I had originally put rampage blaster as the Glacier Fist "finisher" because Glacier feels a bit awkward to combo into, whereas skipping it and going directly for Chain Crush Combo feels much better and faster when attacking a monster. If your combo chain always end at Rampage Blaster, it will get rid of all your spheres and you risk not getting any to continue the next combo string.
Community Headgear Project Vol. 2
#51
Posted 08 May 2020 - 09:12 PM
#52
Posted 08 May 2020 - 10:55 PM
The Blessed
Base Sprite: Soulless Wing
Mdef + 3
Casting can't be interrupted.
Grants immunity to Curse.
Casts Blessing(on target) when casting Increase Agi.
Casts Clementia when using Cantocandidus.
Casts Renovation(on affected targets) when using Angelus.
Provides 5% melee damage reduction when Pneuma is learned.
Provides .5% long range damage reduction per level of safety wall.
+6
Increase def by 20 per Divine Protection level.
Reduce magic damage taken by 1% per 600 SP (Max 10%)
Provides Cure Lv1(Reduces the cooldown of High Heal by 3 seconds)
+7
Provides Archbishop 1 Increases the recovery rate of recovery skills by 3%.
Increase healing done by 1.5% per refine level of weapon.
+8
Provides Catholic Lv1 (Reduces the SP cost of Coluseo Heal by 30)
Casting status recovery grants the target immunity to status ailments for 2 seconds.
+9
Provides Heal 3 (Increases the recovery rate of recovery skills by 6%. Increases the SP cost of skills by 5%.)
Chance to cast(25% rate) Coluceo Heal when using High Heal.
Removes catalyst for using Resurrection.
---
QoL for FS ABs. Gives leeway for casting multiple buffs and frees up some skill slot. Also provides a way to active all combo when using AB Ring (OCP).
Edit:
-Curse immunity to line up with namesake.
-Adjusted refine bonus.
Edited by dzn018, 09 May 2020 - 11:14 PM.
#53
Posted 08 May 2020 - 11:53 PM
Edit: Concept isn't match the OP of CHP ,Concept has been halt.
Hestia Crest
Base Sprite: Jasper Crest
ASPD + 10%
Increase Damage of Range attack by 5%
Increase Damage of Ignition Break by 25%
Increase Damage of Sonic Wave by 15%
Decrease Cooldown of Ignition Break 0.1s per refined
Decrease Cooldown of Hundred Spear 0.1s per refined
Decrease Cooldown of Sonic Wave 0.1s per 2 refined
+7
Rune Stone Enchanted Effect
If Giant Growth Rune is used, Increase Range attack by 10% Dex+20
If Vitality Rune is used, Increase HP 3% every 5 seconds
If Skin of Stone Rune is used, Increase Max HP by 3% per Level of Rune Mastery
If Determination Rune is used, Increase Atk by 2% per Level of Rune Mastery, Decrease SP consumption by 20%.
Remove all Rune Effect after unequipped.
+8
ASPD + 10%
Increase Perfect hits 5% per level of Death Bound
Increase Hundred Spear Damage 10% per Level of Clashing Spiral
Increase Sonic Wave Damage 25% per Level of Wind Cutter
Increase Ignition Break Damage 15% per Level of Enchant Blade
+9
MDEF + 15
Increase ATK by (Level of Player*Level of Rune Mastery)/20
Increase Damage to Boss type by 1% per Level of Wind Cutter,Sonic Wave,Ignition Break,Hundred Spears
Increase Range attack by 2% per Level of Hundred Spear
Decrease Casting times by 5% per Level of Ignition Break
If Ignition Break is Level 5, Decrease Cooldown of Ignition Break by 1s
If Hundred Spears is Level 10, Decrease Cooldown of Hundred Spear by 1s
---------------------------------------------
Considered for future, Mostly Class3 skills on Runeknight except Dragon Breath is lacking power even after mostly balance.
KRO using Shadow armor to decrease cooldown of Ignition break to enable the build.
Also increase power of Rune stone to combo mostly build like Hundred Spear, Windcutter, Sonic Wave.
Compare to Old Rune Circlet[1] , this headgear got no sloted, Can't be enchant Acute to increase critical Damage or ATK%
---------------------------------------------
Edit : make it capped +9
Edit2: Remove debuff effect from Rune Effect , and adjust some Hundred Spear buff. It suppose to not having any negative effect.
