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Balance patch Drydock


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#26 NeoNilox

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Posted 14 December 2011 - 01:32 PM

Homunculi's flee rate seems to be really funny. Mine has trouble dodging 1 monster. :) The display window was bugged since RE to not apply the level bonus to flee(A level 99 homun would have 99 more flee than what it says in the window).

I think what might have happened is when you guys tried to fix this, you matched the homun's flee to the display window, rather than matching the display window with the real flee rate of the homunculus.



:D Another possible side effect: (Theory mode) now the flee rate is what exactly the homun window has. For instance: FLEE = Level + Level/10 + AGI (Lvl 99 + 9 + let's say 110 AGI = Flee 218)

Before, that number used to be wrong, just a number shown by the bugged homun window where the real number would be kinda +100 than the shown value. Now the flee rate shown by the homun window is THE REAL flee rate.

I just tested this theory with my Lv99 Lif (Flee 202) vs. Orc Warriors and Orc Ladies: She dodged the orc warriors quite often but the orc ladies hit her very often.


That's what I was having in mind.
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#27 CeruleanGamer

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Posted 14 December 2011 - 01:47 PM

Posted Image

Whenever you die in Eden, you don't auto-respawn anymore.
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#28 CeruleanGamer

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Posted 14 December 2011 - 01:56 PM

Did you see the skill "Increase Agility"? In iRO it's supposed to be "Increase AGI".

Man I just noticed that the skill we used to know as "Lightening Bolt" is "Lightning Bolt" now :).


kRO developers took English classes and improved their spelling.
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#29 LeonFlare

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Posted 14 December 2011 - 01:59 PM

crush strike don't display damage
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#30 Lambor

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Posted 14 December 2011 - 01:59 PM

All of these errors and all of the spam on the forums could have been resolved if we were given the entire month of December for testing and tweaks.

Now we have WWIII...players vs. GMs. =\

... Umm those effects of skills are not bugs if they match what the documentation says. The issues don't effect game play for things like graphics, so delaying a very important update for something that will take months to resolve is bad idea. Game updates are frozen until this update is made, so get it implemented then make changes the community wants that are away from the basic version that we now have. Else we will have a polishing up something that you all want to change again anyway. It was refused to make edits to the basic balance patch BEFORE it is implemented. So it would have been a month of gripe festing without any updates anyway.
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#31 EnkiAO

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Posted 14 December 2011 - 02:05 PM

Seems like Pront PVP has 1-minute timer, just like Sakray did.
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#32 Zeenn

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Posted 14 December 2011 - 02:05 PM

Also something that isnt a big deal is that the map is now lowered from where it used to be leaving a larger blank space at the top of the screen.

Before: Posted Image

After: Posted Image

Also can we have a way to disable this cash shop button?

Edited by Zeenn, 14 December 2011 - 02:08 PM.

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#33 GAAH

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Posted 14 December 2011 - 02:13 PM

Neutral Barrier doesnt block magical attacks :<
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#34 kite24

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Posted 14 December 2011 - 02:18 PM

did they seriously add the 20 second cooldown for PVP? Don;t they know how abusable/stupid that is?

Go to izlude pvp, look around the map, see someone who just spawned, kill them without them being able to do shit. Congratulations!
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#35 Inubashiri

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Posted 14 December 2011 - 02:24 PM

Posting this link so its not left out:

http://forums.warppo...ur-update-page/
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#36 Puppet

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Posted 14 December 2011 - 02:52 PM

Dark illusion

Supposedly 4+Skill level = Range
lvl1=5
lvl2=6
lvl3=7
lvl4=8
lvl5=9

Im not sure about lvl2 ~4 as i only got lvl1 for the 5 cell range and wasnt gona get higher lvl either now i regret even getting it

but lvl1 had 1 cell range, and lvl 5 according to another post has 9 please look into this

Edited by Puppet, 14 December 2011 - 02:54 PM.

