theres a reason why thors is empty post renewal. when with constant gwinging and a full party maximizing mobbing/killing i get 8-9m ish with turn ins and i get 10-11m soloing on a lower lvl mob with 0 supplies used and 0 chance of dying, i know what im gonna choose. stop making turn ins based on the monster xp. do it based on the xp/hr a party can get. if you want one turn in per 15 mins, consider how most people are making 20m/hr elsewhere and set the reward to 5m? no one wants lower xp than what they can already get.We did increase teh spawn alot for Kasas over the default, but it is a huge map. Next thursday we'll review the density of Kasas and see what can happen. How would you gwinging elite parties feel if Gwinging was disabled to keep the ill-mannered (assumed accidental) from happening, but increased the spawns?
We do want one turnin to take more than 15 minutes that is about the sweet spot for the reward.
Spawn Inside Thors and Turn-Ins
#26
Posted 22 April 2011 - 06:22 PM
#27
Posted 22 April 2011 - 07:10 PM
I definitely wouldn't want to level there if giant fly wings were disabled.
#28
Posted 22 April 2011 - 09:30 PM
1) Allowing VIPs to choose where their exp is going.
- Exp into Base
- Exp into Job
- Into Both if they dont care.
Because we have people that are maxed base and behind on jobs and would rather not see base exp wasted when they could just convert it. Or we have people who would rather have jobs then bases at this time.
And far as the GWing being Disabled answer is :
If you are going to disable GWings. Then please Increase the spawn more to MAKE it worth the time to walk or party drag on that horrid map. So that its decent enough to get someone who is on a BM to the npc w/o wasting it.
Otherwise don't disable them. Right now as is, parties are GWing to even make the event worth it and or to even bother using BM's. Because without it people are just wanting to go back to solo/duo mode on other maps.
#29
Posted 22 April 2011 - 09:33 PM
Edited by jax5, 22 April 2011 - 09:34 PM.
#30
Posted 23 April 2011 - 12:28 AM
#31
Posted 23 April 2011 - 12:29 AM
This ^ people just want free 150's. Just have fun leveling with your friends.I say no. Even though I would directly benefit from upping the spawn, doing so just encourages gwing parties (something I also initiate a lot of) and promotes the easy mode 150. This event exists to promote partying not to hand out easy leveling tickets to people who just want t
Its funny how many people ask for things to make leveling their own chars really easy and then complain about how gravity handed out free 150s.
#32
Posted 23 April 2011 - 01:43 AM
When pre-renewal you were inmune to that with 100 vit but now... even being higher level than the guardians and the salamanders and 100 vit, 100 luk... you'll be allways bleeding and there is no way to dispell it. And the duration is about 1 and a half minute...
#33
Posted 23 April 2011 - 03:03 AM
I'll be glad if the damn External Bleeding could be dispelled...
When pre-renewal you were inmune to that with 100 vit but now... even being higher level than the guardians and the salamanders and 100 vit, 100 luk... you'll be allways bleeding and there is no way to dispell it. And the duration is about 1 and a half minute...
100 agi total is bleed immunity. You can also use Ungoliant card which gives immunity to bleeding..
#34
Posted 23 April 2011 - 03:07 AM
#35
Posted 23 April 2011 - 03:26 AM
I knew the Ungoliant but... 100 agi for being inmune to bleeding? This have no sense... xD100 agi total is bleed immunity. You can also use Ungoliant card which gives immunity to bleeding..
#36
Posted 23 April 2011 - 04:37 AM
#37
Posted 23 April 2011 - 05:17 AM
Risk not worth Reward
KSing from jerks
among other things
#38
Posted 23 April 2011 - 08:28 AM
#39
Posted 23 April 2011 - 11:24 AM
10k reflected damage off 1 kasa is insane, worse when u mob them and start axe tornado... honestly thors is like the home for smiths why does hpcr get reflected now, im just going to end up killing meself... my HPCR HURTS!!
I'm sad. I used to love levelling in thors pre-renewal with HSCR because it bypassed shield reflect. But now... I'm so sad.
#40
Posted 23 April 2011 - 02:14 PM
#41
Posted 23 April 2011 - 03:46 PM
We did increase teh spawn alot for Kasas over the default, but it is a huge map. Next thursday we'll review the density of Kasas and see what can happen. How would you gwinging elite parties feel if Gwinging was disabled to keep the ill-mannered (assumed accidental) from happening, but increased the spawns?
We do want one turnin to take more than 15 minutes that is about the sweet spot for the reward.
-Sigh-
The issue is that you just keep "assuming" it's accidental when all evidence says otherwise. That's not the right attitude here.
How about punishing those abusing the wings instead of limiting the useage? Or does that actually require someone to, I don't know... Work?
#42
Posted 23 April 2011 - 04:12 PM
i get more exp soloing o_o
Basically every single class except arch bishop and GX does. The TI events are meant to encourage partying; if you don't give ALL classes incentive to work together, it's not going to work out. Dragons was good because it was better exp than soloing for most classes. What is the "sweet spot" of exp gms are aiming for? 8m/hr? Most classes will pull more than that soloing at level 100 once they get their good killing skills.
#43
Posted 23 April 2011 - 04:19 PM
"Well, normally I can level in this place and get X exp, but during the event, I can level in this same place and get less exp. Cool!".
The reward should be higher than the regular exp, and then increase that reward for VIP. Take your own prerenewal non event turn ins as example! Those turn ins were one of the only times you could see random people partying daily, at any time. If you have forgoten how they were, it's right over here:
http://irowiki.org/w...table_EXP_Quest
- Monsters had their base exp, normally
- But you could get more exp for everyone if you partied
- The base reward was better than hunting that amount of monsters, and then, better if you were VIP(on the premium server)
- There was a wide range for everyone to chose
- They didn't remove other forms of leveling that existed. There were high risk-high reward options out there, mobbing options, soloing options for everyclass too... but the repetable quests were always there as a bonus.
Post renewal, there aren't equal leveling options for everyone , neither high risk-high reward options, neither variation. Everything seems to be going to the same map as everyone, flywing->oneshot mob->repeat regardless of your class, when you are ready, go to the next map where also everyone is, flywing->one/two shot mob->repeat... and then the ocassional turn in event where you can get 3% of your level if you use HE manual+ being VIP. And then some people calling that 'easy leveling', as if the regular leveling was hard...
Can you remember how you reached level 99 prerenewal? was it on an easy map where nothing at all was threathening, where you just walked threw mobs spamming your 1 skill plus maybe a few potions, like reaching 150 now is?
There are some people who think making rewarding turn ins equals to "easy mode" or "giving out free levels". I wouldn't want to agree, but I have to agree that if we just keep increasing the monster ammount, turn ins equal to just giving out levels. Monsters in renewal are non threatening, so increasing the ammount doesn't increase the difficulty.
So... how about, if we could have as a test, rewarding turn ins, where togheter with increasing the monster spawn, the difficulty was increased too?: Triple the monster spawn, but also triple or quadruple its HP, triple or quadruple their attack, make it so killing monsters isn't just one or two shotting. Increase the difficulty so monsters are killed slower maybe, and then, give a decent reward for that harder turn in. That might be 'fast mode', but not easy mode.
Edited by Kadnya, 23 April 2011 - 04:21 PM.
#44
Posted 23 April 2011 - 06:39 PM
#45
Posted 23 April 2011 - 07:50 PM
p.s. Killing myself x3
Edited by IronFist, 23 April 2011 - 11:33 PM.
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