It is only until after development started on RO2: Legend of the Second that I found out that, oh, RO supposedly occurs after the events in the manhwa. But where is the relevance in that? The manhwa itself stopped after volume 10 when Lee Myung-Jin began dedicating his creative efforts on RO and now RO2. What happened to the original story? Yes, quests werenâ??t implemented into the game until years after RO came out, but at the same time, when they did implement quests why didnâ??t they take that opportunity to adapt the manhwa into storyline quests? Have players go to Payon and meet Chaos, Iris, and Lord Irine before Sara came. Have Payon get destroyed during a quest in which Chaos summoned Nidhoggr. (Then years later Payon gets rebuilt into what it is today.) Have players travel to Prontera where they fight a valkyrie invasion and encounter Bijou the witch. Have players discover the ruins of the old Assassin Guild and encounter Skurai and Loki. Thereâ??s so much material they could use!
They have the story they need to make quests out of, but theyâ??re not doing anything about it. Yes, all these sidequests like the Sign and Kiel Hyre are good on their own, but what RO really needs to do to get players really involved in the gameâ??s universe is to utilize the story that the game is based off of because itâ??s a great story and itâ??s a darn shame theyâ??re not using any part of it other than job classes. In addition, there needs to be more quests that reward decent gear for players who are just getting started. Earning EXP is nice and all, but what new players really need are introductory quests that gives them some money and gear to get through the early portions of the game. Yes, the training grounds does that to some extent, but itâ??s just not good enough. Quests are what make a game feel less grindy and repeatable quests are just retarded.
Side activities I enjoy doing in other MMOs like fishing and cooking are just not worth it in RO. With fishing, you have to go to the New World to do it and you canâ??t even access the New World unless you do the access quest for that and you canâ??t even do the access quest until youâ??re level 70. And you canâ??t even cook the fish you catch or anything, itâ??s just a repeatable quest thing. (You can only fish in the New World, you canâ??t get a fishing rod and travel to any other water locations to fish.)
With cooking, you canâ??t start the quest to cook because you need an item that takes a ridiculous amount of items to make in the first place. And then once you manage to get the ability to cook, you go out to get these tedious-to-get items only to have it fail. And unlike other MMOs where the more you cook the better stuff you can make, thatâ??s just not possible in RO because you fail at higher levels regardless of how much youâ??ve cooked. You go through all that trouble to get those retarded ingredients only to fail. And to add insult to injury, the only place you can cook in is in the Prontera castle. You canâ??t just go into other townsâ?? kitchens and cook there, no; it has to be done at the Prontera castle or nothing. How lame is that???
Job levels in RO are a joke. You might as well call them base level the 2nd. In every other MMO Iâ??ve played, you earn stat points and skill points every time you base level while job levels pertain to how often you do activities related to your job. How interesting would RO be if job levels were an indicator of how well a player could play his/her character? But no, we canâ??t have something intuitive like that; we need the game to be all about grinding to max levels!
A lot of the content getting implemented in RO are mainly for high levels and PVP/WoE players. There is nothing to keep PvM players playing aside from mere item collecting and exploring areas not yet explored. My RO Achievement thread is nothing more than a sad attempt at finding something worthwhile to do in this game and even most of those are a one-time deal or something a player might find amusing. Theyâ??re adding more to the game, I can see that, but have they really improved the quality of the game? In my opinion, no. It's still the same grindy game with a different face.
Success rate for cooking.
Success rate for forging.
Success rate for slotting.
Success rate for pets.
Success rate for creating potions.
Success rate for enchanting.
Success rate for liking and sticking to RO.
Edited by ZeroTigress, 17 August 2010 - 03:58 PM.