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Rangers new trap damage formula seems funky


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#26 Clogon

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Posted 07 November 2011 - 07:59 AM

Monsters dying to the burning/freezing status don't even give credits toward quests =(


They also bug out instances too. <.<
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#27 Blinky

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Posted 07 November 2011 - 09:18 AM

I wanna see how the bow ranger will be after the patch. I'll still play ranger tho, no matter how good or bad the patch is.

Edited by Blinky, 07 November 2011 - 09:19 AM.

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#28 geniewinie

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Posted 07 November 2011 - 09:41 AM

they shouldn't buff trapz like that. just make fire trap fire element not forced neutral, and ice trap ice. WE WANT BOW SKILLS TO BE 10x STRONGER DAMMIT. BOOM THERE, THAT's ALL RANGERS WANT NOT FKKNG TRAP
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#29 asayuu

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Posted 07 November 2011 - 09:47 AM

Burning: Dragon Breath / Comet.

Freezing: Frost Misty / Diamond Dust.

WHO NEEDS A RANGER FOR THOSE STATUSES? Well, unless it was like a burning/freezing touch [like both traps work nowadays] maybe. But they still affect allies.

Hm... Maybe the ranger can spam Icebound Trap and set the targets on Freezing, and the warlocks spam Jack Frost >.<

Yes, I noticed the formulas are too heavy on INT.

Like, they are "[dex*skill level + int*5]". On a lowest level of the skill, INT has so much priority on the total damage.

If the skills are too "overpowered" [Lies to traps and Rainstorm] on pvp settings, make the bandaid fix like Acid Bomb. The problem of the traps was the spammability, for being able to spam them under targets. Rainstorm... I don't see anything wrong with it... I believe the skill is pretty balanced with the 120 SP cost. I would chain Rainstorm with DS/AS, but only if that SP cost was lowered, because it is too high for the low damage [after the patch] Rainstorm could equal DS/AS before the patch... Now it is outclassed

Edit: Seriously kRO devs ran out of ideas for the graphical design of Burning and Freezing?

Edit2: @Genie:

I disagree with you. You say "All rangers want this". The OP is not one wanting this, as the way she says about it. Me neither, I planned to make a trap ranger... But I may not even reach ranger with the nerf on hunter traps. T_T

Also. To buff bows, nerfing badly traps was not necessary. Add the Trap Research part to the formula and the element.

Edited by asayuu, 07 November 2011 - 09:52 AM.

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#30 geniewinie

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Posted 07 November 2011 - 10:04 AM

Burning: Dragon Breath / Comet.

Freezing: Frost Misty / Diamond Dust.

WHO NEEDS A RANGER FOR THOSE STATUSES? Well, unless it was like a burning/freezing touch [like both traps work nowadays] maybe. But they still affect allies.

Hm... Maybe the ranger can spam Icebound Trap and set the targets on Freezing, and the warlocks spam Jack Frost >.<

Yes, I noticed the formulas are too heavy on INT.

Like, they are "[dex*skill level + int*5]". On a lowest level of the skill, INT has so much priority on the total damage.

If the skills are too "overpowered" [Lies to traps and Rainstorm] on pvp settings, make the bandaid fix like Acid Bomb. The problem of the traps was the spammability, for being able to spam them under targets. Rainstorm... I don't see anything wrong with it... I believe the skill is pretty balanced with the 120 SP cost. I would chain Rainstorm with DS/AS, but only if that SP cost was lowered, because it is too high for the low damage [after the patch] Rainstorm could equal DS/AS before the patch... Now it is outclassed

Edit: Seriously kRO devs ran out of ideas for the graphical design of Burning and Freezing?

Edit2: @Genie:

I disagree with you. You say "All rangers want this". The OP is not one wanting this, as the way she says about it. Me neither, I planned to make a trap ranger... But I may not even reach ranger with the nerf on hunter traps. T_T

Also. To buff bows, nerfing badly traps was not necessary. Add the Trap Research part to the formula and the element.



I did not say nerf traps FYI - ranger are considered bow masters since the beginning of any RO out there. Spam Traps u say? hell the only thing Spammable is the Fire trap. Ice trap still have delay. you should try all skills before you say something like that. Also Int doesn't give any difference on the damage thus seemingly it's sorta bugged. & u should say thank you for me giving u +1

Edited by geniewinie, 07 November 2011 - 10:05 AM.

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#31 Roman

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Posted 07 November 2011 - 10:15 AM

This is the formula I found for Fire Traphere

ATK 100% + [{(Fire Trap Skill Level x Casters DEX) + (INT x 5)} x (1.5 + Casters Base Level / 100)] x {(Trap Research Skill Level x 20) / 100 }
Burning chance: (50 + 10 * Skill Level) %
Duration: 15 seconds
Fire Element

Lets say 150 Atk, 100 dex, 100 int, lvl 100, lvl 5 fire trap and lvl 5 trap research.

