u have speed movement reduction already, snipers arent inacurate cos they are far away they just cant run about quickly and jump like idiots (casters0 and shoot
what about making casters actually miss sometimes, they have awfully good accuracy for 30m and ss melee miss -_-load from 4m -.-
i know that rangers are super op but this is not the way i dont think
One of the range skills for rangers have a penalty, but the other doesnt. I find funny that warriors get so many penalties for their buffs but ranged classes get almost none.
Shoot from a distance require more time to target and calculations, if you shoot at that speed, it would be less accurate without doubt. In most games the slow speed weapons hit higher and the higher speed ones deal less dmg, and the same happen in Requiem, but it dont take in account the speed buffs and range buffs.
I think that they should lose acc in one of their range buffs, not because is more realistic, but because is the reasonable penalty. A speed or dmg reduction would be bad for the class: lets not forget that they still must grind, quest, raid, etc.
I find funny how the ranged classes put melees in the middle of the fight. Melee classes are a different story, and something that gravity done wrong in the past is to balance melee/ranged vs mage, instead melee vs ranged vs mages.
But lets not forget the other side of the story: rangers dont have a good pb for them, and they dont get range extention for their weapon attack skills, and also dont have foc sets for them.