Captured Monsters:
Since the traps were nerfed, in pve, the Avengers depends a lot of the captured monster. The problem is only a few of those monsters worth to be captured, and if the player isnt at the specific lvls to get those, then is in troubles.
Taking a simple division of mobs in: normal, elite, nightmare and dungeon; i want to make the following suggestions:
-The normal, elite and nightmare monsters, when are captured, should suffer a transformation in lvl and stats. This kind of monsters should be automatically leveled to the skill + dna lvl: this way if the skill is the Capturing High Level Monster lvl 2 (lvl 73) and also have the Dna at lvl 2, then the monster should become in a lvl 75 monster. And the monster should be affected by the character stats, like the Dominator's summoned monsters are.
-Also, the normal monsters should become elite when they are captured, otherwise most of them dont worth to be captured.
Traps:
This isnt needed like the Captured Monsters suggestion but is something i thought not long ago.
First lets leave clear that the problem isnt the damage but the random way in wich the traps work. Lets also leave clear that Hunters have 2 traps (Explosive Trap and Guided Trap) and Avengers have 2 Traps (Bomb Trap and Paralisys Trap).
-One of the things that could be done, could be to move all the traps to the Avenger's Tree and make 2 lines of skills, one for Explosive Trap and Guided Trap, and another for Paralisys Trap and Bomb Trap. This part isnt really needed, the 2 Hunter's traps could stay where they are.
-The 2nd thing could be to make the traps explode in a normal way, like it was before but reduce the radius, being the maximum posible 10 m radius. Ofc, this skills still will be light damage and will suffer damage reduction by the light resistance like they are now.
-The 3rd thing could be to change Bomb Trap and Paralisys Trap to grenade skills instead of trap ones. The skills would have the same casting time, CD and damage but with the difference that both would explode after 3 seconds of the activation of the skill, instead of be activated when an enemy step over them, or in a random time like it is now.
With this, Avengers would have 2, 1 target, traps that explode when someone step over them (not random like it is now), and 2 grenade skills that would explode 3 seconds after be casted. This way the Avenger must be at range to use some of their attacks, and cant leave a precasted serie of traps, ready to kill the ones that step over them.
Any idea to improve this ideas or new ideas to add are welcome. But flames, qq and troll arnt
