Patch Notes v.338
#101
Posted 12 May 2011 - 02:11 PM
#102
Posted 12 May 2011 - 02:12 PM
why was the spawn protection changed from 30 seconds to 10 seconds? :/ now that we cant scroll... gl to those of you in a war... gunna need 4k mspd just to leave a PvP map... :/
though i do like the no scroll update very very much... i just dont see why you would reduce SP when you fixed the problem with people using spawn protection to skill people, warring in tg/dod/ruins will be h3ll now... and those people trying to get away from a pker are doomed xD
on a positive note the new costume is awesome!!!!!!!!!! i cant wait to get it, i dont even care about the 50% exp.... it looks effin amazing!!!! xD
#103
Posted 12 May 2011 - 02:14 PM
Does this mean this is the only drop from these raids? WHat are the chances? What else does it drop?
I wouldn't want to pay money for coins to 'have a chance at' a good box really. Or to get a legendary gear to NPC (as it's all chivalrous anyway).
I hope you can answer me.
+1
If i see another legendary arum plate chest after killing another boss in this game i think im going to toss my monitor out the window. Blue armor is basically pretty ground decarations now, I dont even bother picking them up to npc anymore, ill be full of crap armor in 5 mniutes of farming.
#104
Posted 12 May 2011 - 02:17 PM
Blue armors should be changed to be fairly rare instead of every drop. I say a 3% chance or something.+1
If i see another legendary arum plate chest after killing another boss in this game i think im going to toss my monitor out the window. Blue armor is basically pretty ground decarations now, I dont even bother picking them up to npc anymore, ill be full of crap armor in 5 mniutes of farming.
I don't even think armors should drop from regular enemies, but if so..
Yellow drops @ 5% for normal mobs.
Blue drops @ 1-5% for higher monsters of the same type. (Demi-boss, w/e.)
Blue drops @ 5-7% for boss monsters.
Edited by Rukario, 12 May 2011 - 02:19 PM.
#105
Posted 12 May 2011 - 02:18 PM
Still my solution is /scratch the storyline on the UW and Make the teams random like sometimes its JO/AR and RC/FG then FG/AR JO/RC and so on....add that with something that removes players from being afk for too long.
I agree xDFirst off, it is well known that people switch to the winning side. It has been brought up multiple times on the forums to randomize it so everyone is in a faction but fighting for a random side. Honestly this never made sense to me, so I came up with an alternative. If anybody knows anything about the 10-17year old range (range varies) you will know that friends are made and betrayed on a regular basis. This being said I think we should stick with fighting for our factions but eliminate the alliances that the factions have (in other words have the factions' allies be random for each war). Let them get mad at each other every now and then. This will make it so you can still collect points for those pesky equipment pieces but you will never know what the winning side is cuz it will change from game to game.
Long story short: Don't randomize the character's roles in UW; randomize the faction's roles.
Link
2:1 ratio requestedI, and I'm sure most of the community, would like to see that ratio be reversed. I challenge you to fix at least two bugs for every one item mall item you implement into the game. It will make the community happy to see that their pleas aren't going unheard, and make the game better to play.
Link
3:1 ratio receivedItem Mall 2 item mall updates
Bug Fixes 6 bug fixes
- Added Captain Zack Outfit. This outfit will only be available for sale from May 12th to June 16th, during which time, when worn as a complete set you will receive 50% experience increase while hunting monsters!
- Added Astarot Wings of the Undaunted.
- Oblivion Temple raid bosses correctly have a chance to drop the Pharaoh's Armory Crate and Pharaoh's Chest of Masks.
- Demon Metal now drops as a common material within the Oblivion Temple (B3).
- Corrected issue with PAT item planet restriction which prevented players from using PAT vehicles in Breezy Hills.
- Corrected ignore feature for Windows XP users.
- Corrected issue which caused the client to freeze when entering Desert City of Muris from Gates of Muris.
- Corrected several issues where quests have not been working due to client/server de-synchronization.
I LOVE YOU!!!!
#106
Posted 12 May 2011 - 02:20 PM
Blue armors should be changed to be fairly rare instead of every drop. I say a 3% chance or something.
I don't even think armors should drop from regular enemies, but if so..
Yellow drops @ 5% for normal mobs.
Blue drops @ 1-5% for higher monsters of the same type. (Demi-boss, w/e.)
Blue drops @ 5-7% for boss monsters.
That means your going to get a ton of more distilled waters...joy....
#107
Posted 12 May 2011 - 02:23 PM
That means your going to get a ton of more distilled waters...joy....
Crafting components and all other drops could be reduced as well.
Instead of getting such drops, you could get something, like, say, 10 Zulie.
---
EDIT: Or as I've said in a different topic, there could be a "etc" item that's pretty much useless, stacks, and can be sold to an NPC for a somewhat decent amount. Created for a set group of NPCs. This would be the most common drop.
