
New Weapons
#1
Posted 19 August 2010 - 08:01 AM
A few weeks ago we were talking, in the general section, about the drop rules, and was mentioned that was unfair that from 13 weapons in the game, warriors and defenders have 6 of them and mages only have 2 for all the 4 1st jobs.
Now, as always is better to have more instead of have less. The idea is suggest new weapons for each job: no matter if is mage, melee or ranged.
Weapons
First lets go to the most important, that is to add more weapons for mages: since they must share 2 weapons between all of them.
Mage Weapons
Mages should have a specific weapon for each 1st job and wand and staff. The specific class weapon should have the same dmg as the wand or the staff depending on if it is 1h or 2h.
Templars
Polearms: 2h magic weapon. Always have the idea that templars could use this kind of weapons: still, they should have a 1h weapon, not only to balance with the others but also because they have a shield pasive skill (even if is useless): but dont have any idea of wich weapon could be.
Soul Hunters
Whips: 1h magic weapon.
Shamans
Scythe: 2h magic weapon.
Battlemages
Fist Weapons: dual magic weapons, similar to the knuckles but class specific and with dmg similar to the staves and rise the magic dmg with the reinforcement.
Other ideas
Dual Wands: dual magic weapons. Why use a shield when you can use one wand in each hand? 1h wands are for old school mages, the moder ones want more risks and firepower.
Dual Whips: an alternative to the whips.
Physical Dmg Weapons
General
Dual Bludgeons and Dual Axes
Defenders/ Warriors
Dual Throwing Bludgeons and Dual Throwing Axes: very slow attack speed weapons, with dmg lower than a launcher, that let melee characters to have a chance to attack at distance: over all good for raids, when the melee character cant take the bosses dmg at melee range.
Rogues
Bows: faster than the xbow but slower than the launcher, the dmg is also in the middle of both.
Throwing Knives: could be a fast attack speed ranged weapon but with much less dmg than the xbow or the bow. Or could be a very slow attack speed and low dmg ranged weapon but the player can move while they shoot.
Hunters
Dual Guns: faster than the launcher but with much less dmg. Or could be a very slow attack speed and low dmg ranged weapon but the player can move while they shoot.
Ammo
Xbows should use arrows like the launchers use bullets. To make this change, the xbows should lose dmg, but that dmg would be the one that goes to the arrows.
This open a wide number of posibilities: arrows and bullets could have elemental dmg, maybe make ammo compoundable with elemental xeons (the consumption ones) to give a tipe of dmg to that stack of ammo. An alterantive could be to be able to enchant the ammo with xeons.
Also, if the ammo could be compounded, there could be shells with more dmg but that decrease the attack speed (to change the launcher to shotgun mode) or a coumpound that throw 2 bullets at the same time but decrease the dmg and acc.
Related thread: Ammunition Hunter/Rogue
#2
Posted 19 August 2010 - 08:09 AM
#3
Posted 19 August 2010 - 08:15 AM
#4
Posted 20 August 2010 - 12:49 PM
ì? ë¹?주ì? ë??루ì´ë?? ë??ì??ë?ì?ì??í?? ë??ì?¼ ë§ì¹?ë?? / ë?ë¼. í??ì§?ë§? ì ?ì?ì ì¸ ë§ì¹? ì?½ê°?ì? ì ?ë°? ì´í??ë¡? 물리ì ì¸ ê³µê²©ì? ê°?ì§?ê³ ë?ê°? ì?ê°?ë½ ë§?ë??를 ì¢? ë? ì¢ì? ë²?ì??ì? ë§?ë²? 공격. ì²?ë?¼ ê·¸ë?¤ì? ì??í?´ IDë?? ë³?ë?ì? 무기ë¡? .... ê°?ì¶? ì?? ì??ë?ë¡ uë?? uë?? ì?í??ë?¤ë©´ ë°©í?¨ë¡? ì?¤ì?? ì?? ì??ì?µë??ë?¤. ë?¨ì§? 물리ì ì¸ critê³¼ /ì?? 기ì? crit / ì¶?ê°? í?µê³? ì¶?ê°?. ë§ì¹?ì?? ë?ë¼ì? ë??í?? 물리ì ë? ì?¤í?¬ ì¤?ì??í?? 기í??. ì´ê²?ì? í??ì´ë¸?리ë?? í??ì?? 문ì? ë§?ì´ ë? í° ë²?ì??ë?? pplê°? ì´ë?¬í?? í´ë??ì?¤ ë§?ë?¤ ì?? í??ì?©í? ì?? ì??ì?µë??ë?¤. ì? ë¹?주ì? ì?ë?¤ì?ê²? ê·¸ë?¤ì´ ì?í??ë?¤ë©´ 40 ë¶? & 문ì?ë¡? ë??í í?ì?°ë¥¼ í??ì?© ì?¬ì ?ë?¤ì?ê²? ê·¸ë?¤ì´ ì°©ì?©í?´ì?¼ 무기를 ì ?ê³µí?©ë??ë?¤. ë?? ì?¤ë?«ë?ì?? ì??ë¡?ì?´ 무ì?¸ê°?를 ì??ë? ì??í?´ì?? ë?¨ì§?ì´ ê°?길. ê·¸ë?¤ì? 공격 ì?ë?를 ì¢? ë? ì¼ë°?ì ì¸ ë¬´ê¸°ì? ì ?ë°? ì´ì? ë ê²?ì??ë??ë?¤. 1.0-1.3 ê·¸ê²?ì? ì?¤ì ?í??ê³ ì¢? ~ ì??ë¼ IDì??ë??ë?¤.
