Edited by Braska, 12 July 2011 - 06:53 PM.
Move Seal Reset NPC!
#51
Posted 12 July 2011 - 06:28 PM
#52
Posted 12 July 2011 - 06:51 PM
god you're mentally impaired
LOL that's a good boy.
We should all be mindful of our manners on this forum.
Can we get back to the topic at hand though instead of your forum infatuation with me?
On topic: Are there still lots of God Equips waiting to be made on Ymir? And I agree that they should make the amount for the seals 100 ea. With it being what it is currently, 50, it seems to allow for some pretty aggressive seal farming from what I can tell here. If what these people say is true and they are running 20 chars at a time with only 50 allowed. It's become a farm off of 2-3 people on the server who seek to make their monopoly just that stronger and easy. At that rate ofcourse they can say "just let the NPC work one time," b/c after that 1 reset they will have closed the whole seal.
#53
Posted 12 July 2011 - 06:55 PM
Are there still lots of God Equips waiting to be made on Ymir?
Should still be quite a bit I'd imagine since the server merge last year and new sets arising/being completed.
#54
Posted 12 July 2011 - 07:09 PM
#55
Posted 12 July 2011 - 07:50 PM
#56
Posted 12 July 2011 - 07:53 PM
#57
Posted 13 July 2011 - 01:52 AM
On topic: Are there still lots of God Equips waiting to be made on Ymir? And I agree that they should make the amount for the seals 100 ea. With it being what it is currently, 50, it seems to allow for some pretty aggressive seal farming from what I can tell here.
The rest of ymir is waiting for them to run out of god sets to make. Eventually that should happen and the rest of the server can start making their stuff. That means if you increase the seals to 100 all these other guilds will have to put in double the effort that animosity alliance did and wait longer for them to be done making their stuff.
I think alot of the people who want to increase seals to 100 on ymir have not thought through the implications of doing so.
If what these people say is true and they are running 20 chars at a time with only 50 allowed. It's become a farm off of 2-3 people on the server who seek to make their monopoly just that stronger and easy. At that rate ofcourse they can say "just let the NPC work one time," b/c after that 1 reset they will have closed the whole seal.
If that is seal 2 then that is bs. There is no way one person can do seal 2 on ymir 20 times (aside from when i think Tor got his roll ninja'd and i think he pretty much closed all 50 seal 2's in 10 minutes but i'd presume he had all those pre-completed up to the final step). It seems to me that seal 2 is enjoyed by the server as a whole and not dominated by a single guild/alliance. The minute that seal opens 15 people usually start it even if it opens at inconvenient times. Sometimes not many people are doing it and you can do it several times but usually i can only do it 2-3 times on separate characters before it closes.
If you mean the other seals then i daresay the rest of the server does not care given the other seals tend to remain open for a fair amount of time until there is deliberate attempts to close them for creation.
Edited by Anko, 13 July 2011 - 01:56 AM.
#58
Posted 13 July 2011 - 02:31 AM
#59
Posted 13 July 2011 - 03:10 AM
Not exactly true;If animosity wasn't pushing seals 1 3 and 4 seal 2 would never open.
I can push seals 1 and 3 by myself, and so can a bunch of other people. I'm not going to push seal 4 because I don't have any god items to make, and everyone knows that's the only reason to do that particular quest. (I did do it about 15 times to see if the rewards were as bad as I thought, and they are.) I suspect other god item owners aren't doing seal 4 because they know the roll will likely be ninjaed in the end. But if animosity didn't exist (for example), the seals would just end up being pushed by a different group.
Random fun facts--number of woe1 god items made on ymir since the seals became "rewarding":
animosity - 29
azure breeze - 15
inevitable - 7
acedia - 3
yoink - 3
dreamcatcher - 2
clandestine - 1
delight - 1
#60
Posted 13 July 2011 - 03:34 AM
I'm not even arguing this for Seal 2. Tbh, none of you even deserve to be doing Seal 2 because none of you even push the seals.
Like you give, or have ever given, a god's about the community. You push the seals for your own god items. Convenient resets benefit YOU because it makes it easier for YOU to make god items.
Lol at all the "RO veteran" hypocrisy that has systematically ruined the game for everyone & equally pathetic that said people are too cowardly to just overtly say: "Me Want, Giffffffffffffffffff me QQ"
#61
Posted 13 July 2011 - 04:42 AM
Not exactly true;
I can push seals 1 and 3 by myself, and so can a bunch of other people. I'm not going to push seal 4 because I don't have any god items to make, and everyone knows that's the only reason to do that particular quest. (I did do it about 15 times to see if the rewards were as bad as I thought, and they are.) I suspect other god item owners aren't doing seal 4 because they know the roll will likely be ninjaed in the end. But if animosity didn't exist (for example), the seals would just end up being pushed by a different group.
