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#26 Kadnya

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Posted 26 April 2011 - 05:21 PM

omg mandragora howling is the worst status ever...... the skill is instant, no cool down and affects a whole guild( even a Fkin Nation) the genetic and shuras are the OP characters with their skills with no fixed cast time and damages of 90k, arrullo and deep sleep lullaby are sad, both have a fixed cast time of 2 seconds and a huge variable cast time, the lullaby affects allys and party menbers!!!!! better take a look to cursed circle, tigger canon, GoH, mandragora howling, crazy weeds, cart canon...... deep sleep status is sad. in fact both classes( maestro and sorcerer) are the weakest things in iro, and really SAD, have you seen a maestro killing a shura? a genetic?

AAAAAAAAAAAH AND REMENBER, sura is the only class that get 1.5x damage on all their third class skills when they reach the level 150

gates of hell: atack (xx)5000%(10)=50,000 damage


All the skills you mentioned are bad, from sura, from performers, from anything x_x.

However, because a class can't kill another doesn't mean they are inferior. Else, support, tanks, AoE damage classes, etc wouldn't exist. Well, they kinda don't exist in renewaRO, but you get the idea ^^;.

Also, sorcerer being "the weakest class on RO" is either an intentional lie or a poor judgment.

Edited by Kadnya, 26 April 2011 - 05:23 PM.

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#27 meaning42

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Posted 26 April 2011 - 05:28 PM

Man, this thread was just meant to answer a simple question but it has comepetely blown out of proportions.
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#28 Mefistofeles

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Posted 26 April 2011 - 05:38 PM

All the skills you mentioned are bad, from sura, from performers, from anything x_x.

However, because a class can't kill another doesn't mean they are inferior. Else, support, tanks, AoE damage classes, etc wouldn't exist. Well, they kinda don't exist in renewaRO, but you get the idea ^^;.

Also, sorcerer being "the weakest class on RO" is either an intentional lie or a poor judgment.

bad? and for you.... wich skills are "good"? AND i never put only the sorc as the weakes class, also the poor maestro

I pointed in the fact that i hate when people say: "NERF DEEP SLEEP" when its just a sad debuff..... and again.... MANDRAGORA HOWLING IS WORSE

Edited by Mefistofeles, 26 April 2011 - 06:07 PM.

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#29 Kadnya

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Posted 26 April 2011 - 07:08 PM

bad? and for you.... wich skills are "good"? AND i never put only the sorc as the weakes class, also the poor maestro

I pointed in the fact that i hate when people say: "NERF DEEP SLEEP" when its just a sad debuff..... and again.... MANDRAGORA HOWLING IS WORSE


I meant bad in "yes, it is really bad to be affected by any of those skills" =p.
Sorcerer is a strong class, with medium HP mod, with access to energy coat, with nice disables, buffs, debuffs, recovery moves, OP healing, defensive moves for long and short ranges attacks, SP controlling abilities and even attack possibilities. It's one of the most balanced classes.
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#30 Miii

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Posted 26 April 2011 - 07:29 PM

Oh desires, a Sorcerer crying over his class...
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#31 Mefistofeles

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Posted 26 April 2011 - 10:22 PM

I meant bad in "yes, it is really bad to be affected by any of those skills" =p.
Sorcerer is a strong class, with medium HP mod, with access to energy coat, with nice disables, buffs, debuffs, recovery moves, OP healing, defensive moves for long and short ranges attacks, SP controlling abilities and even attack possibilities. It's one of the most balanced classes.

Strong? you know how much hit a pw with a sorc level 150 with a kronos+8 and 120 int?(check roratorio to get my point) against a poring? it hits 6k-9k, even with Ck, feather beret, leaf clover accesories, inmune nyd mant+7, energie coat, cranial valk shield glorious armor and still getting 1 shot by almost all sura skills? mage class needs a way to IGNORES ALL MDEF, like guillotine fist, DB, clashing spiral, acid bomb, gates of hell, tigger canon, ranger traps, hell plant, crazy weeds, crushing strike, storm blast also weapons like Ck, Brocca, Ahlspiess and many other things... and mage classes needs a mvp card and archers (i dont know if exist a bow that ignores demihuman def) not only the sorcerer have a few problems with renewal and their all Mighty OP GOD chars, suras and genetics are the overlords, the supermans, the nemesis, the super saiyayins, with skills with 100% succes rate and super overpowered.( in case on mandragora howling its not 100%(like 85%) but its instant and dont have cool down, affecst a huge area and last a really long time

Edited by Mefistofeles, 26 April 2011 - 10:24 PM.