At Level 175 this headgear can increase 87 ATK. This can be decrease or been removed. But cooldown decrease is needed.
Edited by aTID2, 13 May 2020 - 12:15 AM.
#54
Posted 09 May 2020 - 12:18 AM
Sagittarius Coronet[1]
Base item: Sagittarius Diadem
Enable Back Slide lv.1
Increase cooldown of Back Slide by 2s
+7
Every Str and Dex combine equal to 80, Increase Range attack by 5%.
Increase Aim Bolt Damage by 10% per level of Ankle Snare
Increase Aim Bolt Damage by 2% per level of Main Ranger
Increase Aim Bolt Damage by 1% per refined of this equipment
+8
Decrease Aim Bolt Variable Cast time by 4s when No limit Buff is Active.
Decrease Aim Bolt Fixed Cast time by 0.5s when No limit Buff is Active.
Increase Damage on Small size monster by 10% per level of Aim bolt.
Increase Damage on Medium size monster by 5% per level of Aim bolt.
Increase Damage on Large size monster by 3% per level of Aim bolt.
+9
If Aim Bolt is Level 10
Increase Aim Bolt Damage by 1% per Refined of this equipment.
Increase Aim Bolt Damage by 1% per 10 base DEX
Increase Aim Bolt Damage by 1% per Level of player
When equiped with [Prism ranger scarf]
Increase Aim Bolt Variable Cast time by 4s when No limit Buff is Active.
Increase Aim Bolt Fixed Cast time by 0.5s when No limit Buff is Active.
Really, I'm not main ranger but.... I want to see this skills in played.
Ranger like only have 2-3 meta, Arrow Strom, Cri, FAS (also Trap)
Edited by aTID2, 10 May 2020 - 08:06 AM.
#55
Posted 09 May 2020 - 12:32 AM
No +10, keep effects to +9 or lower :U
#56
Posted 09 May 2020 - 03:49 AM
No +10, keep effects to +9 or lower :U
:U
old idea is +12 so WP can sell HD
#57
Posted 09 May 2020 - 10:10 AM
Name: Orange Flower Headband
Base Item: Flower Band
Only for Doram.
------------------------------------------
+0 Effects
MATK +100
Increase Silvervine Stem Spear damage by 2% per 6 base INT to a maximum of 120 base INT.
---------------------
+7 Effects
Reduce fix cast time of Silvervine Stem Spear by 1 sec.
Reduces delay after skill by 10%
---------------------
+9 Effects
If Silvervine Stem Spear level 5 is learned, increase damage on holy and shadow property monster by 50%
Ignores magical defense of all race monster by 100%
Reduces delay after skill by another 10%
---------------------
Purpose:
It’s a picky peck build for SV Spear magic cat. Lots of new born kitten in ro begin with magic + support build due to its versatility. Some want to continue this build but the monster in ro has no place for magic doram. It force some mittens to change to physical build. Effort putting to build magic cat was wasted. Tho magic doram still have weakness wearing this hat (holy, shadow and poison monster). I hope this hat could help them to be on par with physical doram.
=======================================================================
Name: Purple Lily Flower Hat
Base Item: Fairy Flower
Only for Doram.
------------------------------------------
+0 Effects
MATK +100
Increase SP consumption by 10%.
---------------------
+7 Effects
Reduce variable cast time by 1 second for CN Meteor.
Reduce fix cast time by 50%.
---------------------
+9 Effects
Reduce cool down of CN Meteor by 3 sec.
Prevent knockback when hit by monsters.
Ignores magical defense of all race monster by 100%
---------------------
Purpose:
CN Meteor is a mini version of Meteor Storm. It has issues like what Meteor Storm had (usually missing hitting a target and not spam on some area like Bitfrost due to rough map terrain).It also had much smaller AOE compare to Meteor Storm. With this hat it will help magic doram to summon the meteor much faster but at a cost of increase sp consumption. Hopefully, this enable new doram to do some material farming much easier. It’s a farming build for doram.
===================================================================================
Edited by tlc9711LOgo, 15 May 2020 - 08:16 PM.
#58
Posted 09 May 2020 - 09:27 PM
Sura is really lacking range damage in PVM. Sure they can Gfist or Tiger Cannon most bosses to death, but where is the fun in using the same skill that's been around since 2002. Lighting Ride build is a joke. It's a ground target skill that does the same damage as Cart Cannon even with decked out gears and requires constantly recasting of spheres. It's 2020 now, can we give GOH some love in PVM?
