Its so sarcastic... it must be true... is it...?
Honestly, there needs to be a legitimate over haul of the game for iRO to make it balanced not by the damage and cool down times but looking deeper in to the way a class is built, and then constructing a system of strengths and weaknesses vs other classes. Just as in your signature how Sherder has the advantage over Typhosion based on the fact it can use Water Based attacks, how ever for Typhosion to have the advantage over Blessy, it has to use Fighting Element based attacks; now its about the strategy and less about one "shoting" and noob calling.
Classes and their builds should be able to gain advantages over other classes based on their skills and stats and then be at a disadvantaged towards others.
Actually my sig is my three favorite poke-personas by the artist hitec, and the gyardos one is obviously based off me. But I agree that it seems like kRO doesn't understand class roles and balances, probably because they were around before it was really understood, like if i balanced the game itd be like this
RK: all around slugger, deals good damage, can survive attacks
RG: is the tank, high hp, high def, deals damage, but not like RK
Ranger: USES A BOW, and traps, much more strategy in defeating and surviving other classes, versatile yet fragile
Wanderer: buffs buffs buffs, we like buffs in cars...ANYWAY they can deal damage with a bow, but their buffs is where its at, best buffs, most fragile class
AB:durrr, heals protects and cures, can do holy damage in PVM, obviously not a damage dealer in PvP/WoE but essential to it
Sura:can deal a lot of damage, like a fragile RK, damage is based on spirit sphere and combos, more offensive than an RK, but needs setup and a little SP
Sorceror: buffs AND damage, can't buff as well as wanderer, can't damage like a warlock, but is versatile and vital to PvP/WoE
Warlock:has powerful AoE AND long range single target spell, fragile, but deals insane damage, heavily reliant on sp
SC: the saboteur, not great at PVM, but leveling pays off as a problem for anyone in WoE, disables, causes chaos
GX: deals heavy damage, but has to rely on deception to deal it's damage, similar to a Sura, but with limited range and more stealth
Mech: damage dealing buff bestower, not as strong as an RK, buffs are not as good as sorceror, but versatile, and somewhat durable
Gen:debuffer, relies on it's homunculus and any weapons it made before battle, not an sp queen, not as disruptive as SC
this, I feel, is the paradigm RO should follow, everyone has their role, there is balance and OBVIOUS differences between classes
Edited by IronPlushy, 19 December 2011 - 10:24 AM.