You'll need to elaborate on your statement, as this comes off as pure frustration, so why does the Sura class suck as whole, and what are the class's weaknesses and strengths?
Is their a detailed response by Gravity--patch notes--that show what was changed to Sura, so players can stat and skill accordingly?
What are your suggestions to the players?
http://irowiki.org/~...qn1dAGAldrofUcY Ok so I made tweaks to the build, added the extra points from crescent (3 since the other 2 went into assimilate and windmill) to the buffs since they seem good. Also, I agree with what Brolleum said, how did Sura drop from killer to Support?(Dps wise) I mean, none of it's skills seem like it'd make it that good at support. Sura still looks like a killer to me, can you list it's pros and cons?
I'm too lazy to elaborate stuffs, so i'll try making easier for you guys.
Lets Start of with the damage formula's
https://docs.google....db-n3P8dWwMSJNYNow skills,
1. All Gentle Touch skills are support and buff skills, Read the Doc and wiki for more info.
2. Now from the top portion of the sura skill tree, there are
Power Velocity - Transfer sphere's <---
Even if you don't need it, you'll be eventually taking it cause of Pre Requist , there goes your precious "1" job skill point at the every start Power Assimilation - Absorbs Spheres, Gives you SP depending on number of sphere's and MaxSp <--
Absolutely need it Lion Howling - Good Aoe, but sad damage and Huge Cast Re use delay. <---
So, NO! Lightening Ride - Ok AOE, Sad damage, Long Cast time, Reuse Delay, Need 5 sphere's per cast (so u need to zen after every cast or if u have Rising Dragon lvl 10, you'll need to reload every 3 shots) <---
So NO! Cursed Circle - Area Wide Stone Curse "like Status" (its' not stone curse but similar to it) that holds Enemy, the Best skill in the sura tree <--
Support (Absolutely need it) Windmill - Small Aoe Stun Skills for monsters and in pvp/woe makes enemies go in sit status <---
Support (Absolutely need it) Lighting walk - Help's you dodge
"1" Ranged or magic attack, at lvl 5 the status is there for 7sec Max <---
Useless, unless u have a spare last 1 point to put it Knuckle Arrow - Good damage , But single target <---
Not recommended. Dragon Combo - Just another skill that is also useless, can be used for chaining combo's after Raging thrust. *Its best used for combo GOH(Gates of Hell)* <---
Pre Requist lvl is more than enough Fallen Empire - This comes after Dragon Combo, only useful purpose if combo GOH <--
Jus take it for Pre Requist Earth Shaker - Another Small Aoe, sad damage skill which uses sphere's to cast and detect hidden Enemies <--
Jus take it for Pre Requist Rampage Blaster - One of the worthful skill to get in terms of lvling, Good AOE, Great damage, consumes all sphere, more sphere more damage, So Max damage when Rising Dragon is maxed and you have 15 spheres over you, Long Cooldown. <---
this is what i meant by throwing in some punches while u pull n support Rising Dragon-
MUST GET IT! Tiger Cannon- Also one of the good AOE skills, Nice Damage, damage comparable to Rampage Blaster or maybe even more, but it takes away hp (
HP Cost: (10 + 2 * Skill Level) %) and SP (
HP Cost: (10 + 2 * Skill Level) %) <--- Not a Viable option too, so other option of throwing in something in intervals. Gates Of Hell - Highest Damage Single Target Skill, Mostly used for PVP/WOE/MVP. <--- Not recommended for leveling. Sky Net Blow - Good Aoe, Good Damage, Great skill in the early levels because the cost consumption is the lowest and the skill can be spammed <--Recommended Skill for leveling , Specially Early leveling. Cresent Elbow - Same thing as Lighting Walk but instead of Ranged or magic this reflects some portion of "Physical Melee Damage" and stays for the same 7sec at Lvl 5 <-----Completely useless as LW in terms of lvling.I guess that wraps it up. Hopefully i haven't left out anything. I'll leave the Killer or Support or anything else for you guys to comment after this.
Edited by RoyalHeritage, 27 October 2012 - 05:40 AM.