Edited by VanishingPoint, 09 May 2020 - 09:37 PM.
#59
Posted 10 May 2020 - 07:59 AM
Bradium Crown
Base item: Costume Aura Quartz Crown
Enable Soul Exhale lv.1
Decrease 9999 SP when unequipped this equipment.
Decrease 5000 HP when equipped this equipment every 5s.
Decrease damage from Bradium Golem by 50%
+4
Decrease Cooldown of Full Throttle by 2940s
Increase SP consumption of Full Throttle by 50000%
Remove Full Throttle buff when unequipped this equipment.
+7
Decrease SP consumption by 20%
Ignore Def and Mdef by 3% per refined
When Full Throttle buff is active,
ASPD + 50%
DEF + 250
MDEF + 30
ATK & MATK + 15%
+9
Restored 50 SP to user when monster is killed
Autocast 100% Earth Quake lv.3 when using Full Throttle
Autocast 20% Earth Quake Lv.1 for 10s, After using Oratio Lv.5
Autocast 5% Earth Quake Lv.1 If Dupe Light is Lv.10
Autocast 5% Earth Quake Lv.1 If Expiatio is Lv.5
Yeah, Full Throttle. Concept to see Player using Full Throttle and Bam! Earthquake and go ham autoattack+autospell build.
To be sure this effect must not be use in WOE. Or maybe not?
Really Soul Exhale was a Joke, that Bradium on the head is sucking user mind and slowly killing user. But also grant user intensive power when using Full Throttle.
Edit: Making hat match the AB concept
Edited by aTID2, 13 May 2020 - 08:47 PM.
#60
Posted 11 May 2020 - 07:59 AM
CS RK and trying to reclaim an awful weapon.
Name: Hoplite's Ribbon Base Item: Black Ribbon ------------------------------------------ +0 Effects Increases weapon attack range by 2 cells. When casting Pierce, automatically casts Clashing Spiral Lv. 1 (or highest level known) on Target. When equipped with Giant Lance, grants +10 ATK per 10 STR. When equipped with Giant Lance, reduces damage taken from Small, Medium, and Large size enemies by 1% per refine of Giant Lance. --------------------- +7 Effects Grants +3 perfect HIT per level of Spear Mastery known. Removes 100% of Fixed Cast Time from Clashing Spiral. --------------------- +9 Effects When equipped with Giant Lance, grants an additional 15ATK per 10 STR. When equipped with Giant Lance, grants use of Lv. 2 Spear Quicken. Increases Clashing Spiral damage by 5% per level of Pierce known. --------------------- Combo Bonus When equipped with Giant's Protection, reduces damage taken from Small, Medium, and Large size enemies by 3% and increases damage to Boss monsters by 15%. -------------------- Purpose: This weapon was badly designed from the get-go due to the STR mechanic, instead of making it like the Gigant Blade which punishes low STR. The goal of this hat is to basically give RK a good single target skill that can be spammed at ASPD if you are somehow able to recover from the large ASPD penalty from using this weapon. It grants some additional ATK via STR to help compensate the nonexistent wATK, by giving another 300ish ATK (though honestly this is still not as good as the weapon having a base atk value of like 200. "Why not hundred spears?" - since it's going to be changed to an AOE, I just don't want to mess with it. Plus, it's already kind of okay, so no need. Since CS just got changed recently and is fun (plus nostalgic) why not build around it? The perfect hit will help to build so you can use this even on AGI-UP enemies. The hat is obviously tailored to work with the Giant Lance, but it can function with other spears too as just a general CS buff.
Edited by mildcontempt, 13 May 2020 - 12:38 PM.
#61
Posted 11 May 2020 - 02:04 PM
Grants Increase Agi Level 10 buff on a target player after using Resurrection
Grants Blessing Level 10 buff on a target player after using Resurrection
Grants Kyrie Eleison Level 10 buff on a target player after using Resurrection
Grants Assumptio Level 5 buff on a target player after using Resurrection
Restores 100% HP and SP to the target player when resurrected.
Enables use of Kihop Level 5
For fun.
edit 1: changed the ff
Edited by 4853121207141913140, 11 May 2020 - 06:52 PM.
#62
Posted 11 May 2020 - 07:03 PM
Name: Bolt Master's Intellect
Base Item: Ph.D Hat
------------------------------------------
+0 Effects
+1 ASPD per level of Free Cast known.
