Set balance
#1
Posted 18 September 2011 - 07:19 PM
I think some sets have the wrong stats on them or are just plain unbalanced and need a change the first of which I will freely admit is for my own class the savage secmathian set has int on it and I would argue that int is useless to the class and should be changed to agi (and perhaps lowered to balance)
Reasons that int is mostly useless to this class:
1. we get a good amount of MP anyway
2. most of our skills just had the mp cost lowered meaning we need int even less
http://postimage.org/image/2bkf61co4/
Most of our sets have agi on them and considering this the int is just plain out of place and should be swapped for agi
Another set there is a problem with is the paladin set with crit. damage as the 3 part equip effect (sorry don't have a picture of it) it allows a paladin to stack a lot more CD than should really be allowed.
These are just my opinions I want to see what other people think and please bring up any sets you think are unbalanced too.
#2
Posted 18 September 2011 - 08:13 PM
#3
Posted 18 September 2011 - 08:41 PM
http://postimage.org/image/24dx1y6pw/
#4
Posted 19 September 2011 - 08:41 AM
#5
Posted 19 September 2011 - 09:04 AM
Edited by StormHaven, 19 September 2011 - 10:27 AM.
#6
Posted 19 September 2011 - 09:15 AM
Besides useless you have high attack you'll mostly likely run out of MP before you kill your opponent in High geared pvp.
Solution? Make a Gearless PvP zone?
#7
Posted 19 September 2011 - 10:47 AM
as it stands the secmathian set will likely not be used by any savage played by someone that understands how the stats work.
also the ninja set (and I think we all know that ninja's can stack more agi than a savage) has 85 agi on it for the 6 piece equip effect and while I have not seen the helm I think it's safe to say if it follows the same pattern as hero bone that the ninja helm will have 5-10 more points of agi on it than the savage one.
Simple fact is that a savage gets more out of using hero undead bone
as for PvP I think most people know I do take part in high level gear PvP I have 13.6k MP outside of PvP with little to no int on my equipment and I do just fine without running out.
#8
Posted 19 September 2011 - 10:55 AM
That's not a very fair argument storm since to my knowledge all the helms give some AGI
as it stands the secmathian set will likely not be used by any savage played by someone that understands how the stats work.
also the ninja set (and I think we all know that ninja's can stack more agi than a savage) has 85 agi on it for the 6 piece equip effect and while I have not seen the helm I think it's safe to say if it follows the same pattern as hero bone that the ninja helm will have 5-10 more points of agi on it than the savage one.
Simple fact is that a savage gets more out of using hero undead bone
as for PvP I think most people know I do take part in high level gear PvP I have 13.6k MP outside of PvP with little to no int on my equipment and I do just fine without running out.
I guess I should've stated that better. If you have high attack/ you opponent as low defense you won't run out.unless you have high attack you'll mostly likely run out of MP before you kill your opponent in High geared pvp.
and iirc you Ender have high attack. Also so secmathian is "worse" than Undead Hero for Savages don't change sets then? Nothing says a higher level set has to be "better" stated than a lower set.
Edited by StormHaven, 19 September 2011 - 10:58 AM.
#9
Posted 19 September 2011 - 10:58 AM
Edit: also agreed with storm, if u dont like secemthian set, use a different set or just use a mix set combination of some kind like most people
Edited by DarkShelly, 19 September 2011 - 10:59 AM.
#10
Posted 19 September 2011 - 11:00 AM
Even the fighter which copies savage class sets effects except for special sets like bone and secmathian gets a set with agi on it for secmathian
And while this is not about me storm: I have just over 7k attack a +15 Z claw not all that uncommon in high gear PvP these days what with F6 rings that can boost atk by 2k+
#11
Posted 19 September 2011 - 11:05 AM
I'd say int is actually decent cuse more mp u have means more skills u can spam in pvp/bsq/ew and at higher lvls, u need lots of mp in pvp(pots restricted) because when people have upgraded armor, you wana make sure u wont run out of mp or else ur introuble....... + lots of savages i know keep saying they run out of mp fast in pvp or have to spam mp pots in pve so it isnt that bad. also feel lucky that ur helm gives u agi, atleast u can get the int from the set bonus and just sc ur armor/gear with agi instead of with int.