150 + [ { (5 x 100) + (100 x 5)} x (1.5 + 100 / 100)] x {(5 x 20) / 100}

150 + [ { (500) + (500) } x (1.5 + 1) ] x { (100) / 100 }

150 + [ {1000} x 2.5 ] x 1

150 + 2500 x 1

2650 <~ that much with being lvl 100 with only 100 dex and 100 int, you know you can get higher than that so lets re-figure

lvl 150, dex 150 (could go higher), int 120, trap and trap mastery lvl 5.

150 + [ { (5 x 150) + (120 x 5)} x (1.5 + 150 / 100)] x {(5 x 20) / 100}

150 + [ 1350 x 3 ] x 1

4200 dmg

I am not arguing for or against this, (I love bow) just crunching numbers

Roman

Edited by Roman, 07 November 2011 - 10:16 AM.

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#32 asayuu

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Posted 07 November 2011 - 10:18 AM

When I said about INT influence on the traps, I mean the pos-balance formulas.

I heard Ice Trap had a delay, and I find out weird why Fire Trap does not have the same delay. They were supposed to be similar skills after all, only with different "elements" and statuses.

Also. I would surely try all skills, if I had time and resources. Leveling a char only to see something is stupid... And sakray is never on for this kind of testing. Look the last 5 months of sakray. USRC, 13.3, RWC again (for 3 months), Costume Tab. If the patch comes now, finally I will have a gap to test.

To rebuff bows for a ranger, I believe all the bow skills should be improved someway. Maybe boost the ASPD mod of a bow, getting 1 or 2 points, boosting the proc rate of Fear Breeze, decreasing fixed cast time of both Focusing Arrow Strike and Aimed Bolt. Arrow Storm is getting a decent buff [And here I am talking about the Mora gears, aka White Wing, and the Elven set], but this is the only thing which really improves bows. The other ones are trap nerfs just to discourage using them. T_T

Edited by asayuu, 07 November 2011 - 10:20 AM.

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#33 geniewinie

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Posted 07 November 2011 - 10:27 AM

This is the formula I found for Fire Traphere

ATK 100% + [{(Fire Trap Skill Level x Casters DEX) + (INT x 5)} x (1.5 + Casters Base Level / 100)] x {(Trap Research Skill Level x 20) / 100 }
Burning chance: (50 + 10 * Skill Level) %
Duration: 15 seconds
Fire Element

Lets say 150 Atk, 100 dex, 100 int, lvl 100, lvl 5 fire trap and lvl 5 trap research.

150 + [ { (5 x 100) + (100 x 5)} x (1.5 + 100 / 100)] x {(5 x 20) / 100}

150 + [ { (500) + (500) } x (1.5 + 1) ] x { (100) / 100 }

150 + [ {1000} x 2.5 ] x 1

150 + 2500 x 1

2650 <~ that much with being lvl 100 with only 100 dex and 100 int, you know you can get higher than that so lets re-figure

lvl 150, dex 150 (could go higher), int 120, trap and trap mastery lvl 5.

150 + [ { (5 x 150) + (120 x 5)} x (1.5 + 150 / 100)] x {(5 x 20) / 100}

150 + [ 1350 x 3 ] x 1

4200 dmg

I am not arguing for or against this, (I love bow) just crunching numbers

Roman


atm, i got 1 int nothing more and my base fire trap damage w/out weap or buff is ranging from 6900-7200 <.< u sure u got right calc? w/ just bow 8300-8800 - if I use +20 int food, id only get 8310-8810 >.> im sure i should've gotten 100 more higher but i didn't. I did a test on both dex and int the first time i used mesmerist (a day since mesmer got in eden) id only hit 8800-9200 but that's just it. a reason why i revert back to just dex and put the int pts to my vit instead, which works way better since i get to liv longer
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#34 Shiroi17

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Posted 07 November 2011 - 10:43 AM

4200 damage for 150 dex and 120 int is pretty poor when you consider it's a leveling skill =/

Just calculated and my 131 chaser would do about 1800 dmg per trap >.<


What leveling skill can a chaser copy post-balance to level up? Hopefully a skill that cost less than 100 sp per cast because it'll be doubled lol.
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#35 asayuu

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Posted 07 November 2011 - 10:49 AM

I believe the best options for the chaser will be either the new Arrow Storm or Ignition Break.

And seriously. If it is to deal that low damage on level 100 [2600, right?] my huntress can hit 4000 with the right element trap [Either Claymore on Earth or Land Mine on wind]. And she is only level 70.
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#36 novalkar

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Posted 07 November 2011 - 11:05 AM

Sky Blow seems like a good skill to copy... haven't checked if it was nerfed though
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#37 Clogon

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Posted 07 November 2011 - 12:00 PM

@geniewinie:
You do realise we are talking about post patch tight?

@Shiroi17:
How can u do 1800 damage when you have no trap research? anything*0=0

@asayuu:
You will have 5k Arrow Showers on your Hunter using Hunter Bow and Arrow with Bow Guardian card so it's not that bad. Also Aimed Bolt only has a 0.5s casting time. It's low enough I find... Just unreliable.
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#38 Shiroi17

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Posted 07 November 2011 - 12:09 PM

I assume there would be a condition where it ignores the trap research level if the skill is not learned. Regardless if there is or not, the skill will be useless for chasers.