+10 matk per level of Endow Blaze, Endow Tsunami, Endow Quake, and Endow Tornado known.
100% chance to cast level 5 Spell Fist when casting Fire Bolt, Lightning Bolt, or Cold Bolt.
Casting cannot be interrupted outside of WOE.
---------------------
+7 Effects
+10 hit every 30 base Dex,
+10 matk every 30 base Int,
20% chance to restore 5% of damage as HP when dealing melee damage.
---------------------
+9 Effects
+5% HP every 40 base Vit,
+5% ASPD every 40 base Agi,
20% chance to add 5% matk when dealing melee damage for 10 seconds.
---------------------
+10 Effects
1% HP per level of Fire Bolt, Lightning Bolt, or Cold Bolt.
+1% matk per level of Call Agni, Call Ventus, Call Aqua, and Call Tera known.
Set Bonus (Siroma Card)
Cold Bolt additional damage 100%
Increase Spell Fist damage by 25%
Set Bonus (Imp Card)
Fire Bolt additional damage 100%
Increase Spell Fist damage by 25%
Set Bonus (Siroma Card & Imp Card)
Bypass 100% of hard magic defense of all races when performing physical melee damage.
Lightning Bolt additional damage 100%
---------------------
Purpose:
1) Not rely so much on other gear to boost ASPD. But rather increase ASPD easily to focus on damage output to match current meta.
2) Provide quality of life when using Spell Fist by having it auto casted when using bolt skills.
3) Increase survivability of this build through HP restoration and HP boost. This build goes head-to-head with monsters and can easily get mobbed. HP Restoration helps with needing less HP items.
4) Match with all other meta by having Spell Fist do splash damage on the target. Many other classes have really high AOE DPS. This is not intended to be better than those classes, but to provide viability in using this Spell Fist build.
5) Significantly increase damage output to match with current meta while not being too OP.
6) Further encourage the use of Agni, Ventus, Aqua, and Tera to be used by this build in later levels for survivability and to create more variability in playing mechanics.
7) Adds a mobility component for quality of life and leveling mechanics improvement.
Edited by Jard2, 11 May 2020 - 07:30 PM.
#63
Posted 11 May 2020 - 07:12 PM
The original Magician's Night Cap is a Spell Fist focused hat already.
Also splash is a skill that deals 100% damage from your ATK, spell fist wont apply to that.
#64
Posted 11 May 2020 - 07:27 PM
Yeah. I figured as much. I thought it's worth a shot. I'll modify that.
The original Magician's Night Cap needs a redone. It's okay, but it still does not make Spell Fist that great, in my opinion.
#65
Posted 11 May 2020 - 07:40 PM
Yeah. I figured as much. I thought it's worth a shot. I'll modify that.
The original Magician's Night Cap needs a redone. It's okay, but it still does not make Spell Fist that great, in my opinion.
It really does, eventually old hats will be rebalanced.
#66
Posted 11 May 2020 - 08:06 PM
- proposals
- initial version of the headgears
- testing
- revised version of the headgears
- testing again
- finalizing
Else the discussion will go on forever and it will take years to actually see something in game.
#67
Posted 11 May 2020 - 08:42 PM
Hello Mike, can we set a deadline and a roadmap for this project?
- proposals
- initial version of the headgears
- testing
- revised version of the headgears
- testing again
- finalizing
Else the discussion will go on forever and it will take years to actually see something in game.
Yo
Deadline has was added to the first post a few days back iirc, that would be the 17th of May. After that, I will organize a poll which will lasts a few days, then will post the winning entries to Campitor so that he can request the slots.
-Mike
#68
Posted 12 May 2020 - 02:00 AM
Now we lacking Warlock build.
There are so many Wizard,Hi-Wiz hats supports.
But If consider of future patch. When Warlock can read book and shoots.
Only Tetra vortex is need to be prepare before used.
