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+12 Cat Ear Beret, Immune Shield, Red Pom - 12% bonus or 7% bonus?


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#51 Zeca

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Posted 02 September 2011 - 06:03 AM

okay, so what about the immune shield
the headgears had their description changed, but not the shield
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#52 Uruwashii

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Posted 02 September 2011 - 12:31 PM

Okay yeah, Immune Shield is broken lol... Here is the test script

I am using Weapon Perfection and Maximize Power with a Combat Knife

Mannouyaku is completely gearless except for the Shield

Mannouyaku Honkyaku : -------------------TEST DAMAGE DONE-----------------
Guildsman .:Dave:. has disconnected.
[Pikabuu] inflicted '476' damage.
[Pikabuu] inflicted '476' damage.
[Pikabuu] inflicted '476' damage.
+7 Immune Shield [1] is put on.
Mannouyaku Honkyaku : ------------------ + 7 Immune Shield -----------------
[Pikabuu] inflicted '474' damage.
[Pikabuu] inflicted '474' damage.
[Pikabuu] inflicted '474' damage.
+7 Immune Shield [1] is taken off.
+11 Immune Shield [1] is put on.
Mannouyaku Honkyaku : ------------------ + 11 Immune Shield -----------------
[Pikabuu] inflicted '468' damage.
[Pikabuu] inflicted '468' damage.
[Pikabuu] inflicted '655' damage.
[Pikabuu] inflicted '468' damage.

Edit
Actually Gravity is pretty sneaky. Check out the description LOL

Very unique, square formed shield with a special jewel on it which protects from physical power. If upgraded to +5 or higher, increases 1% of tolerance against Neutral attack. <---- OMG PERIOD LOLOL(The tolerance increase is limited to refine level 12) per refine level.

If you notice the period... the equipment is working AS INTENDED.



....rofl



and here are my test equipments

Posted Image

Edited by Uruwashii, 02 September 2011 - 01:03 PM.

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#53 Andini

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Posted 02 September 2011 - 01:06 PM

shield is not doing the 1% either based on those results. good one gms :thumb:

Edited by Andini, 02 September 2011 - 01:32 PM.

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#54 MrBudd

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Posted 02 September 2011 - 10:11 PM

Why are you testing with a combat knife?
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#55 Hrothmund

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Posted 02 September 2011 - 10:34 PM

to ignore the defense rating of the shield and get more accurate results. With CK the only thing that reduces it is the neutral reduction. I'm a bit confused why the damage is going down with upgrades though, does bonus def get applied after the def calc that CK is involved in?

Is the CK upgraded or not?

Keep in mind in pvp neutral reductions only apply to weapon atk + equip atk, so it might be working properly depending on STR stat for CK user. (CK only has 80 ATK remember). If your hitting for 476 naked that must be 100+str or thereabouts.

If we assumed 100 str, CK = 120 atk so +11 was 8/120 reduction = ~7%. would need exact stats though, but this would be the correct amount (with rounding) if the shield was 1% at +5, and an additional +1% per upgrade from then on.

Edited by Hrothmund, 02 September 2011 - 10:46 PM.

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#56 Uruwashii

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Posted 03 September 2011 - 04:07 AM

+0 CK 94+7 total strength

And yes, you might be right... If that does happen to be the case I hope the shield receives the same treatment as the hats did and be given the 2% per upgrade level after +5.

Edited by Uruwashii, 03 September 2011 - 06:43 AM.

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#57 Clogon

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Posted 03 September 2011 - 04:37 AM

If we assumed 100 str, CK = 120 atk so +11 was 8/120 reduction = ~7%. would need exact stats though, but this would be the correct amount (with rounding) if the shield was 1% at +5, and an additional +1% per upgrade from then on.


Your calculations are correct however it is only 6% not 7%:
0.94*120=112.8 which gets trucated to 112 Edit (8 damage reduction)
0.93*120=111.6 which gets trucated to 111 Edit (9 damage reduction)

Edited by Clogon, 03 September 2011 - 04:39 AM.

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#58 cRoc

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Posted 03 September 2011 - 05:31 AM

long story short = valk shield still better? xD
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#59 Clogon

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Posted 03 September 2011 - 10:27 AM

why would Valk shield be better when they serve 2 different functions?
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#60 Mefistofeles

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Posted 03 September 2011 - 10:42 AM

why would Valk shield be better when they serve 2 different functions?

better def and extra elemental reductions... idk maybe
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#61 Jing

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Posted 03 September 2011 - 01:13 PM

still waiting for the GMs opinion on this. Sometimes i'm not sure if they are reading discussions here.
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#62 Kadelia

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Posted 03 September 2011 - 01:23 PM

I just did some extensive tests in PVP with a +12 cat beret and a +12 immune shield.