Random fun facts--number of woe1 god items made on ymir since the seals became "rewarding":
animosity - 29
azure breeze - 15
inevitable - 7
acedia - 3
yoink - 3
dreamcatcher - 2
clandestine - 1
delight - 1
I disagree, most other groups aren't nearly as organized or motivated. That alliance made what... 29+15+7+3 thats 54? of the 61 god items? 2 of those were ham sin cheating. I don't forsee them running out of sets to make any time soon since people keep joining them to get their stuff made.
I mean animosity could stop pushing the seals and just steal the occasional run that people try until they run out of items too. That way less seal 2's get opened up per unit of time and everyone loses! Yeah pretty sure they're the only reason its open anywhere near as often as it is.
Edited by Viri, 13 July 2011 - 04:43 AM.
#62
Posted 13 July 2011 - 05:21 AM
Well, just about everything you said is true (though "everyone loses" is a matter of opinion; I, for one, would be happy to have more time to sleep), but I'm at a loss as to what exactly it is that you disagree with.I disagree, most other groups aren't nearly as organized or motivated. That alliance made what... 29+15+7+3 thats 54? of the 61 god items? 2 of those were ham sin cheating. I don't forsee them running out of sets to make any time soon since people keep joining them to get their stuff made.
I mean animosity could stop pushing the seals and just steal the occasional run that people try until they run out of items too. That way less seal 2's get opened up per unit of time and everyone loses! Yeah pretty sure they're the only reason its open anywhere near as often as it is.
#63
Posted 13 July 2011 - 05:55 AM
Like you give, or have ever given, a god's about the community. You push the seals for your own god items. Convenient resets benefit YOU because it makes it easier for YOU to make god items.
Lol at all the "RO veteran" hypocrisy that has systematically ruined the game for everyone & equally
pathetic that said people are too cowardly to just overtly say: "Me Want, Giffffffffffffffffff me QQ"
I still don't see how convenient resetting = easier god items. Is this a new exploit or something ?
#64
Posted 13 July 2011 - 06:44 AM
And if I were the server, I wouldn't wait around too long for us to run out of sets. We have an unimaginable amount of sets to make from trading...and then there are personals too. And then there are sets that we have on retired player's accounts that we'd use as a last resort.
In the far away distant future, when we run out of sets to make for the guild or for people who deserve them in our guild, we'll stop pushing the seals to close. Then, we'll just lay around in GD and ninja with sets owned by people who are newer to the guild and/or less-deserving, because in the end, I'd rather the god item go to this guild/alliance than any other.
I can assure you all though...Animosity, as a whole, has well over 30 more sets to make. The server has been generous as far as trading is concerned. Based on the recent change in pace in seals 1-3 closing, we're going to be increasing the fee we're charging in our MADE = Set + 4b deal. 4b was calculated based on when Seals 1, 2, and 3 were closing within hours of opening (Coin upgrade event). Now that that's over, we'll have to push all of the seals like we used to, with the exception of seal 2, so we'll be charging more (somewhere around 6b...still need to settle on a price).
To date, we've had about 2 people join guild with hopes to have their 1.0 god items created, Jer being one of them. As you can see from the chart I posted above, he worked hard for us so we made all of his WoE 1.0 sets, and he continues to help us with every seal roll we ask of him to this day.
We've worked hard for what we've accomplished. And we aren't as "assholeish" as people think. Talk to us ingame. You'll see. But holding grudges against us and accusing us of not giving a damn about the community is a childish and immature comment. I said before that if any SMALL guilds wanted to create a WoE 1.0 god item, we'd work with them and help them along (AND NOT STEAL). How many have approached us? None. So yea, I guess that makes us friends, right?
We won't help any larger guilds because there's no reason why you all can't close the seals yourselves like we have done over 29 times (thanks for the stats, Ren...I've only been keeping track since 17 Jun 2011). You're all just lazy. Tor got ninjaed due to poor execution, and that's one of our rival guilds. A push during a Saturday WoE with nobody attacking our castle and full alliance attendance was a bad idea.
Edited by Lambor, 13 July 2011 - 06:48 AM.
#65
Posted 13 July 2011 - 07:30 AM
#66
Posted 13 July 2011 - 07:42 AM
My post wasn't made for just our benefit. It's a server wide benefit. Not everybody benefits like we do.
Bottom line is...the NPC should be moved. And that's from a completly logical point of view. But I guess it's pretty easy to come up with some convoluded opinion as to why it shouldn't be moved (Ex: Somehow...we'll roll the seals faster? If anything, we're gonna slow down, with or without the move)
#67
Posted 13 July 2011 - 07:44 AM
#68
Posted 13 July 2011 - 07:47 AM
#69
Posted 13 July 2011 - 07:54 AM
Lamb stop trolling the forums at work.~*~ Viri Bomb ~*~
And seriously anyone who has actually tried to push the seals to make a god item would see the sense in this request.
#70
Posted 13 July 2011 - 08:03 AM
#71
Posted 13 July 2011 - 08:22 AM
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