Edited by iiNote, 06 December 2011 - 04:20 AM.
December 6, Maintenance
#26
Posted 06 December 2011 - 04:12 AM
#27
Posted 06 December 2011 - 04:29 AM
Allthough I hope for new "we took beloved cute gears and turned them into costume items" here... XD
#28
Posted 06 December 2011 - 04:43 AM
#29
Posted 06 December 2011 - 06:34 AM
Heim is it possible to put in a "Food Ingredient" type hunt quest for Karvodailnirol's?
I mean I really want a reason to actually not delete my GX, because as it stands I don't think I will ever touch him again and it's sad as he was like my 2nd character.
http://db.irowiki.or.../item-info/972/
I mean you have 2 additional ways to get Alcohol for Biochemists for Acid Bomb. You got the Change Material and good old potion making, BOTH of which only require VERY easy to get items.
I mean is it really that unreasonable to ask that a requirement for a SinX skill be more available?! Especially when it only lasts a lousy 1min until you manage to hit 3rd class and even then only get an added 30 seconds (IF you spend 10 skill points!!!)?
Please show some love to the neglected Sin Classes.
Would this be any good?:
http://forums.warppo...post__p__582828
They could make quests for this stuff easily as the "VIP-turnIns" prove.
#30
Posted 06 December 2011 - 07:26 AM
#31
Posted 06 December 2011 - 07:27 AM
Why are we getting rid of the Green Ale turn-in machine? Is there a reason behind this?
To further punish the ale hoarders.
#32
Posted 06 December 2011 - 08:05 AM
More updates on Merry Badger please
#33
Posted 06 December 2011 - 08:46 AM
any money its more ugly ass costumes that are a pure waste of money lol, id like to think the GMs are forthcoming enough to say Headgear and hopefully mean,Head(Non Costume tab related, actually has an effect and is not a complete waste of money)gears, but lol, there fond of being deliberately vague.
Allow me to disagree, I prefer KS items that are purely aesthetic than stupid OP that you must buy in order to compete!
#34
Posted 06 December 2011 - 11:09 AM
And make costume gears tradeable. It says they are but they're not.
#35
Posted 06 December 2011 - 11:40 AM
#36
Posted 06 December 2011 - 12:50 PM
#37
Posted 06 December 2011 - 03:31 PM
Perma slotted mid head gears in the kafra shop please.
Super Like
#38
Posted 06 December 2011 - 06:15 PM
#39
Posted 06 December 2011 - 06:19 PM
#40
Posted 06 December 2011 - 07:08 PM
#41
Posted 06 December 2011 - 07:36 PM
The Rockabilly is a new normal headgear, that looks fabulous.
Green Ale machine is gone as that was the duration of hte turnin. Green Ales are in a stable normal form now giving both HP SP, they are what they are.
You can trade in Job Manuals into a Box using Merry Badger.
Upgrade system.. I've not had time to work it out unitl Sakray is done being a muggle.
Sakray is being worked on and lives in a somewhat gimpy state right now while we attempt to get the bugs worked out of the system.
#42
Posted 06 December 2011 - 07:43 PM
#43
Posted 06 December 2011 - 08:32 PM
#44
Posted 06 December 2011 - 08:37 PM
Heim can you guys move the Catalogue Magician?
Yes, please. I missclick on him quite often which is annoying. It's hard to move around Eden to be honest with all those vendors and open chat room things. God, how I loath moving around Eden's 1st floor.
#45
Posted 06 December 2011 - 08:44 PM
#46
Posted 06 December 2011 - 09:05 PM
#47
Posted 06 December 2011 - 09:11 PM
slotted mid headgears used to be a novelty and something that was rare, but now the market & server's flooded with them to where they're just "another headgear" and takes the mystique of having a slotted mid headgear away.
and bout time the green ale trade-in machine leaves. i mean they made it from 25 weight to 5 weight so u could carry more per turn-in trip, so there's no excuse on not doing it by now.
if you're stuck with thousands of green ales on your account, well, enjoy them.
Edited by bigstuff17, 06 December 2011 - 09:14 PM.
#48
Posted 06 December 2011 - 09:38 PM
105-120 Manuk Field 3
- Hillslion
- Tatacho
Long Maintenance potential as we are going to have to tear apart some servers and the network to get to the bottom of the server crashing issues that have cropped up this weekend.
Will the spawn rates be increased since there is only 25 of both monsters on that map? D:
#49
Posted 06 December 2011 - 09:40 PM
#50
Posted 06 December 2011 - 09:47 PM
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