Edited by Rukario, 12 May 2011 - 02:24 PM.
#108
Posted 12 May 2011 - 02:24 PM
Explain please.
#109
Posted 12 May 2011 - 02:24 PM
If i see zulie drops again im definilty going to toss my monitor out the window LOLCrafting components and all other drops could be reduced as well.
Instead of getting such drops, you could get something, like, say, 10 Zulie.
Edit: No more scrolling out of PVP maps now...Pk at your own risk in DOD ^^
Edited by Sathanas, 12 May 2011 - 02:25 PM.
#110
Posted 12 May 2011 - 02:27 PM
Geez dont you guys get it just go out of the ruins and scroll from there, you dont have to walk back,Yeah it's gonna suck badly. Hopefully the no-scroll policy is only for union war/TG or something.
#111
Posted 12 May 2011 - 02:27 PM
Edited my post for another example.If i see zulie drops again im definilty going to toss my monitor out the window LOL
Edit: No more scrolling out of PVP maps now...Pk at your own risk in DOD ^^
I think you're the first person to actually realize this besides me. I was just waiting. LOLGeez dont you guys get it just go out of the ruins and scroll from there, you dont have to walk back,
Edited by Rukario, 12 May 2011 - 02:28 PM.
#112
Posted 12 May 2011 - 02:28 PM
#113
Posted 12 May 2011 - 02:31 PM
Yeah, kinda funny how that stated happening after i quit talking to Justin and Santa...kinda got tired of the fried chicken comments and that whole warring business, but im going off topic..
Lol you seriously think i would go out of my way to kos you or have someone kos you? even if i did wanted you kos'd i woulda done it myself. i dont (cuss word) over someone unless i need to.
#114
Posted 12 May 2011 - 02:31 PM
sweeeeeeet
#115
Posted 12 May 2011 - 02:33 PM
this is what we want to see more in the future!
thanks devs, moderators and everyone!
#116
Posted 12 May 2011 - 02:33 PM
#117
Posted 12 May 2011 - 02:33 PM
Finally an awesome patch. I'm actually looking forward to UW. Finally no more scrolling or Spawn pro`ing. Excited to see how the uw map looks now as well.
looking forward to the uw map..not looking forward to the uneven teams...and now people arent even going to do down to "proof hunt" as you cant scroll out. Ether noones going to leave the spawn now, or the teams are going to get even finally....
#118
Posted 12 May 2011 - 02:35 PM
There should only be scrolls to towns, like they currently have. Doing anything else just makes the players extremely lazy.I hate to not have scrolls to shady, prison, ruins, d.o.d, el verloon. Thats the only fail on roseonlinegame.com
#119
Posted 12 May 2011 - 02:42 PM
#120
Posted 12 May 2011 - 02:46 PM
This gives me the idea of not being able to log out and/or use a scroll until you have your "safe time" period.why not have the scrolls work in pvp zones if your not being attacked? :/
This would be more effective than forcing all players not being able to scroll out, but this also causes problems for players running around in circles.
#121
Posted 12 May 2011 - 02:47 PM
looking forward to the uw map..not looking forward to the uneven teams...and now people arent even going to do down to "proof hunt" as you cant scroll out. Ether noones going to leave the spawn now, or the teams are going to get even finally....
Blocking scrolls doesn't correlate to people not going down. Also, it happens a lot with or without it where people don't go down because they get camped. And I saw people posting about rebuffing, honestly truth is, it's not often that people fight for 20 mins straight without dying once. Self buff-wise, it's pretty simple to run to a random area during uw to quickly rebuff self buffs with buff pots which is what I do in all wars. Uneven teams will always be there unless there's a system to distinguish leechers from fighters and penalizes them.
Edited by tENLAVUU, 12 May 2011 - 02:51 PM.
#122
Posted 12 May 2011 - 02:48 PM
Geez dont you guys get it just go out of the ruins and scroll from there, you dont have to walk back,
I think you're the first person to actually realize this besides me. I was just waiting. LOL
lol i was the first
Die then you'll be respawned near the exit
#123
Posted 12 May 2011 - 02:49 PM
This gives me the idea of not being able to log out and/or use a scroll until you have your "safe time" period.
This would be more effective than forcing all players not being able to scroll out, but this also causes problems for players running around in circles.
easy fix. Just hit Save town instead of respawn. Save town has been useless, now is the time for people to make use of it.
#124
Posted 12 May 2011 - 02:50 PM
Right, lmao. I was going to comment on that but I forgot. :|lol i was the first
This doesn't work if you're training in a PVP Map or something and you haven't died. x]easy fix. Just hit Save town instead of respawn. Save town has been useless, now is the time for people to make use of it.
Edited by Rukario, 12 May 2011 - 02:51 PM.
#125
Posted 12 May 2011 - 02:52 PM
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