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GenPatch [Version 15] :: GenFS [Version 7]


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#126 MangupaT

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Posted 25 December 2011 - 05:00 AM

It is better with this patch...Or just same :unsure:????
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#127 Genesis

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Posted 25 December 2011 - 05:01 AM

It is better with this patch...Or just same :unsure:????

Currently, GenPatch and the official launcher are the same.
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#128 Niluje

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Posted 25 December 2011 - 07:51 AM

Is there any reason why the launcher now messes up the content of Sevenhearts.ini?
All the game settings in this file (resolution, etc.) get mixed into the inventory settings everytime we use the launcher o.O
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#129 Genesis

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Posted 08 January 2012 - 04:15 PM

Is there any reason why the launcher now messes up the content of Sevenhearts.ini?
All the game settings in this file (resolution, etc.) get mixed into the inventory settings everytime we use the launcher o.O

It happens because of how GenPatch loads configuration files differently from the old launcher. The settings are still stored within their respective sections, only the ordering of the sections are different.
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#130 Genesis

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Posted 08 January 2012 - 04:16 PM

I've updated GenPatch (Minor update, 0.0.15.1) with a fix which corrects the issues with loading and saving of proxy settings. The official launcher should be updated during the next maintenance with the same update.

Edited by Genesis, 08 January 2012 - 04:17 PM.

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#131 noobje

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Posted 09 January 2012 - 01:47 AM

Connection failure (127.0.0.1:80)
Failed to connect the server

Getting that. >.>
Just installed genpatch.
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#132 Naughty

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Posted 09 January 2012 - 06:50 AM

Connection failure (127.0.0.1:80)
Failed to connect the server

Getting that. >.>
Just installed genpatch.


Go to this Topic.
Scroll down to Genesis post where he talks about such an error
http://forums.warppo...ection-failure/
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#133 Niluje

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Posted 09 January 2012 - 09:35 AM

It happens because of how GenPatch loads configuration files differently from the old launcher. The settings are still stored within their respective sections, only the ordering of the sections are different.

Well this ordering is a bit weird, configuration sections are mixed with char inventory sections so the file starts with several char inventory sections, then only one configuration section, then several other char inventory sections, then again only one configuration section, etc. instead of just putting all the char inventory sections in the end of the file like it used to be lol

Oh well whatever

A funny "fight" I've noticed:
The launcher adds a space after every "=" sign every time you launch it
But when you launch the game (Trose), it removes this space every time
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#134 Dutchpwntje

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Posted 12 January 2012 - 04:44 AM

Forgot how to use the HotButton, where you don't have to login but just click the button and it loggs in for you.

It was something like: RRE.exe accountname genpatch pass 1234, right?
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#135 Genesis

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Posted 12 January 2012 - 06:55 AM

Forgot how to use the HotButton, where you don't have to login but just click the button and it loggs in for you.

It was something like: RRE.exe accountname genpatch pass 1234, right?

For the START button, change the Parameters text field to:

--login --server {ip} --username Genesis --password mysecret


For the other launcher buttons, change the Location text field to:

TRose.exe --login --server {ip} --username Genesis --password mysecret


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#136 Dutchpwntje

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Posted 12 January 2012 - 09:15 AM

TRose.exe username SENARTISAN password 123456789

I got that at the moment, but i am doing something wrong, could you tell me what xD?

Ps: Its for the Launcher buttons. And i am using the normale Rose Client.

EDIT: Nevermind, got it, thnx bro!

Edited by Dutchpwntje, 12 January 2012 - 09:16 AM.

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#137 rallorr

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Posted 07 May 2012 - 06:56 PM

Okay. I'm having problems with GenFS. I realized that the current Rose launcher IS genpatch, pretty much. So i added GenFS to the plugin list..and nothing. Partuda doesn't work. I tried replacing the dll's (GenesisVFS.dll and IJL15.dll) with the ones provided in the GenFS zip, but they only cause my client to crash. And launching with the old ones, does nothing. What am i doing wrong?
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#138 Zurn

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Posted 08 May 2012 - 03:11 AM

Just a heads up but I don't think that Partuda has all the windows changed over from the normal UI (like the new game arena window).
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#139 Godfather3

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Posted 04 January 2013 - 06:27 AM

I got 1 big question "How can i get the crc number thats needed to update genfs"
coz all crc prog's i have used gave the wrong crc code number !!!!
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#140 Feuer

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Posted 16 January 2013 - 07:45 AM

So I'm attempting to pick up your project and make a few mods for myself Gen.

Here's where I'm having an issue.

ROSE working install + patched: Check
Installed GenFS : Check
Installed Sample plug-in + working : Check
Made adjustments to UI : Check
note: replicated all the same image extensions both .DDS and .TGA, no extensions were changed. or placements on the image map.
Make structured folder to replicate VFS : Check
Added to "mod.genfs" : Check
Placed in ROSE root directory [C:\Program Filesx86\Gravity\Rose Online\.." : Check
Added mod to GenPatch plug-in page using the following.
mod title :"mymod"
enable : check
update : not checked [not hosted]
URL : empty
files :"mymod.genfs"

Result = Displays sample mod of loading screen.
Nothing else happens.

Did I miss something?

Edited by Feuer, 16 January 2013 - 07:47 AM.

