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Shaman Known Issues


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#1 Hastur

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Posted 01 September 2011 - 10:45 PM

We will be opening up this thread for people to voice their opinion regarding Shaman.

If you have an issue with class balance, please post it here.

A skill which you feel could be better? please post it here.

A known bug or issue with the class? please post it here.
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#2 MelonGuyXD

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Posted 02 September 2011 - 07:35 PM

I'd say Shaman sucks 20 - 40, but people already knows this.

Hopefully it'll go quick...
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#3 knightrider666

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Posted 02 September 2011 - 11:27 PM

Some skill bugs i found~

Volcano:Sometimes, when casting, the floor will glow red in the opposite direction you were facing. So, it appears that the volcano will appear there, however, it does come out the way you you were facing.

Inferno:Sometimes, when toggling the skill off, the casting animation stops, but the skill is still toggled on, consuming mp. Also, sometimes you toggle the skill off, but the you are still casting it, so you must wait until you run out of mp, or the cooldown to stop.

Edited by knightrider666, 02 September 2011 - 11:50 PM.

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#4 Mvffin

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Posted 03 September 2011 - 05:08 PM

Inferno:Sometimes, when toggling the skill off, the casting animation stops, but the skill is still toggled on, consuming mp. Also, sometimes you toggle the skill off, but the you are still casting it, so you must wait until you run out of mp, or the cooldown to stop.


This seems to happen pretty often. The only way to stop it is to activate and deactivate the skill again, which means waiting 10+ seconds for the cooldown, wasting all that MP.
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#5 zabmaru

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Posted 04 September 2011 - 01:47 AM

It's hard to describe, but sometimes, it seems that when my small Mist army hits something, the mob will become invulnerable to every other type of damage other than the Mists.
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#6 MicoJive

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Posted 04 September 2011 - 08:41 AM

that seems to happen sometimes regardless of the mob or skills used against them
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#7 Meiun

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Posted 04 September 2011 - 08:54 AM

The biggest issue seems to be that the class as a whole deal a disgracefully low amount of damage compared to nearly every other class. Even with all your pets out, and spamming your attacks spells. I honestly don't know how to be more clear than that, just play them and compare for yourself... It makes perfect since to me as to why the shaman himself wouldnt deal a lot of damage, since he has his pets to assist him. But the pets barely seem to deal any as well (which to me is the biggest issue). Perhaps it gets better at way higher levels, but at level 20 they seem to be somewhat horrendous. Really awesome class concept, just needs to have a serious look taken at the balancing.

Edited by Meiun, 04 September 2011 - 08:58 AM.

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#8 MicoJive

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Posted 04 September 2011 - 08:57 AM

im 29 now and i think they are farther on in the dmg department then most other classes. Mobs and bosses seem to be very easy.
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#9 zabmaru

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Posted 04 September 2011 - 09:01 AM

The biggest issue seems to be that the class as a whole deal a disgracefully low amount of damage compared to nearly every other class. Even with all your pets out, and spamming your attacks spells. I honestly don't know how to be more clear than that, just play them and compare for yourself... It makes perfect since to me as to why the shaman himself wouldnt deal a lot of damage, since he has his pets to assist him. But the pets barely seem to deal any as well (which to me is the biggest issue). Perhaps it gets better at way higher levels, but at level 20 they seem to be somewhat horrendous. Really awesome class concept, just needs to have a serious look taken at the balancing.


They get much easier once you level them a bit. I'm level 30 and everything is just a breeze.
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#10 Meiun

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Posted 04 September 2011 - 04:07 PM

They get much easier once you level them a bit. I'm level 30 and everything is just a breeze.

Ah alright, just a bumpy start then (which is totally acceptable if it is indeed the case). Are there any particular skills that are essential in having a good summoner (not too get too far off topic here)?

Edited by Meiun, 04 September 2011 - 04:08 PM.

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#11 MicoJive

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Posted 04 September 2011 - 05:41 PM

http://forums.warppo...indings-so-far/

ive posted a little help to start with.
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#12 Reviren

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Posted 05 September 2011 - 05:13 AM

It's hard to describe, but sometimes, it seems that when my small Mist army hits something, the mob will become invulnerable to every other type of damage other than the Mists.


Actually, this doesn't happen because of the Mists... I know how it happens. It's when you use Spike Wave, and mobs spawn over it. They'll take 1 hit, and then they'll become invulnerable, and only your summons can kill it. I've tested it a couple of times to make sure. It might happen with skills that have an attack duration, like Spike Wave, but I don't know yet. I re-rolled my Shaman, and I'm now 25.

EDIT:

The biggest issue seems to be that the class as a whole deal a disgracefully low amount of damage compared to nearly every other class. Even with all your pets out, and spamming your attacks spells. I honestly don't know how to be more clear than that, just play them and compare for yourself... It makes perfect since to me as to why the shaman himself wouldnt deal a lot of damage, since he has his pets to assist him. But the pets barely seem to deal any as well (which to me is the biggest issue). Perhaps it gets better at way higher levels, but at level 20 they seem to be somewhat horrendous. Really awesome class concept, just needs to have a serious look taken at the balancing.


