Rune knights getting beaten with the nerf pole
#1
Posted 04 November 2011 - 10:23 AM
BOTH our aoe skills get their damage cut in half pretty much, which was already pretty crappy unless you had god items/mvp gears
clashing is going to be useless.
hp reduced by like 10% which means were going to go down even faster
were going to have to default unfrozens 90% of the time in woe since 100 int wont give freeze immunity anymore which means even less hp since we cant wear glorious suit/bryn anymore
oh and were always going to be off our dragon since our only defense against the shadow chasers flying kick+remove your was spamming stormblast and hoping they would die
the only "buffs" we get are to hundred spear, which is still going to be really -_-ty in woe compared to 95% of the other skills out there, and crush strike which has a 30 second cooldown
and you might be thinking "herpderp frenzy and ctrl click" in which case my response is lol dispel or you might just get flying kicked which takes away your zerk pot making you a guy with 200k hp hitting people at 170 aspd doing damage the entire time
anybody care to explain to me why kRO hates rune knights so much? i guess being the only class that can put up a fight vs a decent sura pissed them off pretty bad
#2
Posted 04 November 2011 - 10:34 AM
clashing is going to be useless.
Hundred spears will be the new clashing. On steroids. It can do over 6000% your damage, usable with kvm spear, and with a .1 second variable cast time. it sounds good enough...
hp reduced by like 10% which means were going to go down even faster
You will have the higher Hp than any other class still.
were going to have to default unfrozens 90% of the time in woe since 100 int wont give freeze immunity anymore which means even less hp since we cant wear glorious suit/bryn anymore
Everyone will suffer the same, not just rune knights.
oh and were always going to be off our dragon since our only defense against the shadow chasers flying kick+remove your was spamming stormblast and hoping they would die
Go read the masquerade formulas, I feel that it will be quite the opposite
Edited by Kadnya, 04 November 2011 - 10:50 AM.
#3
Posted 04 November 2011 - 10:38 AM
and you might be thinking "herpderp frenzy and ctrl click" in which case my response is lol dispel or you might just get flying kicked which takes away your zerk pot making you a guy with 200k hp hitting people at 170 aspd doing damage the entire time
Nobody dispels anyways.
#4
Posted 04 November 2011 - 10:48 AM
#5
Posted 04 November 2011 - 10:54 AM
this is the only game when something gets nerfed people QQ moar. thats why its called balance patch to balance every -_-in skill ingame. what you wanna play a broken game your whole life? just suck it up and think of a better solution so your class dont kiss the floor all the time. its not like your class is the only class thats being nerfed. every -_-in class is getting nerfed for christs sake. sick of people QQing like this. if it makes the game better then its ok.
The most interesting phenomenon is that only players playing the most broken FOTM classes go and make whole threads crying about their classes being touched up by devs. Omitting the entire periphery at the same darn time.
WoE as it is only revolves around RG RK and Suras... I don't even feel that the entire buffs/nerfs do anything at all to change the current metagame.
#6
Posted 04 November 2011 - 10:55 AM
i dont know who your fighitng but i always get dispelled
and what solution would you suggest for my class not sucking? should i just cast crush strike run in and bwing after i hit sombody? cause thats going to be the only thing i can do to kill anyone
also pneuma makes hundred spear useless too since its going to be ranged which itself is a nerf
also the only time rk is op is when they have hundreds of ales 2x megs sleipnir bryn and +12 or higher kvm spear
without those your going to be doing 10k stormblast in woe NOW
Edited by RacistBlackMan, 04 November 2011 - 10:57 AM.
#7
Posted 04 November 2011 - 11:03 AM
i have a surai dont know who your fighitng but i always get dispelled and what solution would you suggest for my class not sucking? should i just cast crush strike run in and bwing after i hit sombody? cause thats going to be the only thing i can do to kill anyonealso pneuma makes hundred spear useless too since its going to be ranged which itself is a nerfalso the only time rk is op is when they have hundreds of ales 2x megs sleipnir bryn and +12 or higher kvm spearwithout those your going to be doing 10k stormblast in woe NOW
exactly, it isnt supposed to be who hits first wins. spammable skills shouldnt even be going more than 10k damage. thats where skill and experience comes in. just like pre-renewal it takes alot of teamwork and strategy to win. that's how RO is supposed to be played. not i fist u i win. i SB u i win. lrn2play the game.
#8
Posted 04 November 2011 - 11:06 AM
#9
Posted 04 November 2011 - 11:14 AM
also pneuma makes hundred spear useless too since its going to be ranged which itself is a nerf
Clashing Spiral was ranged too, I don't see the problem. Try out the skill patch and then present your concerns and suggestions. Formulas are one thing, but testing it in the actual game is completely different. You may find some of the changes more to your liking than you think.
