it's not 100%. And it seems screenshots of the stats is necessary with this one (the stats).


In server like kRO & twRO. Earthquake can be dodge with Prestige. And yeah. In those server, you can cast Prestige while you're on Luckyday Luk+200 or Magic Runaway Int+200 to get 100% Magic Dodge.

Edited by Huang1989, 10 May 2020 - 04:00 PM.

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#270 stormchell

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Posted 11 May 2020 - 01:38 AM

ISSUE 1

 

 

Name of item/skill/NPC with issue: Wanderer/Maestro Skill tree

 

Type of Issue (choose): Function

 

​Screenshots/replay of issue (if applicable):

 

https://imgur.com/a/32j8qMz (wanderer)

 https://imgur.com/a/EtntJua (maestro)

Describe the issue: 
 

Cannot upgrade skill even though prerequsites are met. It would say that need to spend skill points for first and second job.

 

For wanderer, as you can see I already have Level 1 Swing Dance. I wanted to improve it to level 5, however it says on the status bar that I need 4 more in the 1st of 2nd class job skill.

This is impossible, since I have NOT reset my character, and I already have level 1 in Swing Dance and met all prerequisite.

 

I tried this with my Maestro and also had the same problem, can't assign points into windmill rush, however I got the next parts of the skill tree already learnt! (song of mana, dances with wargs).

 

 

 

ISSUE 2

 

Name of item/skill/NPC with issue: Kicked party member keeps reappearing in between instances

 

Type of Issue (choose): Function

 

Describe the issue: 

 

So I've been going around doing solo instances. I had a party member in my team that's offline and I have expelled him.

However upon instance completion, the party member reappeared in my party window, and I have to expel him again.

 

Instances where this happened in:

 

- Airship raid

- Ritual of blessing

- Room of concsiousness

- Devil Tower

- Sky Fortress (reapearred after instance finished, then at the end of instance)

 

 

​Screenshots/replay of issue (if applicable):

 

https://imgur.com/a/AezF51v

https://imgur.com/a/gYaBeNz (this is where I expelled him, then his name reappeared once I'm inside room of concsiousness)

 

 

 

ISSUE 3

 

Name of item/skill/NPC with issue: Unable to tell when bard/dancer uses second job class dances

 

Type of Issue (choose): Effect

Describe the issue: 

 

With the Bard and Dancer rebalance lately, I find it very hard to tell that I got the effect of the dance/singing, and the AoE. For example, when doing Gypsy's kiss to my party, they had to tell me that their SP is going up that the dance is active, and there is no indication anywhere in the status bar that the dance is active. Dancing mottion and AoE dancing area has been removed as well, making it very confusing.

I'm wondering if something can be done, perhaps a status effect or bring AoE effect back to eliminate this confusion?

 

 


Edited by stormchell, 11 May 2020 - 01:50 AM.

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#271 Jeneeus

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Posted 11 May 2020 - 07:56 AM

Name of skill with issue: Gambler's Seal set's Critical Strike resist won't work
Type of Issue: Effect/Function
Describe the issue: The said set of item's effect, "Reduces damage taken from Critical Slash by 100%", seems to not work. The skill in question is only used by monsters to have them deal critical damage to the player. Based on a fan-site, the skill ID of the said skill is #170, just in case you need the skill IDs and the list of monsters that used the said skill.
​Screenshots/replay of issue (if applicable): Cannot be timed well when taking screenshot.


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#272 aTID2

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Posted 13 May 2020 - 10:38 PM

Name of skill with issue: Khalitzburg Knighrage's Description is wrong
Type of Issue: Display?
Describe the issue: 
DEF + 20.
Reduces physical and magical damage taken from Medium and Large size monsters by 25%.
with White Knight Card:
Reduces physical and magical damage taken from Medium and Large size monsters by 5%.
Increases physical damage inflicted on Large size monsters by 15%.

Increases physical damage inflicted on Medium and Large size monsters by 15%.
​Screenshots/replay of issue (if applicable): 

9D8fSbP.png


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#273 aTID2

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Posted 14 May 2020 - 02:29 AM

Name of skill with issue: Khalitzburg Knighrage's Description is wrong
Type of Issue: Display?
Describe the issue:
DEF + 20.
Reduces physical and magical damage taken from Medium and Large size monsters by 25%.
with White Knight Card:
Reduces physical and magical damage taken from Medium and Large size monsters by 5%.
Increases physical damage inflicted on Large size monsters by 15%.
Increases physical damage inflicted on Medium and Large size monsters by 15%.
​Screenshots/replay of issue (if applicable):
9D8fSbP.png


edit1:
combo in this card doesnt work, maybe this also why description on this card is wrong.

Edit2:

Combo on this card is bug, 15% on Large and Medium Size doesn't work.


Edited by aTID2, 14 May 2020 - 08:31 AM.

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#274 mildcontempt

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Posted 14 May 2020 - 04:26 PM

^ Can confirm, the combo doesn't work. 


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#275 shamsmehra90

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Posted 15 May 2020 - 02:53 AM

HI,

Every server feels like the inflation is too high to get good itens(the servers were iRO, bRO and novaRO). I tried looking up survey

 

Regards,

survey


Edited by shamsmehra90, 12 June 2020 - 09:55 PM.

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