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Twin Fighter Known Issues


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#26 StormHaven

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Posted 13 September 2011 - 03:02 PM

After pvping Ody's fighter at level 64. I would have to say I'm impressed with how balanced fighter actually are in PvP (1v1s anyway)
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#27 necoconeco

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Posted 13 September 2011 - 10:23 PM

Using power fist (and hitting a target) seems to give me a server error almost every time. Does using it in combination with light speed have anything to do with it?

Edit: Not just powerfist


I get it on several skills such as Ghost Fighter (lv 5) and Roar of Lion (lv 5) while using the At Light Speed buff when I"m in pvp.
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#28 Severfang

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Posted 14 September 2011 - 12:16 AM

alright, since i don't see this up yet, when you go through a portal to a different map in fusion, when you turn it off your twin doesnt reappear until you change maps again out of fusion
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#29 wizard898

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Posted 14 September 2011 - 05:42 AM

Also, it's not really a big problem, but there are shaman items in the vancliff mode selection list. I want to see what the undead fighter bone weapon looks like but can't because it has a shaman weapon in its place instead #7
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#30 CrazyChen

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Posted 14 September 2011 - 10:05 AM

if you fight in the same spot for a little while some monsters are spawned immune to the main fighter's x attack and all skills from the main fighter. all the twin active skills can still hit those monsters and the twin's x attack can still hit the monsters

to recreate:
go to water temple after going up the ladder to the platform where lots of golems spawn stay there and start fighting using the x attack. you should being to notice that for some of the monsters only the twin is hitting them. try to cast an skill like infinite turning kick and you will notice that you go right through the monster
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#31 wizard898

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Posted 16 September 2011 - 02:07 PM

Ok, so it's not certain skills that were causing the unknocwn error; it's ALL of the skills involving the main twin. Even X attack.
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#32 manifuelt

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Posted 16 September 2011 - 06:08 PM

does anyone know what does wheel of fortune do?

its mirage's skill.

the cooldown is like 9 minutes and the duration is only about a minute, the description doesnt say anything about what it does..

any words?
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#33 wizard898

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Posted 16 September 2011 - 06:44 PM

does anyone know what does wheel of fortune do?

its mirage's skill.

the cooldown is like 9 minutes and the duration is only about a minute, the description doesnt say anything about what it does..

any words?


You revive with a little hp when you die while the buff is active; you will also receive a defense and attack buff for a minute. It's kinda like our c0ckroach life. I find it useful because we're so darn squishy and we die in one good combo :smooch:
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#34 manifuelt

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Posted 16 September 2011 - 07:14 PM

You revive with a little hp when you die while the buff is active; you will also receive a defense and attack buff for a minute. It's kinda like our c0ckroach life. I find it useful because we're so darn squishy and we die in one good combo :smooch:


wait, so, when we died, we revived by itself because of the buff?
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#35 wizard898

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Posted 16 September 2011 - 07:22 PM

wait, so, when we died, we revived by itself because of the buff?

Yes, you're also invincible long enough to escape their combo (you get that red revive bubble around you for a short time).
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#36 manifuelt

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Posted 16 September 2011 - 07:31 PM

Yes, you're also invincible long enough to escape their combo (you get that red revive bubble around you for a short time).


oh god.. this is awesome... lol
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#37 HeyWATCHA

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Posted 17 September 2011 - 10:14 PM

Is your twin supposed to look EXACTLY like you? Because mine is still dressed in the beginners' white "clothes".
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#38 manifuelt

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Posted 17 September 2011 - 10:50 PM

Is your twin supposed to look EXACTLY like you? Because mine is still dressed in the beginners' white "clothes".


no, ur twin is gonna be exactly like what u see now, wearing the white clothes. i guess thats the way it is..
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#39 necoconeco

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Posted 22 September 2011 - 02:06 PM

This class would be more enjoyable if it wasn't so buggy it kicks you out of the game. I made a compilation video of the past two days of pvp'ing and using these skills and I haven't gone one match without crashing. I wouldn't suggest anyone who wants to pvp to spend money on a Twin Fighter yet since our moves are not fully translated and kicks us out of the pvp arena.


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#40 Jumpluffspore

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Posted 23 September 2011 - 06:12 PM

This class is just as bad/frustrating/worse even than Paladin.
Ring of Fortune is worse than Roach life, the weaving with block rate is ridiculously frustrating. I could go on and on.

Edited by Jumpluffspore, 23 September 2011 - 06:13 PM.

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#41 manifuelt

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Posted 23 September 2011 - 10:40 PM

This class is just as bad/frustrating/worse even than Paladin.
Ring of Fortune is worse than Roach life, the weaving with block rate is ridiculously frustrating. I could go on and on.


i'd like you to go on, please.
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#42 StormHaven

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Posted 24 September 2011 - 07:37 AM

I'd just like to point out. Fighters have weird hitbox.... and by that I mean hit scan is failing about ~40% of the time.
but that's probably just be because of their movement speed.

Edited by StormHaven, 24 September 2011 - 07:47 AM.