#5
Posted 22 August 2010 - 01:28 AM
class would have there own weapon. Warlord with a 2H Bludgeon Mastery could be very interesting.
#6
Posted 22 August 2010 - 05:59 AM
#7
Posted 22 August 2010 - 06:20 AM
#8
Posted 22 August 2010 - 06:58 AM
#9
Posted 26 August 2010 - 11:15 AM
The most common guns in the games are:
Sniper rifle: Rangers have a buff to emulate this weapon, so, no need to add it.
Shotgun: the launcher itself could be taked as a shotgun, but Avengers could get a buff that reduce the range of the weapon to 20m but give it more dmg.
Machine gun: with the speed buff, the launcher become in some kind of machine gun, so, dont need to add it.
Dual guns: was suggested in this thread, i think it would be a good addition.
Flame thrower: i think that one way to add it could be with an Avenger skill: a buff like the range extention of the Rangers but this buff make the launcher throw fire. It would give lower dmg but higher speed. An alternative could add another kind of ammo that make the launcher shoot like if it was a flame thrower.
#10
Posted 26 August 2010 - 01:16 PM
#11
Posted 26 August 2010 - 01:41 PM
EDIT: I liked a previously mentioned idea of rangers losing accuracy and attack speed with distance. Maybe something could be implemented someday.
Also about avenger traps, it would be nice to have some sort of defense against them. Maybe a sort of "trap defense."
Edited by CyberGod, 26 August 2010 - 01:52 PM.
#12
Posted 26 August 2010 - 01:57 PM

#13
Posted 26 August 2010 - 01:58 PM
shotgun sounds fun with 15m-20m range. dual guns sounds fun also, but doesnt make sense about the speed with low dmg, since launcher has 1.0 speed with buff. maybe a 1h launcher
Well, the original idea was that they could shoot and move at the same time with dual guns equiped (of course, the range extention and other skills wouldnt work). But the higher speed would be because they would be shooting 2 bullets at the same time instead of one.
Do you have ideas on improving close range melee classes Nadesh? I know that this is a caster class weapon discussion, but I was just wondering.
EDIT: I liked a previously mentioned idea of rangers losing accuracy and attack speed with distance. Maybe something could be implemented someday.
Also about avenger traps, it would be nice to have some sort of defense against them. Maybe a sort of "trap defense."
Besides of dual blusgeons, dual axes and polearms weapons (like the ones used by the guards in the game), dont have much more ideas. I remember someone suggesting dual shields in the past but that wouldnt be a weapon.
The discussion about the avengers traps is in this thread: http://forums.warppo...system-changes/
#14
Posted 26 August 2010 - 02:17 PM
Also, I think Warriors should be able to use bows + arrows (not crossbows), kinda like fire emblem warriors that use axe + bow haha, however, just like rangers, they can't move when using a bow, plus having a low attack speed, and a high dmg to compensate the lack of dex warriors have, still, very low compared to a close range weapon.
#15
Posted 26 August 2010 - 02:23 PM
#16
Posted 26 August 2010 - 02:35 PM
#17
Posted 26 August 2010 - 03:07 PM
now lets break it down in a little different way.
Polearms= halbreds or poleaxe= usually used by big strong ppl to take out Calvary<-- Melee
Whips= decent idea
scythes= these are a type of polearm weapon
fist weapons- noted to be useless,, u already have knuckles and claws of which bother are deemed unnecessary and useless.
dual wands would look stupid and then would have to make it so that ur not stacking wands EX: 2x ruans competence.. thats a little absurd.
duals whips would look neat.
dual bludgeon<-- (somebody wants to be a sin?)
throwing axes would be pretty sick but throwing hammers at ppl would just be silly.
throwing knives would be an odd twist, but is a neat idea for a secondary weapon.
Bows are also neat. i feel like that should be used in conjunction with arrows (like how rangers have to have bullets, they will have to have some sort of defining attribute about them to make them worth while. like less attck speed need but also less dmg etc etc or pl will stick to the xbow.
dual guns.. ehhh secondary at est and yet again would need to be used in conjunction with ammo
#18
Posted 26 August 2010 - 11:02 PM
And split the dual swords to 2 different swords.