It may be hard at lower levels, if you choose the wrong skill build. I've had a lot of problems with my first and second Shamans, because I didn't know exactly where to put my SP. When I re-rolled, everything was MUCH easier.

My skill build at level 20 was:

Lv. 5 Summon Mist - Lv. 2 Summon Mastery - Lv. 3 Dragon Tooth - Lv. 5 Spell Trap - Lv. 1 Stronger Spell - Lv. 1 Ground Piston - Lv. 3 Air Splash - Lv. 5 Spike Wave - Lv. 1 Regain

At level 21 I added Lv. 1 Dire Mist

At level 22 I learned Lv. 1 Inferno

At level 23 I learned Lv. 1 Adv Summon Mastery

At level 24 I learned Lv. 2 Inferno

At level 25 I learned Lv. 2 Adv Summon Mastery

So far, everything is VERY easy, and I managed to solo Farrell with relative ease, when comparing to my other two Shamans.

Edited by Reviren, 05 September 2011 - 05:19 AM.

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#13 knightrider666

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Posted 05 September 2011 - 02:07 PM

may i suggest buffing the blesser summon? the healing it does if just pathetic (1% of my hp every 10 secs? Also, it doesnt heal me at all when i summon it sometimes, and it does not even heal me while im moving when i does decide to heal.) Im not saying give it 5% of my hp every 3 seconds like slow heal, but its healing as of now is just horrible.
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#14 CoryS

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Posted 06 September 2011 - 11:52 AM

i think the shaman needs more mp im using mostly the attacking set of skills and i run out wayyy to fast.
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#15 MicoJive

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Posted 06 September 2011 - 11:53 AM

i run mostly attacking skills and i really dont run out of mp all that often
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#16 CoryS

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Posted 06 September 2011 - 12:42 PM

i run mostly attacking skills and i really dont run out of mp all that often

i definetly use alot of mana pots though:p
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#17 LHMyst

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Posted 06 September 2011 - 04:04 PM

Actually, this doesn't happen because of the Mists... I know how it happens. It's when you use Spike Wave, and mobs spawn over it. They'll take 1 hit, and then they'll become invulnerable, and only your summons can kill it. I've tested it a couple of times to make sure. It might happen with skills that have an attack duration, like Spike Wave, but I don't know yet. I re-rolled my Shaman, and I'm now 25.


That isn't the only way it happens. Summons in general will eventually hit them enough and make them invulnerable to you. I have had to cast Spike Wave to kill 1 enemy before due to this.

EDIT:
I'm also getting tired of my Summons Sidebar always covering my Quest Sidebar. Even after I move them they reset after I zone.

Edited by LHMyst, 06 September 2011 - 04:13 PM.

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#18 knightrider666

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Posted 06 September 2011 - 06:49 PM

in f7, if a monster is in spell prison and hits the stone, it wont register that the monster died, so you can not proceed to the next stage.
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#19 MicoJive

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Posted 10 September 2011 - 10:57 AM

just a bit to say about pvp with shammys

1v1 pvp is almost impossible. They dont have a single instant cast skill let alone one that flinches or anything. terribly disadvantaged when it comes to taht.
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#20 MicoJive

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Posted 15 September 2011 - 02:25 PM

using smare shot maybe 1 out of 10 shots hit lav, the rest are just absorbed into nothingness. Also pets dont seem to target him.
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#21 Jiroxys

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Posted 17 September 2011 - 06:01 PM

just a bit to say about pvp with shammys

1v1 pvp is almost impossible. They dont have a single instant cast skill let alone one that flinches or anything. terribly disadvantaged when it comes to taht.


Using my Mist build, I'm wondering how it'll even be really possible to do pvp since once i reach 7 summon slots, that would mean that it would take just over 7 minutes to summon all of my mists. I really don't think it'll be easy to last long enough to summon 2 or 3.
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#22 Jumpluffspore

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Posted 17 September 2011 - 06:15 PM

just a bit to say about pvp with shammys

1v1 pvp is almost impossible. They dont have a single instant cast skill let alone one that flinches or anything. terribly disadvantaged when it comes to taht.

After 5x you're well off imo.
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#23 MicoJive

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Posted 18 September 2011 - 12:48 PM

i still dont see them being much better after gaining 1 skill. they still have zero instant cast skills and when you need to rely only on luck to play pvp that doesnt make a decent class.
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#24 StormHaven

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Posted 18 September 2011 - 01:15 PM

Summoners aren't meant for 1v1. They shine in group pvp though.
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#25 GrapefruitGod

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Posted 18 September 2011 - 01:23 PM

It's a healing/support class. It isn't meant to 1v1. Of course it won't do well. That doesn't mean they "can't" do well though
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