The immune shield does nothing. With roughly the same def (changed up gears so I had 82 DEF and -30% demi) with the immune shield, umbala spirit, 2 medal of honor. 83 DEF with a +6 cranial valkyrja's shield. I took about 3 less damage per attack with the valk shield. The immune bonus is completely broken.

The cat beret does about to be about 12~14% reduction. It reduces damage more than beret for sure, with the same amount of total DEF.

Offensive bonus on the cat beret does not work.

Please Gravity... I spent a ton +12ing these items for WoE, and they do not work... please do an emergency maintenance to fix them!

Edited by Jaye, 03 September 2011 - 01:27 PM.

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#63 Inubashiri

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Posted 03 September 2011 - 01:33 PM

still waiting for the GMs opinion on this. Sometimes i'm not sure if they are reading discussions here.


Its been reported already. If and when there is a fix it won't come until a maint day.
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#64 Jing

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Posted 03 September 2011 - 02:33 PM

At least inform us if we are gambling our zenny or for some peopl rl money on something that would be worth spending on. Or do we wait until maintenance to complain that it is less than what is already ingame and that we were stupid to spend on it?
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#65 Inubashiri

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Posted 03 September 2011 - 03:09 PM

I can not say because I don't know, all I know is we reported it to the GMs and they reported it to the dev team, you gotta give them time to investigate it.
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#66 Jing

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Posted 03 September 2011 - 03:21 PM

Yea, you keep saying that although that doesn't give much no offense. It's not hard to go in and post something about it. It takes a minute of their time. I think we deserve a minute
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#67 Hrothmund

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Posted 03 September 2011 - 03:37 PM

@Jaye this might sound like a dumb question but gotta be sure, you were using a weapon right in both tests?
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#68 Ralis

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Posted 03 September 2011 - 03:38 PM

You have to realize the GMs are people with lives as well. It's a holiday weekend, give them a break. =/
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#69 Inubashiri

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Posted 03 September 2011 - 03:38 PM

Then no offense as well but if I were you, I would be patient and wait.
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#70 Xellie

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Posted 03 September 2011 - 03:39 PM

At least inform us if we are gambling our zenny or for some peopl rl money on something that would be worth spending on. Or do we wait until maintenance to complain that it is less than what is already ingame and that we were stupid to spend on it?


I think that the GMs RL > your video game time.

Geez, people demand so much of the GMs to be on the ball 24/7.... they work office hours, not live and breathe RO.
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#71 Hrothmund

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Posted 03 September 2011 - 03:44 PM

I wonder what shop talk consists of? :o
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#72 Uruwashii

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Posted 04 September 2011 - 07:26 AM

Lol I don't understand all the hostility haha... I'm one of the few people with a now +12 immune shield and I'm more than happy to be patient and wait for it to get fixed. I doubt they're just going to leave it broken as it would leave a sour taste with many players and in turn they will be spending less money.

I'm just glad that the forum mods at least acknowledge the possible problem and have reported it.

Hey Inu, tell them to make it 2% per refine rate at +5 and up =) haha
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#73 Inubashiri

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Posted 04 September 2011 - 11:34 AM

Lol I don't understand all the hostility haha... I'm one of the few people with a now +12 immune shield and I'm more than happy to be patient and wait for it to get fixed. I doubt they're just going to leave it broken as it would leave a sour taste with many players and in turn they will be spending less money.

I'm just glad that the forum mods at least acknowledge the possible problem and have reported it.

Hey Inu, tell them to make it 2% per refine rate at +5 and up =) haha


Contrary to popular believe the VMs actually gather from topics/people all the things we can find as potential problems and we have a way to report it so that it gets sent up via a weekly report. At that point it will most likely get assigned for the developers by priority, some things are more important than others or some things require more time to fix than others.
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#74 Kadelia

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Posted 04 September 2011 - 02:24 PM

@Jaye this might sound like a dumb question but gotta be sure, you were using a weapon right in both tests?

weapons add variance to damage so no
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#75 zr0rieu

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Posted 04 September 2011 - 02:33 PM

that's probably why it's "bugged". % damage increase only works on equipment ATK portion.
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