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your asking a child to stop being a child. hes really workin the hardest to get some1 looking at that. basically every thread:
"wow, green ales arent that expensive on valk. know what should happen tho? decrease the cooldown of nb and increase its aoe blah blah...."
I honestly think you should look in a mirror regarding being a child, this is definately a discussion that needs to be brought to attention. You're just blatantly disgregarding any information which has a valid argument with a sweeping statement of your own delusional biased thoughts. You repeatedly state information that is incorrect which is giving the onlookers to this thread the wrong idea.
The facts:
Neutral barrier protects against ALL ranged damage (physical and magical). It does NOT protect against melee distanced damage (for example regarding mvps, if you are standing 1~3 cells distance from an mvp when it casts earthquake you WILL be damaged even if you are standing in neutral barrier, as it is considered a melee attack, stand one cell further away and you will not.)
Currently if you want to counter dragon breath (with pneuma, which mind you is terrible if you actually want to push at a choke trying to position them all correctly), you can't counter ground targeted disable spells.
If you do counter dragon breath (with pneuma) you will be destroyed by the ground targeted disable spells.
There is no feasible counter to jack frost/frost misty currently (except a 3x3 aoe neutral barrier, which obviously is useless).
Now, obviously jRO knew something was wrong otherwise they wouldn't have changed ME to allow it to block dragon breath. And kRO obviously sees the use for neutral barrier because they ARE buffing it come the april 13 skill changes. But because of an oversight with crazy vines it is not being buffed enough. Crazy vines is far too spammable to make neutral barrier have any effective use. I can live with the 5x5 aoe (but it should be increased), sure. But after one crazy vines (that can be casted every five seconds) you can't use neutral barrier for another 2 minutes, making it useless.
If you think everything is fine, you're quite delusional. Buffing neutral barrier would give functional (trying to push a guild of 52 with pnuema is not functional) counters to skills which before didn't, allow whole guilds to function as a group rather then individually and with the previous point allow more intuitive team play, relying again on scholars, and now including mechanics as the base foundation of gvg.
Current neutral barrier:
3x3 aoe
2 minute cooldown
Lasts for 1 minute
2.5 second cast time (all variable)
April 13 neutral barrier:
5x5 aoe
1 minute cooldown
Lasts for 1 minute
2.5 second cast time (all variable)
Proposed changes to neutral barrier:
7x7 aoe
0~10 second cooldown
Lasts for 1 minute
2 second cast time (all fixed, no variable)
Edited by cybernetic, 11 July 2011 - 09:22 PM.