Monsters dying to the burning/freezing status don't even give credits toward quests =(
They also bug out instances too. <.<
Posted 07 November 2011 - 07:59 AM
Monsters dying to the burning/freezing status don't even give credits toward quests =(
Posted 07 November 2011 - 09:18 AM
Edited by Blinky, 07 November 2011 - 09:19 AM.
Posted 07 November 2011 - 09:41 AM
Posted 07 November 2011 - 09:47 AM
Edited by asayuu, 07 November 2011 - 09:52 AM.
Posted 07 November 2011 - 10:04 AM
Burning: Dragon Breath / Comet.
Freezing: Frost Misty / Diamond Dust.
WHO NEEDS A RANGER FOR THOSE STATUSES? Well, unless it was like a burning/freezing touch [like both traps work nowadays] maybe. But they still affect allies.
Hm... Maybe the ranger can spam Icebound Trap and set the targets on Freezing, and the warlocks spam Jack Frost >.<
Yes, I noticed the formulas are too heavy on INT.
Like, they are "[dex*skill level + int*5]". On a lowest level of the skill, INT has so much priority on the total damage.
If the skills are too "overpowered" [Lies to traps and Rainstorm] on pvp settings, make the bandaid fix like Acid Bomb. The problem of the traps was the spammability, for being able to spam them under targets. Rainstorm... I don't see anything wrong with it... I believe the skill is pretty balanced with the 120 SP cost. I would chain Rainstorm with DS/AS, but only if that SP cost was lowered, because it is too high for the low damage [after the patch]Rainstorm could equal DS/AS before the patch... Now it is outclassed
Edit: Seriously kRO devs ran out of ideas for the graphical design of Burning and Freezing?
Edit2: @Genie:
I disagree with you. You say "All rangers want this". The OP is not one wanting this, as the way she says about it. Me neither, I planned to make a trap ranger... But I may not even reach ranger with the nerf on hunter traps. T_T
Also. To buff bows, nerfing badly traps was not necessary. Add the Trap Research part to the formula and the element.
Edited by geniewinie, 07 November 2011 - 10:05 AM.
Posted 07 November 2011 - 10:15 AM
Edited by Roman, 07 November 2011 - 10:16 AM.
Posted 07 November 2011 - 10:18 AM
Edited by asayuu, 07 November 2011 - 10:20 AM.
Posted 07 November 2011 - 10:27 AM
This is the formula I found for Fire Traphere
ATK 100% + [{(Fire Trap Skill Level x Casters DEX) + (INT x 5)} x (1.5 + Casters Base Level / 100)] x {(Trap Research Skill Level x 20) / 100 }
Burning chance: (50 + 10 * Skill Level) %
Duration: 15 seconds
Fire Element
Lets say 150 Atk, 100 dex, 100 int, lvl 100, lvl 5 fire trap and lvl 5 trap research.
150 + [ { (5 x 100) + (100 x 5)} x (1.5 + 100 / 100)] x {(5 x 20) / 100}
150 + [ { (500) + (500) } x (1.5 + 1) ] x { (100) / 100 }
150 + [ {1000} x 2.5 ] x 1
150 + 2500 x 1
2650 <~ that much with being lvl 100 with only 100 dex and 100 int, you know you can get higher than that so lets re-figure
lvl 150, dex 150 (could go higher), int 120, trap and trap mastery lvl 5.
150 + [ { (5 x 150) + (120 x 5)} x (1.5 + 150 / 100)] x {(5 x 20) / 100}
150 + [ 1350 x 3 ] x 1
4200 dmg
I am not arguing for or against this, (I love bow) just crunching numbers
Roman
Posted 07 November 2011 - 10:43 AM
Posted 07 November 2011 - 10:49 AM
Posted 07 November 2011 - 11:05 AM
Posted 07 November 2011 - 12:00 PM
Posted 07 November 2011 - 12:09 PM
Edited by Shiroi17, 07 November 2011 - 12:12 PM.
Posted 07 November 2011 - 12:15 PM
Posted 07 November 2011 - 12:21 PM
@geniewinie:
You do realise we are talking about post patch tight?
@Shiroi17:
How can u do 1800 damage when you have no trap research? anything*0=0
@asayuu:
You will have 5k Arrow Showers on your Hunter using Hunter Bow and Arrow with Bow Guardian card so it's not that bad. Also Aimed Bolt only has a 0.5s casting time. It's low enough I find... Just unreliable.
Posted 07 November 2011 - 12:28 PM
Posted 07 November 2011 - 01:17 PM
Posted 07 November 2011 - 02:01 PM
Edited by Shiroi17, 07 November 2011 - 02:01 PM.
Posted 07 November 2011 - 02:14 PM
I meant a special condition that bypass/removes the part about trap mastery so it doesn't multiply by 0 at all.
The reason is simple, so the class that can copy skills can use the skill.
It just feels logic from a programmer/design point of view.
Posted 07 November 2011 - 02:27 PM
Edited by Fluffylovr, 07 November 2011 - 02:34 PM.
Posted 07 November 2011 - 02:38 PM
Rangers have superior maneuverability and Trap skills compared to Hunters and Snipers. The use of camouflage and Warg riding allows Rangers to ambush and retreat before the enemy can counterattack. Rangers can also use Detonators to explode their traps to inflict maximum damage against their foes.
Edited by Fluffylovr, 07 November 2011 - 02:44 PM.
Posted 07 November 2011 - 02:47 PM
Posted 07 November 2011 - 02:52 PM
Posted 07 November 2011 - 05:35 PM
Posted 07 November 2011 - 06:07 PM
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