Edit: also agreed with storm, if u dont like secemthian set, use a different set or just use a mix set combination of some kind like most people
Like I said above I don't run out of mp and have very little int
savage just had mp cost on most of our skills dropped
we also have a buff that activates when using our skills that restores mp
we also have a new skill that restores mp
This was not meant to be about skills or about me personally but about the set effect on the savage secmathian set being int it simply does not make sense at all none of our other sets have int on it at all
all of the other classes secmathian sets have the kind of stats that are to be expected for their class.
#12
Posted 19 September 2011 - 11:05 AM
edit: Also the secmathian sets were designed before the New Origins was ever out. and at that time Savages burned through a lot of mp in game.
Edited by StormHaven, 19 September 2011 - 11:07 AM.
#13
Posted 19 September 2011 - 11:14 AM
every other class gets effects that are related to their class int has nothing to do with a savage, savages are an agi class
and yes I am well aware that the set effects were in place before the new origin patch like I said in my opening post it's been on my mind for a while
#14
Posted 19 September 2011 - 11:17 AM
Another point with all the burn skills around now Savages have a set that more or less negates the affect of burn.
#15
Posted 19 September 2011 - 11:20 AM
and if we're talking about skills again I didn't have a problem with mp even before new origin
Have you played a savage Storm? or are you just saying things people have told you?
#16
Posted 19 September 2011 - 11:29 AM
These are just my opinions I want to see what other people think and please bring up any sets you think are unbalanced too.
I'm not trying to invalidate your point. I'm stating my own opinion which you wanted to see. Yet since it's my opinion I'm wrong?
also on a side note I do play a savage.
#17
Posted 19 September 2011 - 11:37 AM
Storm: Here's my opinion
Ender: stfu i don't want your opinion.
Stupidity at its finest.
On topic: I do find it silly that Int is on a agi based class ant that its use is minimal at best, but at least it's not HP/MP recovery which many other classes are plagued with.
#18
Posted 19 September 2011 - 11:39 AM
Let me ask you one question though: what would you think if every class except your main got a new set that was arguably better in at least some areas and your main instead got a set that had alright options but was missing a vital thing that is on most of your other sets (like say movespeed or aim) and was replaced with something like str?
would you not at least ask why?
on the subject of hp/mp recovery which I see has been brought up a few times I think it would be great if it was buffed in some useful way I think it could make for some interesting new builds for PvP
Edited by EnderW, 19 September 2011 - 11:41 AM.
#19
Posted 19 September 2011 - 11:39 AM
edit: And you mean like my secmathian that a sacrifices Agi and Movement for Hlt and a 6 piece 22% aim bonus(btw which is less aim than what my Alex gloves and Hero Undead give me)
Edited by StormHaven, 19 September 2011 - 11:43 AM.
#20
Posted 19 September 2011 - 11:39 AM
Still doesn't invalidate my point storm
and if we're talking about skills again I didn't have a problem with mp even before new origin
Have you played a savage Storm? or are you just saying things people have told you?
I hate Storm and I still think you're being incredibly stupid.
EDIT: Endy seems right to me.
Also, it also seems to me that you just made this thread to look for people to agree with you, not for people to actually voice their opinions.
Edited by zabmaru, 19 September 2011 - 11:41 AM.
#21
Posted 19 September 2011 - 11:49 AM
Let me ask you one question though: what would you think if every class except your main got a new set that was arguably better in at least some areas and your main instead got a set that had alright options but was missing a vital thing that is on most of your other sets (like say movespeed or aim) and was replaced with something like str?
You have it better then some. . . A lot better
#22
Posted 19 September 2011 - 12:37 PM
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