#69
Posted 12 May 2020 - 10:23 AM
Class: Geneticist Name: Industrialist Hat Base Item: Mechanical Plant Hat ------------------------------------------ +0 Effects If Cart Tornado is mastered, reduces cooldown of Cart Tornado by 1 second. If base STR is 120, reduces cooldown of Cart Tornado by an additional 0.5 seconds. If base STR is 130, reduces cooldown of Cart Tornado by an additional 0.4 seconds. ------------------------------------------ +7 Effects Recovers 5 SP when an enemy is killed by a short ranged physical attack. Removes knockback effect from Cart Tornado* ------------------------------------------ +9 Effects Grants +10 ATK per base 10 STR. If base STR is 130, grants 10% damage on all enemy sizes and 10% ASPD. Increases Cart Tornado damage by 10% per level of Sword Training known. If Axe Mastery is mastered at level 10, grants an additional 100% Cart Tornado damage. ----------------------------------------- Purpose: A skill that's used as a joke at best can finally be given some sunshine. I know in the future this skill receives a multitude of buffs, but currently, it's awful due to the horrible cooldown and the way STR is basically a pre-req for any damage. It's also designed poorly such that you wouldn't want to get more than level 2 (and even then, that damage is barely above what level 1 has) because of the cooldown and how all the damage comes form cart remodeling + cart weight + base STR. So, let's give it a reason to spend some points, and give you something more to do. This skill can be spammed at this point, it'll do more damage. I put an asterisk next to the knockback effect being removed because I'm not sure if it can be. Either way, why not?
#70
Posted 12 May 2020 - 10:48 PM
Decided to go through and get a rough idea of what's been suggested, here is my list thus far:
Loxley Feather Hat Ranger FAS ??? Maestro Unchained Serenade Drooping Bombring Hat Ranger Traps ??? Gene Cart Tornado Star Platinum Cap Sura Combos Grand Crusader's Hat RG Holy Cross/Grand Cross/Grand White Ribbon RK Brandish Spear/Hundred Spears Instant Knowledge Sorc Psychic Wave Seraphic Guardian Hat RG Shield Boomerang/Rapid Smiting/Shield Press ??? SC Sealed Sword Hat Crown of Thorns AB AoE Provoke Elemental Bow Hat SC Cast on Triangle Shot #1 Freedom Wings Rebel Shattering Storm/Slug Shot Parfaille Stolen Hat Doram Auto Attack Crit Freedom Wings 2 Rebel Mass Spiral/God's Hammer Cross Headband Kage/Obo Cross Slash ??? Doram Lunatic Carrot Beat Ultimate Spirit Magician Hat WL Comet (Auto Cast)/Tetra Vortex Light Darkness Crown Kage/Obo Holy/Darkness Enabler Arcane Archer's Hat SC Cast on Triangle Shot #2 ??? RK Hundred Spears Blood Harvester Hat Gene Fertilizer ??? Kage/Obo Throwing/Magic Seismo Captain Helm Mech Lava Flow Rebellion Band Rebel Desperado Buccaneer Cap Rebel Shotgun Buffer Chaos Dragon Hat SC Cast on Triangle Shot #3 Hunter's Hat Ranger Birb and Doge Hat of the C Moon Kage/Obo Swirling Petal Mundane Hat SC Fatal Menace Flame Black Magi Hat WL Fire Good Grandmaster Headband Sura Not Lion's Howl Akuma Horns Kage/Obo DD for Ninja + Nice AoE ??? Sura Auto Attack Crit The Blessed AB FS QOL Sagittarius Coronet Ranger Aimed Bolt Orange Flower Headband Doram Silvervine Stem Spear Purple Lily Flower Hat Doram Catnip Meteor Smelly Tuna Hat Doram Support Durian Focal Beret Sura Gates of Hell Bradium Crown AB Earthquake Hoplite's Ribbon RK Traumatic Blow/Clashing Spiral Hat of Faith AB AB Fun Time (formerly known as untouched combo "fixes") Industrialist Hat Gene Cart Tornado
There were also the following hats:
Star Platinum Cap V2 Sura Autocast Combos Hestia Crest RK Ignition Break/Hundred Spear/Sonic Wave Bolt Master's Intellect Sorc Spellfist
However these will not count, SPC V2 because autocasting combos didn't work in the past (though who knows, feel free to chime in WP) and the other two are technically existing community headgear focuses.
So aside from Wanderer/GX, all other classes have had at least one build submission.
Edited by Nirvanna21, 13 May 2020 - 01:52 AM.
