Deep sleep VS Nightmare card.
#1
Posted 25 April 2011 - 02:48 PM
It's pretty damn annoying in PVP when theres someone just Sleeping everyone and some Nuke damage guy kills you whilst you are incapasitated. If I had a Nightmare card that would be pretty neat. >_>
#2
Posted 25 April 2011 - 02:49 PM
#3
Posted 25 April 2011 - 02:50 PM
#4
Posted 25 April 2011 - 03:05 PM
#5
Posted 25 April 2011 - 03:29 PM
#6
Posted 25 April 2011 - 04:12 PM
#7
Posted 25 April 2011 - 04:30 PM
#8
Posted 25 April 2011 - 05:37 PM
pretty much every status can be canceled by either an ab, sura or performer
#9
Posted 25 April 2011 - 05:49 PM
#10
Posted 25 April 2011 - 06:22 PM
Renewal kinda lacks that action and reaction mechanics. The new status are totalitary: you are affected by a masquerade, thanks for playing, relog to get another peco. No, you can't resist it, use recovery moves, anything. Oh, you are deep sleeped? Sorry, just walk screens away from your party, and maybe you are the single person not deep sleeping. Then sit there doing nothing with a skill to recover your party/guild. Fun fun...
Edited by Kadnya, 25 April 2011 - 06:27 PM.
#11
Posted 25 April 2011 - 07:20 PM
Counters:
1) A ranger half screen away uses a damaging trap to wake a friendly party from deep sleep.
2) A performer half screen away casts a song buff (e.g. gloomy or harmonize) on a performer that is within the sleeping group. The now awoken performer casts some AoE song buff (like siren's voice). Less ideally, the half-screen performer wakes entire group up themselves (and risks being CC'd themselves).
Possibilities:
1) A deep slept person commands an archer merc to use some damaging trap (like landmine)
2) A persistant performer AoE chorus buff gives time-pulsing song buffs that can over-write deep sleep.
Edited by jax5, 25 April 2011 - 07:21 PM.
#12
Posted 25 April 2011 - 07:43 PM
#13
Posted 25 April 2011 - 08:06 PM
I can think of a number of deep sleep counters/possible counters, though perhaps none as ideal as the pre-renewal example of a high vit support priest that casts status recovery on stunned targets.
Counters:
1) A ranger half screen away uses a damaging trap to wake a friendly party from deep sleep.
2) A performer half screen away casts a song buff (e.g. gloomy or harmonize) on a performer that is within the sleeping group. The now awoken performer casts some AoE song buff (like siren's voice). Less ideally, the half-screen performer wakes entire group up themselves (and risks being CC'd themselves).
Possibilities:
1) A deep slept person commands an archer merc to use some damaging trap (like landmine)
2) A persistant performer AoE chorus buff gives time-pulsing song buffs that can over-write deep sleep.
While creative, those are less than ideal solutions. By the way, your merc traps don't damage yourself neither allies, unlike player traps, so merc is not an option. At least in the future there will be a party oriented solution, when laudas get the balancing update.
#14
Posted 26 April 2011 - 12:20 AM
No. I have 120 base int and I fall sleep deeply (lol? xD) like a novice 1/1.I've heard having really high int makes you immune to it, seems it was wrong I think.
#15
Posted 26 April 2011 - 12:52 AM
#16
Posted 26 April 2011 - 01:15 AM
#17
Posted 26 April 2011 - 01:27 AM
It is the start of renewal, having the ability to resist everything at this point in the game gives them little scope to expand.
Except when you have a three-year turn-around time on major updates, that argument is pretty silly.
#18
Posted 26 April 2011 - 02:48 AM
Except when you have a three-year turn-around time on major updates, that argument is pretty silly.
How many years did it take for mage class to be to resist stun 100% without orc heros? Not saying it is right but that is the way they roll.
Also, apparently the skill balancing patch which lets laudus ramus (sp?) cure it is not going to take 3 years but should be coming soon according to heims thread.
#19
Posted 26 April 2011 - 04:48 AM
It is the start of renewal, having the ability to resist everything at this point in the game gives them little scope to expand.