#19
Posted 27 August 2010 - 03:41 AM
Dual axes/bluds are usually VERY FAST weapons in other games, but they lack dmg compared to close range classes main weapons. I think spears and lances would fit better with the low speed you are proposing.
Also, I think Warriors should be able to use bows + arrows (not crossbows), kinda like fire emblem warriors that use axe + bow haha, however, just like rangers, they can't move when using a bow, plus having a low attack speed, and a high dmg to compensate the lack of dex warriors have, still, very low compared to a close range weapon.
No, i didnt said that melee dual axes/bluds should be slow, i said that throwing dual axes/bluds should be slow. Spears could be slow but also could be fast, it depends on the kind of spear and how is used.
In any case the throwing axes/bluds should be to give a ranged option to melee classes, mainly not for pvp but for raids, or a siege map, or other special pvp maps. And of course, those could be fast, but the idea was to make it balanced and not necessarily realistic: those weapons could look heavy, that way it would be justified the speed.
The bows for warriors could be also a good idea, if they had a special one or just they could use it. Usually the no-specialiced classes use the ranged weapons at lower speed, because they werent trained for that.
with just a quick glance at the weapons.. i find it very odd that most of the suggested weapons for mages are usually considered heavy dmg dealing for malee class and the weapon u suggested for the melee ppl, they are all ranged.
The thing is that most melees dont really need new weapons, and the only they lack is of some kind of ranged weapon: those weapons should be slow and maybe dont deal as much dmg as the ranged classes ones, just because isnt the main function of the melee classes.
Polearms= halbreds or poleaxe= usually used by big strong ppl to take out Calvary<-- Melee
Yes, i know and i said that i didnt had idea of wich could be the best weapon that could fit with the Templars. But still, if we look the Turan's ranks, the Templars are the ones that resemblance more to the infantry: they have light armor and in the origin they were a hybrid melee class. And all depends on wich polearms we are talking about, some can be used in a fast way.
light armor + polearm = infantry, heavy armor + polearm = cavalry
scythes= these are a type of polearm weapon
Yes, when i said polearms before i was talking mostly about the spears and halberds type, apart from the shythe type. If they wanted to implement shythes to shamans and shythes are polearms, then i dont see the problem in implement another kind of polearm for templars.
fist weapons- noted to be useless,, u already have knuckles and claws of which bother are deemed unnecessary and useless.
Yes, my first suggestion was to fix the knuckles but since other classes may be using it (some players could had them reinforced and would be unfair to force them to lose it with a class change). That is why i suggested a new type, but this time class specific. The stats wouldnt be the same, and would count more like a 2h weapon or something in the middle, similar to a staff but with int (maybe) instead of mnd.
dual wands would look stupid and then would have to make it so that ur not stacking wands EX: 2x ruans competence.. thats a little absurd.
There would be a weapon called dual wand, it wouldnt be able to equip an individual wand in each hand: it would be more like a wand version of the dual swords. About if that is absurd or not, that can be discussed: dont know if is more absurd than use a 1h wand and shield. As a side note, one also need to be strong to use a shield.
#20
Posted 27 August 2010 - 04:27 AM
its very well known that tower shields and kite shields in the past could be used as a wep to shield slam ppl and getting a strong slam from 1 was 1 heck of a concussion ..that way a diffrent play style could be added to prots with crit block option and more shield skills like Shield Stirke like maybe a ranged boomerang throw skill...
#21
Posted 09 September 2010 - 03:34 PM
Edited by Archangel92, 09 September 2010 - 03:35 PM.
#22
Posted 05 October 2010 - 06:40 AM
Elemental Weapons
Mages should have a specific weapon for each 1st job and wand and staff. The specific class weapon should have the same dmg as the wand or the staff depending on if it is 1h or 2h.
The elemental weapons wouldnt have physical dmg and magical dmg but only magic property dmg. When is used to cast magic, it affect the skills just like the wand, staffs, knuckles, bludgeons do; but when are used to in a melee attack, instead of apply the str modifier, it apply the int moddifier and instead of get reduction with the defense, get reduction of dmg with the resistances to that element.
Instead of change the visual effect over the weapon when is enchanted, this kind of weapon change the visual effect depending on the element of that weapon.
Templars
Haldbeds: the element of the halberds would be electric.
Soul Hunters
Dual Whips: would have a curse effect. The effect could be green like if was poison.
Shamans
Scythe: with a fire effect.
Battlemages
Fist Weapons: same as the templar ones, could have an electric effect.
Edited by Nadesh, 06 October 2010 - 03:09 AM.
#23
Posted 05 October 2010 - 11:28 AM
#24
Posted 05 October 2010 - 12:50 PM
#25
Posted 05 October 2010 - 04:08 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users