Jewelry Set Update
#101
Posted 06 November 2011 - 01:02 AM
#102
Posted 06 November 2011 - 03:39 AM
How does the HP Recover stuff work? I have a cure ring with a zircon[7] on it and it seems like it does nothing for me. It is even equipped with my champ that has the built in hp recover skills of 400+. So, add that to the mix and I am stuck wondering if it really does work or not. The mage ring with the quartz[7] works a bunch better then the cure ring. So, is the "cure" set going to work or just be bugged?
supposedly, about a month or 2 ago, they said they had "FIXED" the HP and MP recovery bug. However, i have to agree with you. I dont see my hp increase when standing, unless im in a salamandar flame. and same goes for mp, unless in a mana flame. OR sitting and eating. Then again, often when they fix one other thing, the first thing goes back to being bugged. And sometimes various maintenances do the same, break a previous fix, etc. Might want to put in bug reports that it is broken again.
Just wondering why most of the stat combinations have to suck or are just kind of repetitive? Since so much new jewelry is being introduced, wouldn't now be a good time to offer some different types/stats. Dodge+ap jewelry? Or crit+acc? Or aspd+crit? Or def+ap?
agreed!! I'd love to see dodge/def, dodge /ap, con/sen, sen/crit. and a few nice others. Having the set bonus' does detract from using various jewlery to accentuate your positives, or make up for your negatives with various peices. In stead of having the exact same jewelery ever 20 levels, it would be nicer if they had various jelwery and spread out every 40-60 levels!
#103
Posted 06 November 2011 - 01:24 PM
When is he wrong?Phish is right, its not going to be a 17% value, its 17 base value and the client will show something relevant as an increase.
I wasn't able to get a screen shot of how it will show up in-game for you guys, sorry about that.
#104
Posted 08 November 2011 - 04:19 PM
We did a few name changes on items to get them to fit a better theme.
#105
Posted 08 November 2011 - 07:00 PM
Edited by onicdesigns, 08 November 2011 - 07:00 PM.
#106
Posted 08 November 2011 - 07:19 PM
Dead shot as you said here +15% for set bonus but it add 34% in game for accuracy. Same thing happened to magical set too. For the death blow as you said it only add 15% but it's shown 21% in game. Please advice.
#107
Posted 08 November 2011 - 08:20 PM
Which ones have the most charm?
which ones have the most hp recovery?
which ones have the most mp recovery?
#108
Posted 08 November 2011 - 08:20 PM
#109
Posted 09 November 2011 - 10:18 AM
#110
Posted 09 November 2011 - 12:24 PM
You only need 20 extra charm to wear the crown, because you get 10 base charm and the crown only requires 30 charm to be equipped.any rings with 30 charm? I need it for the crown. I was using one for it, but now they changed it from charm to con. grr
The answer is:
According to Calanor's list, the Appealing Ring gives 20 charm, giving you enough charm to wear the crown.
#111
Posted 10 November 2011 - 12:30 PM
The existing stat combinations and their highest level versions currently:
- Attack Power + Accuracy (Lava set, level 140)
- Dodge + Max MP (Sea set, level 140)
- Defense + Max HP (Cliff set, level 140)
- Attack Speed + Move Speed (Typhoon set, level 140)
- Strenght + Accuracy (Deadshot set, level 160)
- Dexterity + Defense (Hunter set, level 160)
- Intelligence + Dodge (Magical set, level 160)
- Concentration + Critical (Dead Blow set, level 160)
- Charm + Magic Defense (Beautiful set, level 160)
- Sense + Attack Power (Holy set, level 160)
- Defense + Magic Defense (Oro's set, level 180)
- Strenght + Concentration (Combat set, level 180)
- Dexteritiy + Concentration (Portable set, level 180)
- Intelligence + Strenght (Nature Force set, level 180)
- Concentration + Strenght (Luxury Diamond set, level 180)
Edited by PickUp, 10 November 2011 - 12:30 PM.
#112
Posted 11 November 2011 - 03:00 AM
Sorry for double post, but I have a list of the current existing stat combinations on jewelries and their top level versions
The existing stat combinations and their highest level versions currently:
- Attack Power + Accuracy (Lava set, level 140)
- Dodge + Max MP (Sea set, level 140)
- Defense + Max HP (Cliff set, level 140)
- Attack Speed + Move Speed (Typhoon set, level 140)
- Strenght + Accuracy (Deadshot set, level 160)
- Dexterity + Defense (Hunter set, level 160)
- Intelligence + Dodge (Magical set, level 160)
- Concentration + Critical (Dead Blow set, level 160)
- Charm + Magic Defense (Beautiful set, level 160)
- Sense + Attack Power (Holy set, level 160)
- Defense + Magic Defense (Oro's set, level 180)
- Strenght + Concentration (Combat set, level 180)
- Dexteritiy + Concentration (Portable set, level 180)
- Intelligence + Strenght (Nature Force set, level 180)
- Concentration + Strenght (Luxury Diamond set, level 180)
just the info i was looking for! thanks. anyone want to sticky that info into faqs and guides by chance?
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