Sacrificing something in order to resist something sounds ok, in any game stage. For example, sacrificing damage and/or cast speed in order to get 100 vit to resist stun was ok. Not everyone could get 100 vit in their builds, because some people needed to cast fast, or to do damage, or to have highest speed... when combined with the need of other maxed stats to resist other status, noone could reach all resistances and still do well in damage, defense, etc.
The problem was breaking this balance through gear: you can get 100% stun resist on thief/swordy/merchy classes with X setup and zero vit. Or, you can get max aspd with zero investing in agi with X setup. Or even worse, you can get max aspd, max damage, stun resist, and high damage, like in biochems in prerenewal. Renewal didn't change this.
The problem isn't having mechanics that make status resistible or possible to recover, the problem is when those resistances come without sacrificing anything. Renewal was supposed to expand limits indeed. It could have, for example, raised the stat limits to 150, and set the new stun or other resistances limit at 150 too, so you had to sacrifice other things; and set a gear limit on how much resistance you could have: for example, limit the max gear resistance at 80%, or make it so reaching resistance by gear makes you weaker against Y or Z attack. But instead, renewal just gave us more stat points making easy to reach max resistance of everything resistible while maintaining high damage, then introduce irresistible status and disables, and finally introducing a I-don't-care-about-your-build stat resistance system where level will matter more than anything, as if lower leveled people were stronger than higher leveled people and there was a need for a handicap.
Edited by Kadnya, 26 April 2011 - 04:51 AM.
#20
Posted 26 April 2011 - 05:07 AM
#21
Posted 26 April 2011 - 07:07 AM
I can think of a number of deep sleep counters/possible counters, though perhaps none as ideal as the pre-renewal example of a high vit support priest that casts status recovery on stunned targets.
Counters:
1) A ranger half screen away uses a damaging trap to wake a friendly party from deep sleep.
2) A performer half screen away casts a song buff (e.g. gloomy or harmonize) on a performer that is within the sleeping group. The now awoken performer casts some AoE song buff (like siren's voice). Less ideally, the half-screen performer wakes entire group up themselves (and risks being CC'd themselves).
Possibilities:
1) A deep slept person commands an archer merc to use some damaging trap (like landmine)
2) A persistant performer AoE chorus buff gives time-pulsing song buffs that can over-write deep sleep.
Counter #3: Sura with Lion Howling maxed basically screen wide cancels every performer buff / debuff. Most Suras don't have that though since it only does like 900% damage as well.
#22
Posted 26 April 2011 - 08:11 AM
If there was a way to remove deep sleep (say for example, an archbishop or another support chara skill) and the skill could be resisted in some hard way (like, 120 base agi resists deep sleep, or X rare card or set) so you could actually have a chara dedicated to recover it...
Funny you should mention it. The latest skill updates from kRO adds Deep Sleep to the list of statuses that Lauda Ramus cures.
Link
Lauda Agnus
- Now additionally removes Burning, Cold, and Lock (Diamond Dust) status.
Lauda Ramus
- Now additionally removes Howling of Mandragora and Deep Sleep.
#23
Posted 26 April 2011 - 10:37 AM
I'm looking at you, Gx poisons! rendering a chara useless on battle is okish, but rendering a chara useless on battle, and then in the next minutes, afking in town for some time isn't nice. The option to cure poisons is okish in battle, but if you don't have a chara to cure you, and re-logging already removed you from battle, I find it ok to remove the poison. Maybe make it so if you relog after having the effect of Gx poison you instantly die, so any buff you had active is removed too, but you are able to go back into playing instead of afking.
Edited by Kadnya, 26 April 2011 - 10:38 AM.
#24
Posted 26 April 2011 - 03:06 PM
AAAAAAAAAAAH AND REMENBER, sura is the only class that get 1.5x damage on all their third class skills when they reach the level 150
gates of hell: atack (xx)5000%(10)=50,000 damage
Edited by Mefistofeles, 26 April 2011 - 03:34 PM.
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