Edit: Just to correct everyone, it would only do 0 if you have 0 ATK.

Edited by Shiroi17, 07 November 2011 - 12:12 PM.

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#39 Clogon

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Posted 07 November 2011 - 12:15 PM

There isn't any condition that it would ignore it. Why would there be? And How the hell do you plan on getting 1800 atk? Dual Meg'd with +14 Glorious Weapon?
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#40 geniewinie

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Posted 07 November 2011 - 12:21 PM

@geniewinie:
You do realise we are talking about post patch tight?

@Shiroi17:
How can u do 1800 damage when you have no trap research? anything*0=0

@asayuu:
You will have 5k Arrow Showers on your Hunter using Hunter Bow and Arrow with Bow Guardian card so it's not that bad. Also Aimed Bolt only has a 0.5s casting time. It's low enough I find... Just unreliable.


want them to see, that ranger community getting disappointed and pissed.
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#41 Shiroi17

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Posted 07 November 2011 - 12:28 PM

I could be wrong, I'm surely wrong too. I'm just using the logic as a programmer, if there's a class able to copy skills, then formulas should have conditions if case like these.
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#42 Clogon

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Posted 07 November 2011 - 01:17 PM

why would there need to be a special condition when [anything]*0=0? There is no division by zero (Cart Canon formula) or imaginary numbers (Casting time formula) here.
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#43 Shiroi17

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Posted 07 November 2011 - 02:01 PM

I meant a special condition that bypass/removes the part about trap mastery so it doesn't multiply by 0 at all.

The reason is simple, so the class that can copy skills can use the skill.


It just feels logic from a programmer/design point of view.

Edited by Shiroi17, 07 November 2011 - 02:01 PM.

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#44 novalkar

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Posted 07 November 2011 - 02:14 PM

I meant a special condition that bypass/removes the part about trap mastery so it doesn't multiply by 0 at all.

The reason is simple, so the class that can copy skills can use the skill.


It just feels logic from a programmer/design point of view.


you will be able to use the skill... the only thing is that the damage will only be afected by your attack, not by your int or your dex.
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#45 Fluffylovr

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Posted 07 November 2011 - 02:27 PM

Reded my failing math, at level 150 with 100 int and 100 dex before buffs and elemental damage its 2475 damage.. a bit higher.. nothing to celebrate.. :mellow:

As a brand new trap user (not figuring in attack because it varries so much) With base level 99 100 int/dex sevel 2 trap research (prereq for firetrap) level 5 firetrap, you will do 594 damage. :(

Edited by Fluffylovr, 07 November 2011 - 02:34 PM.

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#46 Fluffylovr

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Posted 07 November 2011 - 02:38 PM

An additional note, the official description for rangers is this

Rangers have superior maneuverability and Trap skills compared to Hunters and Snipers. The use of camouflage and Warg riding allows Rangers to ambush and retreat before the enemy can counterattack. Rangers can also use Detonators to explode their traps to inflict maximum damage against their foes.


Found Here

So those who say rangers were meant to use bows can suck my toes. :mellow:

Edited by Fluffylovr, 07 November 2011 - 02:44 PM.

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#47 asayuu

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Posted 07 November 2011 - 02:47 PM

Can I lick them even if I did not said it sweetie? <3 :mellow:

Well, what should be encouraged on a Ranger should be the Bow+Trap combo. Not the Dagger+Trap as everyone does. That's why there are avaiable skills like Aimed Bolt. But this is only theory.
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#48 Fluffylovr

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Posted 07 November 2011 - 02:52 PM

Lol, if you like.. but I can't say that they are the cleanest toes in the world :mellow:

If it means nicer damage I wouldn't mind using a bow and trapping, but the attack on bow is pretty miniscule anyways, which wouldn't change much on the atk 100% part. :(
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#49 TheSquishy

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Posted 07 November 2011 - 05:35 PM

I think rangers should have the option to play a variety of builds and all of them be viable.

Rangers preferring to use daggers over bows has always been a symptom of how
gimped bow and bow base skills truly are under renewal mechanics.
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#50 asayuu

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Posted 07 November 2011 - 06:07 PM

The same thing happens on performers. They have "three" kinds of attack. The bow-powered strike [SR], the voice-powered strike [Mainly Reverb and Great Echo, but here Arrow Vulcan can fit too] and the magic DPS [Mainly Reverb and Metallic Sound]

The options for a ranger are close. Ctrl+Click with Warg, Arrow Storm and Traps.

"Balance" patch. When I think about balance, I think about making all the build variations of the class being desirable in their own way. Like, one build for full damage, one for fast damage, and one other for sure damage.

And toes. But watch out sweetie. Sometimes I get excited and start licking moar~~~~ :mellow: :(
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