#71
Posted 12 May 2020 - 11:06 PM
Decided to go through and get a rough idea of what's been suggested, here is my list thus far:
Loxley Feather Hat Ranger FAS ??? Maestro Unchained Serenade Drooping Bombring Hat Ranger Traps ??? Gene Cart Tornado Star Platinum Cap Sura Combos Grand Crusader's Hat RG Holy Cross/Grand Cross/Grand White Ribbon RK Brandish Spear/Hundred Spears Instant Knowledge Sorc Psychic Wave Seraphic Guardian Hat RG Shield Boomerang/Rapid Smiting/Shield Press ??? SC Sealed Sword Hat Crown of Thorns AB AoE Provoke ??? SC Cast on Triangle Shot #1 Freedom Wings Rebel Shattering Storm/Slug Shot Parfaille Stolen Hat Doram Auto Attack Crit Freedom Wings 2 Rebel Mass Spiral/God's Hammer Cross Headband Kage/Obo Cross Slash ??? Doram Lunatic Carrot Beat ??? WL Comet (Auto Cast)/Tetra Vortex Light Darkness Crown Kage/Obo Holy/Darkness Enabler Arcane Archer's Hat SC Cast on Triangle Shot #2 ??? RK Hundred Spears Blood Harvester Hat Gene Fertilizer ??? Kage/Obo Throwing/Magic Seismo Captain Helm Mech Lava Flow Rebellion Band Rebel Desperado Buccaneer Cap Rebel Shotgun Buffer Chaos Dragon Hat SC Cast on Triangle Shot #3 Hunter's Hat Ranger Birb and Doge Hat of the C Moon Kage/Obo Swirling Petal Mundane Hat SC Fatal Menace Flame Black Magi Hat WL Fire Good Grandmaster Headband Sura Not Lion's Howl Akuma Horns Kage/Obo DD for Ninja + Nice AoE ??? Sura Auto Attack Crit The Blessed AB FS QOL Sagittarius Coronet Ranger Aimed Bolt Orange Flower Headband Doram Silvervine Stem Spear Purple Lily Flower Hat Doram Catnip Meteor Smelly Tuna Hat Doram Support Durian Focal Beret Sura Gates of Hell Bradium Crown AB Earthquake Hoplite's Ribbon RK Traumatic Blow/Clashing Spiral Hat of Faith AB AB Fun Time (formerly known as untouched combo "fixes") Industrialist Hat Gene Cart TornadoThere were also the following hats:Star Platinum Cap V2 Sura Autocast Combos Hestia Crest RK Ignition Break/Hundred Spear/Sonic Wave Bolt Master's Intellect Sorc SpellfistHowever these will not count, SPC V2 because autocasting combos didn't work in the past (though who knows, feel free to chime in WP) and the other two are technically existing community headgear focuses.
So aside from Wanderer/GX, all other classes have had at least one build submission.
Black ribbon isnt enable IB build and Sonic wave.
it only act like build enable for windcutter.
Also still no confirm if WP going to balance old hat.
#72
Posted 12 May 2020 - 11:48 PM
Name: Extended Band
Base Item: Spiky Band
------------------------------------------
+0 Effects
Aspd + 1
Increases the damage of Rolling Cutter by 1% per level of Katar Mastery known.
Restores 5 SP per level of Advanced Katar Mastery known to the user every 5 seconds.
---------------------
+7 Effects
Aspd + 1
Increases the damage of Rolling Cutter by 2% per level of Katar Mastery known.
---------------------
+9 Effects
Aspd + 1
Increases the damage of Rolling Cutter by 4% per level of Katar Mastery known.
Set Bonus (Sarah's Battle Robe [1])
Reduces the global delay of skills by 1% per combined sum of 10 base Str and Agi (caps at 20%).
Set Bonus (Sarah's Battle Robe [1], Sarah's Left Earring, Sarah's Right Earring)
Atk + 80
Perfect Hit + 20
Reduces the global delay of skills by 10%.
Set Bonus (Sarah's Left Earring)
Atk + 5% per 10 base Agi.
Perfect Hit + 5 per 10 base Str.
Set Bonus (Sarah's Right Earring)
Atk + 5% per 10 base Agi.
Perfect Hit + 5 per 10 base Str.
---------------------
Purpose: Let's give RC some love.
Edited by Nirvanna21, 13 May 2020 - 12:37 AM.
#73
Posted 13 May 2020 - 12:04 AM
Name: Silver Bell Ribbon
Base: Bell Ribbon (recolored of Bell Ribbon with blue clothing, white linings, and obviously silver bells)
Class: Wanderer
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Name: Blue Maestro's Song Hat
Base: Maestro's Song Hat
Class: Maestro
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
+0 Effects:
Adds a 100% chance to cast Reverberation at a level learned by the user on the target when using Metallic Sound.