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#32 Kadnya

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Posted 27 April 2011 - 04:11 AM

Strong? you know how much hit a pw with a sorc level 150 with a kronos+8 and 120 int?(check roratorio to get my point) against a poring? it hits 6k-9k, even with Ck, feather beret, leaf clover accesories, inmune nyd mant+7, energie coat, cranial valk shield glorious armor and still getting 1 shot by almost all sura skills? mage class needs a way to IGNORES ALL MDEF, like guillotine fist, DB, clashing spiral, acid bomb, gates of hell, tigger canon, ranger traps, hell plant, crazy weeds, crushing strike, storm blast also weapons like Ck, Brocca, Ahlspiess and many other things... and mage classes needs a mvp card and archers (i dont know if exist a bow that ignores demihuman def) not only the sorcerer have a few problems with renewal and their all Mighty OP GOD chars, suras and genetics are the overlords, the supermans, the nemesis, the super saiyayins, with skills with 100% succes rate and super overpowered.( in case on mandragora howling its not 100%(like 85%) but its instant and dont have cool down, affecst a huge area and last a really long time


You know how FAST can I kill a sura with my battlebishop meleeing? the sura just cursed circles me then gfists OMG bishops need a way to be immune to CC.
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#33 meoryou2

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Posted 27 April 2011 - 06:48 AM

Strong? you know how much hit a pw with a sorc level 150 with a kronos+8 and 120 int?(check roratorio to get my point) against a poring? it hits 6k-9k, even with Ck, feather beret, leaf clover accesories, inmune nyd mant+7, energie coat, cranial valk shield glorious armor and still getting 1 shot by almost all sura skills? mage class needs a way to IGNORES ALL MDEF, like guillotine fist, DB, clashing spiral, acid bomb, gates of hell, tigger canon, ranger traps, hell plant, crazy weeds, crushing strike, storm blast also weapons like Ck, Brocca, Ahlspiess and many other things... and mage classes needs a mvp card and archers (i dont know if exist a bow that ignores demihuman def) not only the sorcerer have a few problems with renewal and their all Mighty OP GOD chars, suras and genetics are the overlords, the supermans, the nemesis, the super saiyayins, with skills with 100% succes rate and super overpowered.( in case on mandragora howling its not 100%(like 85%) but its instant and dont have cool down, affecst a huge area and last a really long time


You obviously suck at playing sorc then. Mines 131 and with a +5 immune nyd, a stupid +0 beret, and gear switching between a +5 cranial valk and +7 heavy stone buckler there are only a few suras that can one shot gfist / GoH me. And I don't even have to be in a SW to cut the fist damage.
The only thing that needs to be looked at with sorcs is cast time: we obviously are meant to be more front line because of our HP mods but even with 140+ DEX and 140+ INT our cast times just crawl in a PvP environment. Yeah it's possible to get insta cast ( or very damn near) but it's retardadly expensive and even then without hibrams the MATK in renewal will only mostly kill the non beefcakes classes. The only thing other than MDamage boosts that would help out would be if DD got a boost to crystalize more often... as it is right now it doesn't even go off near often enough on the stupid tank classes, or even a lot of the regular classes even.

