Title.
1. The person crying about it only plays WoE TE consistently. What is the motif and justification of applying this damage resistance cap to the whole server?
- What about interviewing players in the community that do play WoE 1 & 2 or PvM before you assume this damage resistance cap is necessary to all scenes?
- To a player: "WoE 2 is dead so idc"--good logic. Go kiss your bestie more as you are basically saying he's the only life purpose: without him everything is not worth caring.
2. The max damage you can deal using transcendent/3rd/4th jobs differs greatly. At least do some math to see if your damage resistance cap is realistic at all--even 99% isn't enough if you really play the game (you don't, I know), that's why players are building differently with different classes to maximize teamplay in WoE.
- The Orc Successor Helm is from twRO. Sure, iRO doesn't need to copy other servers, but even now they are still having that 100% miss in WoE. They know the damage is too OP, while iRO gets even more OP gears than twRO.
- Applying a damage cap as kRO is nice. Sure, again, iRO doesn't necessarily have to copy other servers, but doesn't kRO have different types of damage resistance cap (like in WoE Herosria)? AGAIN, they know the damage is too OP, while iRO gets even more OP gears than kRO.
3. 100% demi is game breaking in WoE TE, but it is not as big an issue as in WoE 1&2. Do you even know what is game-breaking at this point? 100% class/size/long-range/reflection--you really think they are as game-breaking as 100% demi?
- It is totally fine if you aren't aware--maybe come visit us during WoE times (WoE 1 & 2, not TE) and we'll let the guildie that's famous for being a GM killer test the damage, just as how you always test stuffs before releasing OCP I assume, right?
- Tell me how you get a recaller to recall in a proper GvG scene now, since the recaller being an inquisitor class most likely will just die to everything--unless they recall in an empty castle, or do you mean people should always just do that hide-and-seek/rat-chasing game now thanks to your 90% damage resis cap
- If you keep it like this, you are basically saying teamplay/strategic planning is unnecessary for WoE (as is said, damage is already too OP and it's only the 100% demi in TE that's being too broken) and that everyone playing melee or magic should carefully calculate their damage to be not too much or too less so they don't die to reflection--is that how you incentivize players to spend $$$ and go for the optimal build? Now it's no more, because whatever you do you'll just die to Severe Rainstorm spam so why not just get 100 POW or 100 CON and stay at the entrance 1 shot everyone and die to everything 1 shot too?
- Oh Sarah Card? Sure it's nice, but what about all the multihit/spammable skills from 3rd and 4th jobs thanks to all the OCPs we get from other servers?
AGAIN
Make 90% damage resistance cap TE only and leave WoE 1&2 and PvM untouched.
And if you really wanna test something out, come visit us during WoE times and we can show you if you really like the WoE scene.
For PvM, there are tons of players in iRO that only do PvM content (farming/partying/socializing). Go ask them if they "like" this thing that's supposed to be for TE only too instead of basing your decision upon one single player's cry about something that's being too broken in only the content he's been playing.