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#141 calder12

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Posted 16 January 2013 - 09:51 AM

Is that a typo or have you mixed up the names?

Added to "mod.genfs" : Check
files:"mymod.genfs"

I'm not sure that matters to be honest, when I was playing with it I didn't even bother with the plugins page at all, I just saved it as a genfs file in the base directory and it loaded it. But I wonder if you have two files there and the plugin page is telling to to load the wrong one?
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#142 Feuer

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Posted 16 January 2013 - 09:53 AM

Still fails to load the mod even with the mod name and genfs name being the same. so i'm really not sure what's up with it at all.
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#143 calder12

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Posted 16 January 2013 - 09:57 AM

I just reread the post on this thing... why would they restrict the Avatar and PAT folders? Seriously they can restrict file types so just making the DDS's available in those folders would be fine =/

Cool tool, way too restricted and undocumented to be any real fun though =(
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#144 Feuer

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Posted 16 January 2013 - 11:10 AM

Not reall,y it gives you near full control over the UI. Also makes injecting DLL's possible for self progression mods [so long as they adhere to the Terms of Service and EULA] But it's possible to make things like 3rd hot bars, bag sorting etc. One just needs to know all the identifiers etc to modify those things or code the new operations.

My list of mod's I'm going to start on actually consists of

Bag sorting
User Interface theme
3rd 4 slot hotbar for Consumables.
Equipment Set manager

But I can't even begin if I can't get this mod kit to start working...
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#145 calder12

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Posted 16 January 2013 - 11:18 AM

So you know how to create and hook a DLL? Anywhere I can look into for this knowledge? I am a programmer for a living but mainly a web developer, I have little C++ experience. I do however learn very quickly lol. Perhaps you'd be interested in working together?


btw, the fact that it allows a lot of control doesn't really change the fact there is no reason they have to exclude the avatar, pat and weapon directories. I still wonder what the rationale is behind doing so?

Edited by calder12, 16 January 2013 - 11:20 AM.

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#146 Niluje

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Posted 16 January 2013 - 11:54 AM

Because then it would be useless to try to sell hair/face coupons and cool looking cart frames in the IM since you could just change the dds corresponding to your face/hair/cart and then see what you want client-side
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#147 calder12

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Posted 16 January 2013 - 12:03 PM

ha, yeah... that sucks but I see your point. I wonder how many of those are sold, and how many would still be sold because of the people that want everyone to see their change though. I'm not positive those things are reason to completely cut off those files but it does make sense as to an actual reason.
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#148 Feuer

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Posted 16 January 2013 - 12:03 PM

Precisely as Niluje stated. With exception to the weapons, there's truly no point in doing that at all. They should have allowed costumes for weapons from the get go of the costume system. Course complain "then max level players will pk people wearing low level costume weapons"... so what, they kill you if they're in a costume weapon or not, isn't gonna stop them at all...

Edited by Feuer, 16 January 2013 - 12:04 PM.

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#149 Genesis

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Posted 16 January 2013 - 01:15 PM

@Feuer - Can you confirm that the file extension is .genfs, and that there isn't a hidden .zip file extension. In Windows Explorer -> Tools -> Folder Options -> View -> Uncheck "Hide extensions for known file types" -> Apply/OK.

Back when GenFS was first created (before I was employed by Gravity), I had to fight like hell just to get GenFS approved for overriding certain aspects of the User Interface, and approval for modding of the User Interface in general. There was a heated debate on the old/pre-WarpPortal forum, especially between Calanor and myself, about what should and should not be approved for modification, but the end result was a compromise where client modifications would be restricted to the User Interface based on the following exceptions:

Q7. To what extent can I modify the client?
A. GenFS does not endorse usage of the plugin for malicious or abusive modifications to the game client which do not adhere to Gravity's Terms & Conditions. To limit the potential abuse that may come with modifying the client, the current list of filetypes that can be modified are listed below. Please note that these restrictions may change over time to accommodate future requirements.

Supported Files & Folders
(* indicates that all files and subfolders are to be allowed except where the Supported File Types and Additional Notes state otherwise)

3DDATA/CONTROL/* (See Note #1)
3DDATA/TUTORIAL/* (See Note #2)
PLUGIN/* (See Note #3)
RES/*
SOUND/*
3DDATA/STB/LIST_STRING.STL


Supported File Types (Used In Conjunction With Requirements Above)
Texture Formats: DDS, JPG, PNG, TGA, PSD, CUR, ICO, BMP
Interface Formats: TSI, XML, ID, STL
Sound Formats: OGG, WAV


Additional Notes
#1. Gravity Copyright and Terms of Service image or text files cannot be modified (e.g. COPYRIGHT.DDS).
#2. Tutorial splash screen modifications only (i.e. 01.DDS - 14.DDS).
#3. No file type restrictions apply to the PLUGIN folder.


Edited by Genesis, 16 January 2013 - 01:19 PM.

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#150 Feuer

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Posted 16 January 2013 - 01:36 PM

Yes, I'm 100% certain that the mod extension is .genfs
I just don't get what part/step I'm missing. I've tried from step 1: installing a fresh installation of ROSE. Gone through all the hoopes again, and the result, is using your mod for the RES folder, and adding in my mods via that same mod. The .TGA images update fine, but the .DDS images don't. It acts like they're not even in the folder, which they are, i checked many times.
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