Petition for 3x Spawn in Abyss 3
#26
Posted 22 February 2011 - 08:42 PM
I love dragon too
#27
Posted 22 February 2011 - 08:47 PM
#28
Posted 22 February 2011 - 08:56 PM
At least snewt's thread have a valid point unlike somebody i know who made a thread challenging someone in pvp to prove he is that goodWhy not be satisfied with a 140+ character?
Stop complaining, there are alot better thing to complain about.
On-Topic: I wish they follow what doddler posted regarding spawn changes in jro especially the HUGE maps.
Edited by Monkey D. Luffy, 22 February 2011 - 09:00 PM.
#29
Posted 22 February 2011 - 10:40 PM
At least snewt's thread have a valid point unlike somebody i know who made a thread challenging someone in pvp to prove he is that good
On-Topic: I wish they follow what doddler posted regarding spawn changes in jro especially the HUGE maps.
I agree, Doddler's post on the jRO monster spawn changes would be a great step forward.
The spawn rate in Kiel's place is bad atm.
I waste too much time trying to find some monsters ..
If they would increase the spawn rate a bit I would actually lvl there with my AB & Judex
#30
Posted 22 February 2011 - 11:34 PM
Edited by Andini, 22 February 2011 - 11:35 PM.
#31
Posted 22 February 2011 - 11:53 PM
#32
Posted 22 February 2011 - 11:53 PM
jro has garbage exp tables
Nobody said anything about adding their exp tables too.
#33
Posted 22 February 2011 - 11:55 PM
#34
Posted 23 February 2011 - 03:22 AM
Edited by xinn, 23 February 2011 - 03:23 AM.
#35
Posted 23 February 2011 - 03:24 AM
Ok, what would be bad if anyone could have asy 150 charas doable in a short time, let's say, a month of playing 2 hours a day.
Would people quit after that? -I don't think so, masochists are a minority.
Would some people lose the status of being high leveled? -Does it matter? RO isn't hard to play or requires skill, it just needs a lot of time doing the same over and over.
Would you find 'lots of noobs and skill-less players' who don't deserve their level? - Really, after the fifth hour of spamming fire trap I don't find it hard to mob with it and I doubt the 500 hurs ahead that give me more skill. And on the contrary, if more players can develop their charas, they'll start playing the parts of the game that require skill.
~~~~~~~~~~~~
It would be super if instead of making RO a direct leveling game, where you spend countless hours grinding for levels, developing charas was reasonably easier, and the permanent 'grindy' part was moved towards extra activities, like how KVM was instended.
#36
Posted 23 February 2011 - 03:25 AM
#37
Posted 23 February 2011 - 03:31 AM
#38
Posted 23 February 2011 - 04:15 AM
Okay fine, Kaahi is being nerfed in the not-too-distant future anyway. =p
Yes, its right, kaahi well be nerfed soon. new duration of kaahi will be 1 hour instead of 5 minutes.
#39
Posted 23 February 2011 - 04:19 AM
Okay fine, Kaahi is being nerfed in the not-too-distant future anyway. =p
[Citation Required]
Still waiting on a source for that. Until then it is pure speculation ^-^
#40
Posted 23 February 2011 - 04:28 AM
#41
Posted 23 February 2011 - 05:11 AM
#42
Posted 23 February 2011 - 05:33 AM
if you are terminally ill that you wont be able to go 150 before your death, then you deserve a 3x spawn.
Asking fun in a game isn't so wrong that you have to be terminally ill before you canask for fun...
It's not like asking to instantly win every god item, gear, or anything like that. The game doesn't end at 150...
If it's not something doable in the main servers, it would certainly be a nice option for a new server: a server where you can focus on the other things that are not leveling would attract lots of players, I'm sure.
Edited by Kadnya, 23 February 2011 - 05:39 AM.
#43
Posted 23 February 2011 - 09:06 AM
#44
Posted 23 February 2011 - 10:46 AM
Increase spawn in Rachel Sanctuary, Biolabs 2, New World Fields, Remove Nagas from Ping field, Turnins at Ice Titans (not as high as before), Increase Spawn at Abyss 1 and 2, increase Juperos 2 and 3 Spawn, Make MVP's give better EXP.
All much better ideas, and will fill out all the other maps.
This. Instead of one 3x map at a time it needs to be spread out all over!
#45
Posted 23 February 2011 - 10:58 AM
#46
Posted 23 February 2011 - 11:14 AM
Oh and get rid of timed spawns for non-boss protocol monsters.
And adjust monster spawns so that the bottom level of all dungeons contains monsters suitable for 3rd classes to level on. Notable exceptions would be dungeons with only 2 levels such as Orc Dungeon, or dungeons that already contain high level monsters throughout such as Geffenia.
That'll give people many more choices when they decide where to go to level.
#47
Posted 23 February 2011 - 12:52 PM
Therefore, I feel it would be a good idea to keep the triple spawn in Abyss Lake 3 until more leveling options become readily available. Thank you and please post if you agree/disagree and why. I would also appreciate it if as little drama was kept out of this thread as possible (though I realize that is like asking for a million dollars to spontaneously fall from the sky).
I like the idea of increased spawns but I'd rather it be permanent instead of an event, and I have a genetic so I feel your pain of AL 3 being better than bio 2. But in reality I'd rather them spend their time on increasing our options instead of a completely played out increased spawns/turn in events. I have no problem grinding for exp, I'd just like to grind EFFECTIVELY, on different maps. That could be great exp with bad drops, or decent exp and decent drops, or amazing drops and bad exp. But the whole spawn/turn in event I feel is so beat to death, and all it does is get everyone amped up to mob the same one map the event is on, create frustration amongst the players who can't participate, and then it creates the ever so tired reactions of:
-Nerf RG's, they ruin the entire map (I do agree though lol)
-"Insert Name here" that stupid genetic keeps cart cannon KSing.
-Nerf Sura's, have you seen their damage? And they have snap, it's like stupid.
-GX's are worthless in group settings, buff them to make it fair
-I love EXP but I hate this map
-Lol gravity, another Hat Event
-The turns ins are too high/low
-"Insert your favorite comment here"
With better developed maps, I think a lot of problems would be solved and (no offense) topics like yours wouldn't have to be started in the first place. So long winded answer short, 3x options event to satisfy all parties.
#48
Posted 23 February 2011 - 12:54 PM
Take the monsters:cell ratio of either Magma 2 or Juperos, and apply that to every dungeon map in the game. Permanently. Then you don't have to give us special increased spawn events.
Glad to see someone agrees that they "got it right" with Magma 2. Great map.
#49
Posted 23 February 2011 - 10:02 PM
#50
Posted 24 February 2011 - 12:34 AM
I'd like to see a perma increase in AL spawn rate too. Doesn't have to be triple, but right now when there is just a few ppl on the map the exp rate really slows down.
Obviously didnt read the last few pages.
More spawn = more people will come there.
If you dont like it being so populated, off to level 2 Abyss. Its just as fast.
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