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#37 CeruleanGamer

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Posted 14 December 2011 - 02:58 PM

Dark illusion

Supposedly 4+Skill level = Range
lvl1=5
lvl2=6
lvl3=7
lvl4=8
lvl5=9

Im not sure about lvl2 ~4 as i only got lvl1 for the 5 cell range and wasnt gona get higher lvl either now i regret even getting it

but lvl1 had 1 cell range, and lvl 5 according to another post has 9 please look into this


You should still get it because it's a prereq for Phantom Menance and that skill really rocks when you're fighting SCs and GXs.
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#38 Oda

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Posted 14 December 2011 - 03:00 PM

If anyone has before and after images of the fuzzy character select screen, please post it here, we're compiling bugs and can always use more documentation.
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#39 AhinaReyoh

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Posted 14 December 2011 - 03:22 PM

If anyone has before and after images of the fuzzy character select screen, please post it here, we're compiling bugs and can always use more documentation.


Before:
Spoiler


After:
Spoiler


I compared them in Photoshop and it looks like now the characters are a pixel smaller in both dimensions, which might be the reason they're blurring.

Edited by AhinaReyoh, 14 December 2011 - 03:26 PM.

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#40 Trinida

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Posted 14 December 2011 - 03:29 PM

the mail box is bugeed plz fix ..i lost 69m :/
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#41 Oda

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Posted 14 December 2011 - 03:34 PM

the mail box is bugeed plz fix ..i lost 69m :/

Please go to the warpportal support page and send a ticket to the GM Team. They will be able to help you.
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#42 sv003

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Posted 14 December 2011 - 03:41 PM

For an AB with HIGH vit, I can not heal myself or other characters fast enough to keep them from dying... This will even make MvPing harder... Characters have a better chance of living by potting than being healed... The HH cooldown is horrible.
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#43 Elly

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Posted 14 December 2011 - 03:44 PM

Arrow Vulcan's cast time went back to kRO's setting instead of the custom iro setting.
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#44 Kuropi

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Posted 14 December 2011 - 03:50 PM

For an AB with HIGH vit, I can not heal myself or other characters fast enough to keep them from dying... This will even make MvPing harder... Characters have a better chance of living by potting than being healed... The HH cooldown is horrible.

This change is to encourage people to go with level 5 high heal rather than relying on spamming level 1. It's a good thing, really, the 1st level of a skill should never be better than the highest level. You just have to get used to strategically using your 10-11k health boost of high heal rather than relying on spamming 6k HH like normal heals. It's still doable in most areas of the game, just don't expect to be able to outheal bio3 or MVP damage.


Arrow Vulcan's cast time went back to kRO's setting instead of the custom iro setting.

Same with Magnus Exorcismus. 4 second cast time with 172 dex and 152 int ._. iRO had a custom 1 second fixed cast, and it's reverted to the 3 second fixed cast. After cast delay on angelus was also reset.

Edited by Kuropi, 14 December 2011 - 03:55 PM.

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#45 Astraeos

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Posted 14 December 2011 - 03:59 PM

Now: Shows guild thing (not really important) and lower mini map. Notice how close it is to the buff icons.
Spoiler


Before: Mini Map was more adjusted to the top right corner.
Spoiler

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#46 Oda

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Posted 14 December 2011 - 04:02 PM

We have some screenshots of the bugged homunculus skills, if you can get screenshots of this happening on non filir homunculii, please post it here.
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#47 Abratsu

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Posted 14 December 2011 - 04:18 PM

err.. sorcerer sprite error X_X

BEFORE:
http://i718.photobuc...rie_Open242.jpg

AFTER:
http://i718.photobuc...rie_Open306.jpg


my head is behind the feathers..
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#48 Starlily

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Posted 14 December 2011 - 06:37 PM

My boyfriend can't patch. He needs a file called 2011-12-13data_gm.gmf ?
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#49 Aero

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Posted 14 December 2011 - 06:47 PM

Can't seem to use GoH in town/PvM Is this intentional? My character would just walk in random directions instead of "initiating" the skill lol.

Lmao... Apparently, MY character is bugged. Just tried it on another sura, and it worked fine..

Edited by Aero, 14 December 2011 - 06:50 PM.

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#50 lainee

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Posted 14 December 2011 - 06:49 PM

Pneuma now has a strange and LONG skill delay and cool down after you cast more than one of them. It's almost random sometimes you can cast a few one after the other with no problem, other times you are then hit with a skill delay of 3 to 5 seconds before you can cast it again. This was reported in the sakray bug testing threads, but like most everything else that was reported, there was no confirmation from the GMs that this bug had been 'noted' and was being looked at.

Edited by lainee, 14 December 2011 - 07:07 PM.

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