You know how FAST can I kill a sura with my battlebishop meleeing? the sura just cursed circles me then gfists OMG bishops need a way to be immune to CC.
Cursed circle was really super buffed, now it cancels when the sura finish the cast time of a skill, but the real cursed circle(as the first 2 weeks of renewal) must get instant canceled when the sura BEGIN
to cast anything after use cc
You obviously suck at playing sorc then. Mines 131 and with a +5 immune nyd, a stupid +0 beret, and gear switching between a +5 cranial valk and +7 heavy stone buckler there are only a few suras that can one shot gfist / GoH me. And I don't even have to be in a SW to cut the fist damage.
The only thing that needs to be looked at with sorcs is cast time: we obviously are meant to be more front line because of our HP mods but even with 140+ DEX and 140+ INT our cast times just crawl in a PvP environment. Yeah it's possible to get insta cast ( or very damn near) but it's retardadly expensive and even then without hibrams the MATK in renewal will only mostly kill the non beefcakes classes. The only thing other than MDamage boosts that would help out would be if DD got a boost to crystalize more often... as it is right now it doesn't even go off near often enough on the stupid tank classes, or even a lot of the regular classes even.
And you are joking about howling right? DO you seriously have that crappy a guild that no one can melee at all? Howling is a joke when you have a decent guild / party that knows how to work together.... here's a hint: get a fast crit GX / minstrel with zerk guitar to hitlock the genetic and it's a sitting duck for damn near anything to pick off.... howled or not.
Can you post the name of those suras that cant kill that sorc with GoH? please? i used a GR to survive a GoH from Wraper and still doing 4k per hit(total 40k) and no 1 is talking about "guilds", 1 sorcerer against 1 genetic or 1 sorcerer against 1 sura, i never said: "30 sorcerers against 1 sura or genetic" the class by itself is weak and slow, and its not the only 1, maestros are really ussless in 1 vs 1, equips and cards like phen and orleans uniform needs a update, we have already the "FIXED CAST TIME"(funny thing that all genetics skills only have variable cast time) and the phen card put us a nightmare of 25% more cast time..... that 25% was from pre-renewal when there was only variable cast time
Wtf... do you know Blinding Mist?
WOW THIS IS A REAL TROLL XD, i must do the same question: WTF????????... dO yOu knOw BlINding MIst? do you really know that skill? it dont protects against mandragora howling(obvius....its not even target) and theres no 1 long range thirdclass skill that get reduce the damage by bliding mist (remenber the 75% reduction from ALL long ranged damages?) even cs never got reduce by blinding mist
Description- THIS SHOULD BE THE REAL BLINDING MIST
Creates a 5 x 3 area mist that will inflict the blind status on all characters and monsters inside it, plus extra effects described below. When Blinding Mist is cast on Deluge, the skill duration of Blinding Mist is doubled.
Characters inside the mist will have a 75% chance to completely avoid target skills (both magical and physical), both from outside the mist and inside. This gives protection to all characters within the mist. It is possible, however, to push characters from the mist using knockback skills like Arrow Repel (where it is possible). However, it will not prevent damage from Area of Effect skills. Blinding Mist can be combined with Safety Wall.
Characters protected by the mist also receive extra protection from ranged normal attacks (ranged skills will have the previously described 75% chance to avoid) and skills which damage is lowered by range reduction (i.e. Horn card, Alligator card). If any ranged normal attack (from an Archer's bow or Gunslinger's gun, for example) is aimed at them, that attack will have a 75% damage penalty and -50 HIT (thus lowering the possibility of hitting, as well).