like i said, you are just hopelessly in love with merchant class.You obviously didn't read mine. The only time I brought up genetic was when I said MERCHANTS > alch / smith had the same or near enough HP mods as knights / sader UNTIL they hit genetic then the HP mod sucks.
And seriously? A merchant that can't afford a 38K ( 50K even if you have level 0 DC) weapon at level 35? If a player is THAT inept they wouldn't be able to afford any weapons for any other class, much less arrows as you want to recommend...
As for mammo, DUH herpa derp you do know what LESS EFFICIENT means yes? It means use revo most of the time... the skill that is easier to use than BB / brandish, costs less SP, and as a second class you have a LOT more SP as alchy or smith than a knight, hits ghosts ( granted so does BB but with double the SP cost ) and is almost infinitely spammable compared to BB or even DS and can be gotten AS A FIRST CLASS skill.
Heres a hint: I have played this game since the BETA days, I have had at least a 99 pre-RE in every class except for stalker+, I know a LOT more about what starting out on any character is like. I have gotten bored and given full accounts away after they where full of 99's and started over with nothing, AND just plain started over with nothing out of boredom. Merchants are the easiest and cheapest to gear and level PERIOD. you don't NEED an immune, you don't NEED a mocking all you NEED is: NPC chainmail, NPC mace, NPC boots, NPC mant, NPC buckler. Anything else is just icing on the cake, racial shields aren't a 100% requirement but are nice. Green boots aren't required, but are nice... same with pretty much any gear.
And truthfully, i've been playing this game since it launched(on and off though). Everytime i come back, i start with a new account. And my first character is NEVER a Merchant.
Its just plain and simple. Ctrl+click will never match Bolts, DS, AS, Double Atk, Bash etc.