And you are joking about howling right? DO you seriously have that crappy a guild that no one can melee at all? Howling is a joke when you have a decent guild / party that knows how to work together.... here's a hint: get a fast crit GX / minstrel with zerk guitar to hitlock the genetic and it's a sitting duck for damn near anything to pick off.... howled or not.
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#34 Fibrizzo

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Posted 27 April 2011 - 09:18 AM

Strong? you know how much hit a pw with a sorc level 150 with a kronos+8 and 120 int?(check roratorio to get my point) against a poring? it hits 6k-9k, even with Ck, feather beret, leaf clover accesories, inmune nyd mant+7, energie coat, cranial valk shield glorious armor and still getting 1 shot by almost all sura skills? mage class needs a way to IGNORES ALL MDEF, like guillotine fist, DB, clashing spiral, acid bomb, gates of hell, tigger canon, ranger traps, hell plant, crazy weeds, crushing strike, storm blast also weapons like Ck, Brocca, Ahlspiess and many other things... and mage classes needs a mvp card and archers (i dont know if exist a bow that ignores demihuman def) not only the sorcerer have a few problems with renewal and their all Mighty OP GOD chars, suras and genetics are the overlords, the supermans, the nemesis, the super saiyayins, with skills with 100% succes rate and super overpowered.( in case on mandragora howling its not 100%(like 85%) but its instant and dont have cool down, affecst a huge area and last a really long time

Wtf... do you know Blinding Mist? :)
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#35 Kadelia

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Posted 27 April 2011 - 09:23 AM

there are only a few suras that can one shot gfist / GoH me. And I don't even have to be in a SW to cut the fist damage.


Fist-- sure. GoH? Poorly designed game imo if this is even coming close to 1 shotting a player let alone actually 1 shotting them.
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#36 Andini

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Posted 27 April 2011 - 09:37 AM

You obviously suck at playing sorc then. Mines 131 and with a +5 immune nyd, a stupid +0 beret, and gear switching between a +5 cranial valk and +7 heavy stone buckler there are only a few suras that can one shot gfist / GoH me. And I don't even have to be in a SW to cut the fist damage.

here's a hint: get a fast crit GX / minstrel with zerk guitar to hitlock the genetic and it's a sitting duck for damn near anything to pick off.... howled or not.

i think it's more on the suras being complete crap not being able to one shot a 131 with those gears than you being good. and lol at the way to stop a howling genetic is whack it with a beserk guitar on a maestro........
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#37 Mefistofeles

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Posted 27 April 2011 - 12:28 PM

You know how FAST can I kill a sura with my battlebishop meleeing? the sura just cursed circles me then gfists OMG bishops need a way to be immune to CC.

Cursed circle was really super buffed, now it cancels when the sura finish the cast time of a skill, but the real cursed circle(as the first 2 weeks of renewal) must get instant canceled when the sura BEGIN to cast anything after use cc

You obviously suck at playing sorc then. Mines 131 and with a +5 immune nyd, a stupid +0 beret, and gear switching between a +5 cranial valk and +7 heavy stone buckler there are only a few suras that can one shot gfist / GoH me. And I don't even have to be in a SW to cut the fist damage.
The only thing that needs to be looked at with sorcs is cast time: we obviously are meant to be more front line because of our HP mods but even with 140+ DEX and 140+ INT our cast times just crawl in a PvP environment. Yeah it's possible to get insta cast ( or very damn near) but it's retardadly expensive and even then without hibrams the MATK in renewal will only mostly kill the non beefcakes classes. The only thing other than MDamage boosts that would help out would be if DD got a boost to crystalize more often... as it is right now it doesn't even go off near often enough on the stupid tank classes, or even a lot of the regular classes even.

And you are joking about howling right? DO you seriously have that crappy a guild that no one can melee at all? Howling is a joke when you have a decent guild / party that knows how to work together.... here's a hint: get a fast crit GX / minstrel with zerk guitar to hitlock the genetic and it's a sitting duck for damn near anything to pick off.... howled or not.

Can you post the name of those suras that cant kill that sorc with GoH? please? i used a GR to survive a GoH from Wraper and still doing 4k per hit(total 40k) and no 1 is talking about "guilds", 1 sorcerer against 1 genetic or 1 sorcerer against 1 sura, i never said: "30 sorcerers against 1 sura or genetic" the class by itself is weak and slow, and its not the only 1, maestros are really ussless in 1 vs 1, equips and cards like phen and orleans uniform needs a update, we have already the "FIXED CAST TIME"(funny thing that all genetics skills only have variable cast time) and the phen card put us a nightmare of 25% more cast time..... that 25% was from pre-renewal when there was only variable cast time

Wtf... do you know Blinding Mist? :)

