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#151 jax5

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Posted 17 August 2011 - 01:17 AM

Crezzy is right though. There are now (and have been for a while now) more castles than regularly active WoE guilds.

Payon 3 is the only castle that hasn't changed hands enough to have any econ.
So for the rest there are basically 2 results for how WoE runs.

Everyone runs around in circles taking each other castles while the owners are out taking some other castle (basically who can get the most, and how WoE goes in ygg)

or

Everyone works on a castle or two if the guild is strong enough. No one interacts becuase there's enough castles for all the WoE active guilds to camp individually.


Having woed on ygg for a bit when it was just released, I would say the opening of only a single castle resulted in a pretty fail WoE participation.

A continually losing guild/alliance could continually pay much supply costs to end up with nothing to recoup those costs. I understand that current iRO culture is that guild leaders are expected to give all the supplies, but when coming up with all those supplies (and the money/time to get them) becomes an overwhelming burden, they're going to stop paying for it, not to mention a possible low morale for little objectives achievement.

In my opinion, opening up more castles would be good to (firstly) increase the actual WoE population. Later down the road, more actual fighting could occur (e.g. full restaurant phenomena to attract even more customers).
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#152 brothersfree

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Posted 17 August 2011 - 01:22 AM

mount not working on RK/mechanic so far ive seen. You get the effect but you dont see the sprite.
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#153 Serimorphan

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Posted 17 August 2011 - 01:27 AM

None of the helms seem to be tradable. Would be nice if they said they were account bound.
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#154 Merlose

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Posted 17 August 2011 - 01:31 AM

Mount doesnt work on RG either.
I get a msg that says NO MSG 1931
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#155 Aero

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Posted 17 August 2011 - 01:31 AM

are char select down?
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#156 Mugetsu

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Posted 17 August 2011 - 01:31 AM

mount not working on RK/mechanic so far ive seen. You get the effect but you dont see the sprite.

Doesnt work on ranger either, increased speed, no sprite.
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#157 Aero

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Posted 17 August 2011 - 01:34 AM

^ Confirmed that theres no sprite, however the effect is there.
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#158 scyekun

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Posted 17 August 2011 - 01:38 AM

is the server still down? why can't i enter the server.. :D
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#159 Azyrk

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Posted 17 August 2011 - 01:40 AM

It doesn't appear that the WoE 1 castles were activated on the Ygg server. No flags outside of the castles listed in the original post.
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#160 Yeaokay

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Posted 17 August 2011 - 01:47 AM

So why is S-rank item account bound, boxter coming?
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#161 Susan

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Posted 17 August 2011 - 01:48 AM

The mount is not working on my characters:


Baby Mechanic.
Adult Mechanic.

also, sura, dye'ed, the mount is having slight colour errors.



Posted Image

Edited by Susan, 17 August 2011 - 02:23 AM.

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#162 Ralis

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Posted 17 August 2011 - 01:55 AM

/sigh

DC'd again.
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#163 Triki

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Posted 17 August 2011 - 01:55 AM

new castles on ygg appaear not to be working (no flags no emps) along with no woe2 guild dungeon npcs (and by the looks of it 1-2 other npcs missing)
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#164 Myzery

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Posted 17 August 2011 - 01:57 AM

Someone sell/trade me Incubus tames or an egg on Ymir.
I got tons of BBs and such, but not one tame.
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#165 MrKrzYch00

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Posted 17 August 2011 - 01:58 AM

seems like some zones are not yet up... Can't connect to Al de Baran map.

Al de Baran now works too...

Eden, Glast Heim works for me though...

Edited by MrKrzYch00, 17 August 2011 - 02:02 AM.

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#166 Yggdrasil

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Posted 17 August 2011 - 02:01 AM

Mount isnt working on a friends Mechanic character.
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#167 Merlose

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Posted 17 August 2011 - 02:01 AM

Mount still not working for my RG.
I have unmounted my gryphon even relogged i get the effect but no mount.
Either fix it or give me back my kp.

Edited by Merlose, 17 August 2011 - 02:02 AM.

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#168 DrMambo

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Posted 17 August 2011 - 02:23 AM

No offense but Valor and Bravery badges in boxes? Wtf? Yeah, people just love being inferior. Nobody gives a goddamn thing about Valor or Bravery anything since you guys have started handing out tons of KVM Badges every lucky box. Now you're starting to feel bad or something? I'll pass on this crappy box.
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#169 Keollyn

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Posted 17 August 2011 - 02:34 AM

He touched my monkey to +7

Feels good man.
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#170 GummyBear

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Posted 17 August 2011 - 02:49 AM

So why is S-rank item account bound, boxter coming?


I sure hope so!

Edit: Oops silly me, I didn't read the item list notice. Boxter is coming in next week! Yay!

Edited by GummyBear, 17 August 2011 - 03:13 AM.

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#171 jax5

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Posted 17 August 2011 - 02:54 AM

No offense but Valor and Bravery badges in boxes? Wtf? Yeah, people just love being inferior. Nobody gives a goddamn thing about Valor or Bravery anything since you guys have started handing out tons of KVM Badges every lucky box. Now you're starting to feel bad or something? I'll pass on this crappy box.


1) There is an NPC that converts badges of one type to another (e.g. bravery <-> KvM)
2) There are some BG items people want more than KvM items (e.g. medal of honor)
3) It's much cheaper/easier to overupgrade a BG weapon
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#172 Intrigue

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Posted 17 August 2011 - 03:03 AM

I really don't see the use of Mercury Riser and the two other new upper headgears. They're all useless and add onto the many useless headgears in the game... not to mention ugly. Probably the only thing that deters me from this lucky box since I'd have no idea what to do with those things.

Edited by Intrigue, 17 August 2011 - 03:04 AM.

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#173 Scott

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Posted 17 August 2011 - 04:04 AM

As an attackspeed gear, I think Mercury Riser is nice, at +9, it's 9% Attackspeed and 9% crit, with a slot. Also, it suits the new RK sprite well.

As for the turnins. Again I cringe at the 105 to 120 level range being focused more on the 105~ish characters. Around 35% per turnin with no manuals at 111. I'd sort of prefer to see more along the lines of 70% per turnin at 115 with this sort of stuff, to be honest.

Edited by Scott, 17 August 2011 - 04:06 AM.

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#174 ExDarkrb

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Posted 17 August 2011 - 04:45 AM

i cant believe the box is still sooo expensive....

GMs pretty please reduce the price of the box =3
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#175 Scott

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Posted 17 August 2011 - 04:50 AM

Lucky Boxes are always 300 points.

Groove Packs are way better, it seems, with a definite inclusion of awesome stuff.
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