Magician-->Monk-->Priest-->Invoker Skill Balance Issues
Posted 08 October 2011 - 11:24 PM
- Making double shot duration longer.
- Adding more debuffs and buffs to priest
- Taking away slow heal from warmages
all sounds good to me, invokers really got left behind in pvp with this update, i still don't see the point of making double shot a passive skill, could someone please explain that? Also added one or two actually skills that we can hit with (such as spark log and meteor shower) doesn't hurt because other classes seems to be stacked with it.
Posted 14 October 2011 - 12:39 PM
At the moment, trying to pvp a similar level WM with 4~6k defense and 450 health with mana shield is nearly unkillable for me when they spam slow heal.
Edited by iKnowMyABCs, 14 October 2011 - 12:41 PM.
Posted 17 October 2011 - 12:20 PM
I feel like Double Shot should be passive or at least there should be a huge DING DING DING (which would be irritating lol) that goes off when I'm running out of time, cuz its extremely annoying to have to rebuff every few minutes after failing to kill mobs cuz the skill ran out.
Also, I think Frog, Flasher, and Magnet shouldn't be affected by movespeed/evasion as often as it is...
Edited by HavocInfinity, 17 October 2011 - 12:21 PM.
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