Patch Notes v.339
#51
Posted 19 May 2011 - 12:51 PM
#52
Posted 19 May 2011 - 12:52 PM
WHY? I just sold my chiv 15's last night for 550m/600m each..now they're going to be worth more.
Sigh.. but anyways, fail patch. Now there's gonna be hella PKers in DoD..more than there already were.
#53
Posted 19 May 2011 - 12:52 PM
Zep, if the dev team is slowly trying to implement the roseonline apocalypse, please just tell us...(or switch the game developers and the item mall developers around, which would work too)I'd like to provide a little feedback or insight behind the Developers intention for changing the Union Wars to every 4 hours. They wanted to address the concerns of imbalanced wars, and wars going off with significantly uneven teams. They looked at our peak hours for User numbers and devised a schedule they believe will be best suited for our game and of course you, the players. They feel that with the Union War being ever 4 hours, this will promote more even teams and less chance of wars being imbalanced, as the desire to compete in the Union War will increase.
#54
Posted 19 May 2011 - 12:53 PM
Actually wait, that would require class balancing and we can't rely on that any time soon.
#55
Posted 19 May 2011 - 12:54 PM
Zep, if the dev team is slowly trying to implement the roseonline apocalypse, please just tell us...(or switch the game developers and the item mall developers around, which would work too)
+500 ^^"
#56
Posted 19 May 2011 - 12:55 PM
BAHAHAHAHAHAHAHAHAHAHAHAZep, if the dev team is slowly trying to implement the roseonline apocalypse, please just tell us...(or switch the game developers and the item mall developers around, which would work too)
+99999999
#57
Posted 19 May 2011 - 12:55 PM
I will have to say those ya'll, this is a fail on the uw. you could have come up with something a little bit more creative to even out the sides, instead of cutting back the hours. if you want the sides to even out, then do it differently all together. what i mean is...... make it so all join in 1 or 2 area's, when the war starts each person id put in random sides to even out, it don't matter what guild they joined so they can still wear the jewelery, the points they get can still go in there guild's slot. well it's an idea, and you can still have it every 2 hours.
#58
Posted 19 May 2011 - 12:55 PM
=) Happy To Know Someone Likes My idea. Lets hope the GMs can See Good In It As Well. It Makes More Sense IMO. There will always Be A-_- nothing you can do about it if every 20min or so the need to AFK in them thus reducing the amount of A-_-. As for the balance in players issue, you can just set a cap of people on each side that allows the overflow to be placed in the otherside even if not in that faction, Yes it might mean some people fighting there friends but hey they wont take it personally everyone wants points.
Or as you enter the UW you will be allocated a side 10 mins before the war starts. Time to get into parties. You can be clever with it. Make sure you allocate a cleric evenly for each side.
#59
Posted 19 May 2011 - 12:55 PM
+29834928348234234can we forget all about this patch, dont implement it, and have servers up please?
#60
Posted 19 May 2011 - 12:56 PM
#61
Posted 19 May 2011 - 12:57 PM
Please try to keep an open mind during this time, and take it as having a chance to help guide the direction of the game and the Faction Wars in general.
We are all now a part of a week long study, let's make the best of it!
#62
Posted 19 May 2011 - 12:59 PM
#63
Posted 19 May 2011 - 12:59 PM
when i say this i think i speak for everyone,
but most are really gonna rather have uw every 2 hours and have uneven teams then to have every 4 hour
#64
Posted 19 May 2011 - 12:59 PM
Ahh.. Guess what? That's the worst idea ever. I think it's time to say good bye to rose online. Because with this, it's done.After talking with the Development Team, they want to leave the current changes in for this week and they will monitor both the Faction Wars, as well as the player feedback over the weekend and proceed accordingly for next week.
Please try to keep an open mind during this time, and take it as having a chance to help guide the direction of the game and the Faction Wars in general.
We are all now a part of a week long study, let's make the best of it!
#65
Posted 19 May 2011 - 12:59 PM
ftw
#66
Posted 19 May 2011 - 01:01 PM
Everyone sign up on the same union,
Climb on top of the spawns and kill leechers,
Kill your own characters for points,
Crash other players and teleport out of the map!
#67
Posted 19 May 2011 - 01:01 PM
(its gonna happen anyway)
#68
Posted 19 May 2011 - 01:01 PM
#69
Posted 19 May 2011 - 01:01 PM
like tutorials/builds,
thanks..
#70
Posted 19 May 2011 - 01:02 PM
to balance the war ===> balance the classes!!!
#71
Posted 19 May 2011 - 01:02 PM
ROFLzeppelin...did you mean like real life pirate? so you want me to dress like a pirate with my friends, then take a photo? I'm gonna win if this is the case...
Relax, man.UW is all their too do in this game anyway. The quests are pathetic and a waste of time, farming is crap, their are no other war like material like UW. I'd rather have a unbalanced war every 2 hours,fight against the odds, rather than having to wait 4 hours to do the same thing.
Why lower the main reason MOST PLAYERS play?
If anything, GO TO THE SUGGESTIONS, READ MINE OR iBryan, and get to work.
There is still a way to say what you think, and to talk to the Staff.
Even if you dont like what they do, they still aim for your good and tryin to do their best. Mistakes happen.
And they are still Human, even if you never saw them.
1st part, look adove.what u think???? i dont have time the whole day to wait 4 hours for ONE1111 union-war LOL
to balance the war ===> balance the classes!!!
2nd part, +1.
Edited by Aviv4, 19 May 2011 - 01:03 PM.
#72
Posted 19 May 2011 - 01:02 PM
You hear that!? Nows our chance guys, to exploit the system and prove their experiment was a failure!
Everyone sign up on the same union,
Climb on top of the spawns and kill leechers,
Kill your own characters for points,
Crash other players and teleport out of the map!
I like my idea better
#73
Posted 19 May 2011 - 01:03 PM
Everyone plays this game for UW and thats what makes this game unique to other games
#74
Posted 19 May 2011 - 01:03 PM
#75
Posted 19 May 2011 - 01:05 PM
As for the suggestions..perhaps going through the forums and reading over what users have suggested would be a start...I dont remember anyone suggest upping the time between union wars. For instance, one of the best proposals I saw, was someone(and I wish I could give them credit) proposed making the sides of the war random..Like maybe Ar/Jo vs RC/FG one time..then AR/RC vs JO/FG another time.. Or what is already being suggested as alternatives now in the thread (Like Krenke's wise solution to the problem..with putting overflow of characters on the other team..).
This weeks going to suck. Hope they will undo what they did next week.
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