Adds a 100% chance to cast Level 1 Dominion Impulse on the target when using Reverberation. (Disable when 2nd Performer rebalance is implemented).
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
+7 Effects:
Reduces cooldown of Metallic Sound by 0.3 seconds for every level of Voice Lessons Learned.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
+9 Effects:
Increases damage of Reverberation by 2% for every 5 base levels.
Increases damage of Metallic Sound by 1% for every base level.
Wanderer Bonus (for Silver Bell Ribbon)
Reduces the after cast delay of skills by 20%.
Maestro Bonus (for Blue Maestro's Song Hat)
ASPD + 20%.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Purposes:
- To remove the stress on needing to setup the Reverberation while moving (and while the 2nd Performer rebalance is still very far).
- To make Metallic Sound a viable option for magic spamming.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Notes:
- Suggesting 2 hats at once since they have the exact same effect like Night Sparrow Hat and Lyrica Hat have.
- The behavior of +0 effects are similar to Divine Guard Hat that chains different skills.
EDIT: Forgot to put Metallic Sound damage increase.
Edited by Jeneeus, 13 May 2020 - 02:37 AM.
#74
Posted 13 May 2020 - 12:12 AM
Hestia Crest [1]
Base Sprite: Jasper Crest
All stat + 5
Remove all Rune Stone Buff when unequipped
+7
Rune Stone Enchanted Effect
If Giant Growth Rune is used, Increase Critical Damage by 15%
If Vitality Rune is used, Increase HP 5% every 5 seconds
If Enchant Blade is Max Level, Enable Maximum Power-Thrust lv.5
+8
If Skin of Stone Rune is used, Increase Max HP by 20% ,Increase SoftDef & SoftMdef by 500
If Determination Rune is used, ASPD+20% , Critical + 20 , Critical Damage + 15%
If Abundance Rune is used, Decrease SP consumption by 20%
+9
If Rune Mastery is level 10, Enable Double attack level 5
Increase Damage to Boss type by 5% per Rune Buff is used
10% Chance to Autocast Storm Blast when Autoattack
Autocast Magnumbreak lv.1 when using Crushing Strike Rune
-------------------------------------------------------
Concept to making Autoattack Runeknight, using with variety of Rune stone.
With autocast of Storm Blast, autoattack Runeknight now enable to fight crowed mob at once.
Also Double attack can combo with Crushing Strike. And easier to use that sometimes forget to Magnumbreak.
Edited by aTID2, 14 May 2020 - 02:55 AM.
#75
Posted 13 May 2020 - 12:39 AM
Class Rune Knight
Name: Storm Crest
Base Model: Costume Lightning Speed
-------------------------------
A head crest of a knight that has mastered the art of weapon vibrations. Wearing this crest empowers you with the same destructive skill.
Class: Headgear
Position: Upper
Defense: 25
Weight: 100
Requires Level: 100
Usable By: Rune Knight
Atk + 10%
Reduces the cool down of Sonic Wave by 2 seconds.
Increases the damage of Sonic Wave by 50%.
If upgrade level is +7 or higher,
Additional Atk + 15%
Increases the damage of Sonic Wave by an additional 50%.
If upgrade level is +9 or higher,
Reduces after cast delay by 30%, if Clashing Spiral is at maximum level.
Increases the damage of Sonic Wave by an additional 100%.
Increases physical damage on boss monsters by 50%, if Wind Cutter is at maximum level.
Bypass 100% of hard defense of normal monsters, boss monsters and players when performing a physical attack.
--------------------------------
I used devil's hand in deciding the upgrade path effect of the headgear. This is to enable the skill Sonic Wave, the same way that lion's howl is enabled by Devil's hand. While the cool down has been reduced to 0, Sonic Wave still has a after cast delay of 1second. The +9 effect is to help players get that down and they would still need gears from other areas to fully get rid of it.
Spamming lots of sonic wave from far range at max attack speed should be a fun spectacle to look at. At the same time, it will also hardly be broken since Sonic Wave is:
- Single target skill
- Low starter damage modifier of only 1375% at max level. Having this headgear puts it at 4125%, which is nothing OP (around Vanishing Point level of power with all the RG gears).
- does not bypass flee so you still need to find ways to deal with it.
- You still need to find ways to get rid of the 1sec cast delay to actually spam it.
Enjoy
Edited by blackCROSSCY, 13 May 2020 - 12:41 AM.
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