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#43 fluffyxx

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Posted 24 September 2011 - 10:14 PM

I'd just like to point out. Fighters have weird hitbox.... and by that I mean hit scan is failing about ~40% of the time.
but that's probably just be because of their movement speed.


o.o you mean for ghost fighter? it works like this.. the range is infinite (i think) as long as the target was in range during the cast time. If he wasn't in range during the cast time, it wont hit even if he goes near to u
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#44 StormHaven

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Posted 24 September 2011 - 10:18 PM

o.o you mean for ghost fighter? it works like this.. the range is infinite (i think) as long as the target was in range during the cast time. If he wasn't in range during the cast time, it wont hit even if he goes near to u


No I meant when you're fighting them.
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#45 Jumpluffspore

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Posted 25 September 2011 - 06:58 PM

i'd like you to go on, please.

Summing up frustrations with this. It's fast with easily accessible block rate. That's ridiculous, especially when coupled with some hard hitting skills. Have I mentioned that they can potentially revive their entire team? Priest can't even revive one person.

Edited by Jumpluffspore, 25 September 2011 - 06:59 PM.

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#46 necoconeco

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Posted 25 September 2011 - 09:12 PM

Summing up frustrations with this. It's fast with easily accessible block rate. That's ridiculous, especially when coupled with some hard hitting skills. Have I mentioned that they can potentially revive their entire team? Priest can't even revive one person.


We're hard to hit but let's not say that we can't. I've died numerous times in group pvp so depending solely on weaving isn't a good idea. A Twin Fighter should be alert to what's going on in the arena such as where traps, and moving to where Fire Emblem's Frozen Shot won't hit us. We have to know when to to use weaving because if we just spam it, we may not have the cooldown in order to save our teammates (our biggest role in pvp next to baiting an opponent to concentrate only on us imo).

Like Myrmidons, our hard hitting skills comes at a price. We have extremely weak defense and cannot make mistakes as we will basically die if caught in a Warmages freeze or a trap or any other disabling skill. Of course, this being an mmo, the amount of money dropped on a character will greatly alleviate its weaknesses but having your team short one member from dying quickly is very possible if a Fighter is careless unlike Dragoons.

Yes, we can potentially revive our entire team, but is it practical in high level play? If a Twin wants to give everyone this buff, when is the best time to cast Wheel of Fortune? What's the cast time? How long is its duration, its cooldown and is it likely for a teammate to be able to resurrect within the allotted time. I can only think of one situation this skill can be used during the middle of the match. Along with our other skills and another buff with cast time, this isn't something that can be mindlessly used if we want it to affect more than ourselves.

This class hasn't been out for a month yet all I keep hearing is how "OP" we are. Good? Yes. Very good? Perhaps. But OP? At this point in playing as a Twin Fighter, I still would rather have a few other classes on my team. But that probably stems from myself finding multiple flaws and shortcomings on this class and expecting the other team to know them as well. This class seems to be the popular of the two in pvp so I hope players will have more opportunity to break them down and see who are their best and worst matchups (it may surprise people once they find out or it may change!) and what they are and really aren't capable of.
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#47 Kazra

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Posted 25 September 2011 - 09:30 PM

I think the only issue I have with this class is the insane mobility. You literally don't have to stay put 'cuz of twin active skills acting off a like... a separate entity. Add that insane movement speed buff with the 2 weavings on relatively low cooldown makes it rather difficult to land a clean hit. Only suggestion I have is to either lower the duration of the movement speed buff, or make it on the entire time with a lower movespeed mod :| All the classes that can reach similar movespeed all have to stay put when they want to deal damage while twin fighters do not. I realize it's what makes them unique, but it's kind of a problem with that amount of movespeed.

Edited by Kazra, 25 September 2011 - 09:37 PM.

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#48 StormHaven

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Posted 25 September 2011 - 09:53 PM

I think the only issue I have with this class is the insane mobility. You literally don't have to stay put 'cuz of twin active skills acting off a like... a separate entity. Add that insane movement speed buff with the 2 weavings on relatively low cooldown makes it rather difficult to land a clean hit. Only suggestion I have is to either lower the duration of the movement speed buff, or make it on the entire time with a lower movespeed mod :| All the classes that can reach similar movespeed all have to stay put when they want to deal damage while twin fighters do not. I realize it's what makes them unique, but it's kind of a problem with that amount of movespeed.


That reminds me of another point. Silence doesn't affect the twins skills so it's absolutely pointless on twins if it lands same goes with freeze twins skills can still be used =/
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#49 Adept7

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Posted 28 September 2011 - 11:22 AM

Yeah, Twin skills can be used to break out of locks. It's kind of insane, but on the flip side it makes people think of alternate ways to kill the opponent because locking isn't viable when fighting against Twin Fighters.
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#50 necoconeco

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Posted 28 September 2011 - 03:29 PM

That reminds me of another point. Silence doesn't affect the twins skills so it's absolutely pointless on twins if it lands same goes with freeze twins skills can still be used =/

I hope everyone follows your always stellar observations and never attempt to silence or freeze a Twin Fighter so we can weave, fusion, speed buff, etc until the cows come home.

Yeah, Twin skills can be used to break out of lock s. It's kind of insane, but on the flip side it makes people think of alternate ways to kill the opponent because locking isn't viable when fighting against Twin Fighters.

What's to stop the locker from dodging the initial twin assist attack and attacking the main twin from the same direction the main is facing? Don't forget that the assist twin isn't invincible and can be interrupted out of their attacks as well so if the twin is free while the main is in the process of being locked, why not include the assist in the lock party.

Edited by necoconeco, 28 September 2011 - 04:53 PM.

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