I wouldn't say that they hate RKs (many other classes got beaten by the 'nerf stick' as well). They just felt some things were not going as planned when they designed renewal. Their sense of balance does seem off though, so we are lucky that our GMs are letting us give feedback to change it more to what we feel is balanced.
#10
Posted 04 November 2011 - 11:16 AM
And now tell me how many classes can deal over 10k AoE in one single blow with average gear.
if by average gear you mean no god items then im pretty sure tiger cannon and overbrand do more then 10k with a +9 kvm spear/mace
oh and lets not forget sorcerers with cold mode+wind psychic wave
Edited by RacistBlackMan, 04 November 2011 - 11:17 AM.
#11
Posted 04 November 2011 - 11:19 AM
#12
Posted 04 November 2011 - 11:25 AM
- About masquerades, just by going at 50% your max weight you already have 65% resistance. Rune knights have extra carrying limit thanks to peco-dragon, plus you have str, so you could leave somethings at storage if you feel like prioritizing masquerade resistance. You can increase this resistance up to like 92%~ by adding some agi or luk.
- Hundred spears damage modifier can get really high. Like, really high... as in, if by meleeing you hit something for 500 damage you hundred spears hits it for 30000. It will has a negligible cast time so if there isn't a pneuma in place already, there won't be time to react.
Maybe you are jumping over changes a bit too fast. I'm actually excited to see my rune knight with her annoying sounding skill being deadly.
If any class is being really 'hit' by this patch is shadow chaser. They are still useful, but the negative changes to them will change the class by a lot, both leveling and in woe.
Edited by Kadnya, 04 November 2011 - 11:28 AM.
#13
Posted 04 November 2011 - 11:46 AM
#14
Posted 04 November 2011 - 11:47 AM
the masq formula is so random tho with the random numbers from caster dex and the random numbers from agi/luck from the target then what it was intitially thought to be. but no doubt weight is a huge bonus that no one figured
Edited by Andini, 04 November 2011 - 11:56 AM.
#15
Posted 04 November 2011 - 12:07 PM
#16
Posted 04 November 2011 - 12:44 PM
where do you get 65% resist from weight alone? your way of calcing it doesnt factor in the caster portion. you also would need to have 13k weight in order to get a 65 number from half weight for that portion of the formula
the masq formula is so random tho with the random numbers from caster dex and the random numbers from agi/luck from the target then what it was intitially thought to be. but no doubt weight is a huge bonus that no one figured
I messed up in the formula guesstimating, but my idea was something like 15% from base level + 50%~ from weight and chaser having about 100%~ chance xP. I guess it doesn't go that much high without investing status points, but it seems still much more resistable than it seems now...
#17
Posted 04 November 2011 - 01:17 PM
Clashing is affected by Gloomy Shyness
Hundred Spears is not
It won't be a strong.
Also, the sound effects on Hundred Spears is unbearable if you heard it once. xD
RKs gotta be smarter with their skill point investment now.
Edited by CeruleanGamer, 04 November 2011 - 01:18 PM.
#18
Posted 04 November 2011 - 01:37 PM
#19
Posted 04 November 2011 - 01:38 PM
Some classes are simply being gutted and I guess everyone will just have to adapt. I'm just hoping that the iRO GMs don't put their hands into skill formulas and ruin things further.
#20
Posted 04 November 2011 - 01:48 PM
Hundred Spears is not
Untrue. HS is going to be affected by Gloomy.
I seriously don't understand why there is so much QQ with RK's. You can run around immune to Frozen and stone without the need of Marc and ED the entire WoE compared to other classes and take less than 50% damage from Mages. DBreath is untouched. 4k HP reduction barely dents its damage.
Until you become as useless as my Ranger. I see no reason to QQ.
#21
Posted 04 November 2011 - 01:53 PM
Edited by Andini, 04 November 2011 - 02:03 PM.
#22
Posted 04 November 2011 - 01:56 PM
#23
Posted 04 November 2011 - 01:58 PM
#24
Posted 04 November 2011 - 01:59 PM
People really should stop spreading rumours...
which part cloggy
#25
Posted 04 November 2011 - 02:21 PM
which part cloggy
About it being reduced by Demi obviously. kRO doesn't even have this yet and people are expecting it to hit us before them? Seriously. Overreaction much? It'll take at least 2 years before this happens on iRO from the paste that things are going. <.<
Edited by Clogon, 04 November 2011 - 02:21 PM.
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