WOW THIS IS A REAL TROLL XD, i must do the same question: WTF????????... dO yOu knOw BlINding MIst? do you really know that skill? it dont protects against mandragora howling(obvius....its not even target) and theres no 1 long range thirdclass skill that get reduce the damage by bliding mist (remenber the 75% reduction from ALL long ranged damages?) even cs never got reduce by blinding mist

Description- THIS SHOULD BE THE REAL BLINDING MIST

Creates a 5 x 3 area mist that will inflict the blind status on all characters and monsters inside it, plus extra effects described below. When Blinding Mist is cast on Deluge, the skill duration of Blinding Mist is doubled.
Characters inside the mist will have a 75% chance to completely avoid target skills (both magical and physical), both from outside the mist and inside. This gives protection to all characters within the mist. It is possible, however, to push characters from the mist using knockback skills like Arrow Repel (where it is possible). However, it will not prevent damage from Area of Effect skills. Blinding Mist can be combined with Safety Wall.
Characters protected by the mist also receive extra protection from ranged normal attacks (ranged skills will have the previously described 75% chance to avoid) and skills which damage is lowered by range reduction (i.e. Horn card, Alligator card). If any ranged normal attack (from an Archer's bow or Gunslinger's gun, for example) is aimed at them, that attack will have a 75% damage penalty and -50 HIT (thus lowering the possibility of hitting, as well).
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#38 Fibrizzo

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Posted 27 April 2011 - 12:43 PM

WOW THIS IS A REAL TROLL XD, i must do the same question: WTF????????... dO yOu knOw BlINding MIst? do you really know that skill? it dont protects against mandragora howling(obvius....its not even target) and theres no 1 long range thirdclass skill that get reduce the damage by bliding mist (remenber the 75% reduction from ALL long ranged damages?) even cs never got reduce by blinding mist

Description- THIS SHOULD BE THE REAL BLINDING MIST

Creates a 5 x 3 area mist that will inflict the blind status on all characters and monsters inside it, plus extra effects described below. When Blinding Mist is cast on Deluge, the skill duration of Blinding Mist is doubled.
Characters inside the mist will have a 75% chance to completely avoid target skills(both magical and physical) , both from outside the mist and inside. This gives protection to all characters within the mist. It is possible, however, to push characters from the mist using knockback skills like Arrow Repel (where it is possible). However, it will not prevent damage from Area of Effect skills. Blinding Mist can be combined with Safety Wall.
Characters protected by the mist also receive extra protection from ranged normal attacks (ranged skills will have the previously described 75% chance to avoid) and skills which damage is lowered by range reduction (i.e. Horn card, Alligator card). If any ranged normal attack (from an Archer's bow or Gunslinger's gun, for example) is aimed at them, that attack will have a 75% damage penalty and -50 HIT (thus lowering the possibility of hitting, as well).


I don't really care about the reduction when it's possible to avoid all the damage :)

Edited by Fibrizzo, 27 April 2011 - 12:44 PM.

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#39 Mefistofeles

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Posted 27 April 2011 - 12:46 PM

I don't really care about the reduction when it's possible to avoid all the damage :)

Yes and with their instant and no rehuse delay they can spam all that they want, until they 1 shot you
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#40 Fibrizzo

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Posted 27 April 2011 - 12:50 PM

Yes and with their instant and no rehuse delay they can spam all that they want, until they 1 shot you

1/4 chances of being hit for GFist, GoH, CS... Without flee, KE, SW, Pneuma... Time enough to open the inventory, use a Kafra Card, get the smokie clip and use hiding...

I thought you were smarter...
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#41 Mefistofeles

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Posted 27 April 2011 - 12:52 PM

1/4 chances of being hit for GFist, GoH, CS... Without flee, KE, SW, Pneuma... Time enough to open the inventory, use a Kafra Card, get the smokie clip and use hiding...

I thought you were smarter...

then crazy weeds or eartshacker.... ah yes tiger canon dont fails in blinding mist, and.... if i use hide and bliding mist, when is supossed that a sorcerer could counter atack? when? i just go hide? they are all that mighty? why a sorcerer cant face then?

Edited by Mefistofeles, 27 April 2011 - 12:54 PM.

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#42 Fibrizzo

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Posted 27 April 2011 - 12:53 PM

then crazy weeds or eartshacker.... ah yes tiger canon dont fails in blinding mist

And all the skills in the RO at once on you.

PS: Now it's when I'm trolling you.

then crazy weeds or eartshacker.... ah yes tiger canon dont fails in blinding mist, and.... if i use hide and bliding mist, when is supossed that a sorcerer could counter atack? when? i just go hide? they are all that mighty? why a sorcerer cant face then?

You edited so I do the same.

Well, I don't know if you are talking about siege or PvP but unless you are a forever alone I think somebody will try to kill your enemies. I never said Sorcerers were "Chuck Norris class" to counter, survive and kill everything...

Edited by Fibrizzo, 27 April 2011 - 01:01 PM.

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#43 meoryou2

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Posted 27 April 2011 - 01:46 PM

Cursed circle was really super buffed, now it cancels when the sura finish the cast time of a skill, but the real cursed circle(as the first 2 weeks of renewal) must get instant canceled when the sura BEGIN to cast anything after use cc


Can you post the name of those suras that cant kill that sorc with GoH? please? i used a GR to survive a GoH from Wraper and still doing 4k per hit(total 40k) and no 1 is talking about "guilds", 1 sorcerer against 1 genetic or 1 sorcerer against 1 sura, i never said: "30 sorcerers against 1 sura or genetic" the class by itself is weak and slow, and its not the only 1, maestros are really ussless in 1 vs 1, equips and cards like phen and orleans uniform needs a update, we have already the "FIXED CAST TIME"(funny thing that all genetics skills only have variable cast time) and the phen card put us a nightmare of 25% more cast time..... that 25% was from pre-renewal when there was only variable cast time


WOW THIS IS A REAL TROLL XD, i must do the same question: WTF????????... dO yOu knOw BlINding MIst? do you really know that skill? it dont protects against mandragora howling(obvius....its not even target) and theres no 1 long range thirdclass skill that get reduce the damage by bliding mist (remenber the 75% reduction from ALL long ranged damages?) even cs never got reduce by blinding mist

Description- THIS SHOULD BE THE REAL BLINDING MIST

Creates a 5 x 3 area mist that will inflict the blind status on all characters and monsters inside it, plus extra effects described below. When Blinding Mist is cast on Deluge, the skill duration of Blinding Mist is doubled.
Characters inside the mist will have a 75% chance to completely avoid target skills (both magical and physical), both from outside the mist and inside. This gives protection to all characters within the mist. It is possible, however, to push characters from the mist using knockback skills like Arrow Repel (where it is possible). However, it will not prevent damage from Area of Effect skills. Blinding Mist can be combined with Safety Wall.
Characters protected by the mist also receive extra protection from ranged normal attacks (ranged skills will have the previously described 75% chance to avoid) and skills which damage is lowered by range reduction (i.e. Horn card, Alligator card). If any ranged normal attack (from an Archer's bow or Gunslinger's gun, for example) is aimed at them, that attack will have a 75% damage penalty and -50 HIT (thus lowering the possibility of hitting, as well).


Are you retarded? Hmmm, no one told my blinding mist that it isn't supposed to reduce CS and GoH ( and yeah it DOES reduce both ) and CC ( not 100% confirmed, haven't tested yet but I can outpot damage more often in mist) as well as act kind of funny with jack frost. The jack frost thing is... odd, either it's lag or jack frost has several subwaves that make up the final damage calc. If you are in mist you can watch the damage happen over several ticks, with some ticks being skipped like they were blocked by the mist.

As a side note it FEELS at least like howling doesn't succeed as much when I am standing in mist. There have been times when all but the people that where in mist with me got howled and we didn't. The odds against all 3-4 people in mist resisting at the same time are stupid long if mist doesn't help. Then again maybe it's like a rare card drop, it does happen... who knows.
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#44 Miii

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Posted 27 April 2011 - 01:47 PM

Dear god, please stop posting Mefistofeles.
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#45 Mefistofeles

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Posted 27 April 2011 - 02:23 PM

Dear god, please stop posting Mefistofeles.


DEAL WITH IT
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#46 Fibrizzo

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Posted 27 April 2011 - 02:25 PM

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