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GreenRadiant/Cynic/Loshka's Guide to Radiants


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#76 Fudd

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Posted 20 January 2012 - 03:13 AM

pics or it didnt happen


I'll try...
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#77 Dess

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Posted 20 January 2012 - 06:35 PM

nope...never seen it...never in AH...its a myth...

Ive lost that myth 7 times in biskra... I got 2 when i allready had LW so i gift them both :blaugh:

Edit: it plusses mnd, mp regen and scad

Edited by Dess, 20 January 2012 - 06:36 PM.

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#78 lenny322000

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Posted 21 January 2012 - 02:13 AM

I take way too many screenshots :blaugh: I have a pic of Biskra staff I saw from a couple months ago.
And here's a Season 1 Biskra staff to compare. Posted Image Posted Image
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#79 xSweetDreamsx

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Posted 21 January 2012 - 02:22 AM

Only thing i noticed is 100% wrong here is about soccer kick, it does not kick the 1st 10 buffs it kicks 10 random buffs, i knew this always and i tested yesterday just to confirm incase there had been any change but still it kicks 10 random buffs.

Also i know you have a "pvp" build for hammerine but it is impossible to be pvp only here and no1 can disagree with that at lvl85 always you will have to raid so my build is different from what you have here and also my dna is very different but also should be mentioned that depending on gear can depend on what skills you need, personally i only have 2 heals maxed but also i have to take some pve skills, ill post my build here, im not saying my build is perfect but it suits my gear and what i have to do at hammerine.

Also for pvp id say LW mnd/con rings can help massively, with rewards they give me around 1.1k hp

Edited by xSweetDreamsx, 21 January 2012 - 02:27 AM.

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#80 xSweetDreamsx

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Posted 21 January 2012 - 03:01 AM

Will delete this when you have a look at it but just wanna give you a better idea of what hammerine rads need, ofc some will disagree.

Posted Image

Differences from your pvp build, i have holy bolt lvl10, is the attack skill i use mostly in battlefields, great for slowing a large group of people so then dps in your team can kill them easier. I have lvl1 elec twister purely for sins, for example in pk or even battlefields if you can target a sins pet you can use elec twister near this pet and it will take them out of stealth. BR i have only lvl5 purely because some ppl still ask for it in raids. Sleep is lvl6 which sleeps enemy for 9 secs, why 4 more points for 2 secs? Oo also with lvl6 you can co-ordinate this with hush. You can see where my lvl1 fillers are purely for mana shield vs sins but if you dont want to take fillers you could use mobs drops.

Posted Image

Differences here is i dont have 1 heal maxed just because needed point elsewhere and i dont miss this 1 point in the heal. I have salvation purely for raids cause people still dont carry aeds >< I have restoration lvl1 which you dont really need and has low success chance now but when it does work it can help say a sin with dot on them who needs to restealth. Mana shield only lvl5, i would like this more but this is the points i had and it does enough for what i need.

(Made change here, Moderate heal is now lvl8 and took lvl80 skill 1 point


Posted Image

10 in strengh heal cause best heal ofc. 10 in strengh concen for more mp when using mana shield. 5 in swift lesser heal, usually have to run away at some points so can heal on run or heal someone fast when moving. 5 in swift hush, every rad needs in pvp. 5 in swift Mana shield, again if you need to run away u can use this quickly and survive longer, example: a sin soccer kicks you and doesnt take all your hp in stun time u can quickly rebuff mana shield (more survivability). 10 in strengh divine prot, gives people more defense, also helps when healing casters who tank bosses. 5 in mana shield intensification, more mana the better, will put last 5 dna points into this when i am not to lazy to quest ><

Hope this can help you a little, again my build is based around me and my gear so i wouldnt tell everyone to follow it. The 1st advice i would give to any Radiant is to work on gaining 100% crit, i rather have a low heal that crits 100% of the time than a high heal that doesnt always crit, just my opinions.

<3 Rads

Edited by xSweetDreamsx, 03 February 2012 - 03:33 AM.

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#81 Famous

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Posted 21 January 2012 - 05:03 AM

lvl 80 skill is good :blaugh:

ofc pointless to use on 3 seconds stuns but there are some long stuns, slows, binds etc.

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#82 linker591

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Posted 21 January 2012 - 04:39 PM

lvl 80 skill is good :P

ofc pointless to use on 3 seconds stuns but there are some long stuns, slows, binds etc.


it would be nice if the success chance was higher...and maybe aoe a bit bigger? and the cast time a bit faster...and the cd a bit shorter...and if it wasnt pvp only...wud be nice to use in ET raid or DC during the fear...problem is...1.5 sec casting time + 1 second for you to realize that u shud use it...+ 2-3 seconds for it to actually succeed...and hope that Terms of Service doesnt restun instantly... :blaugh: just couldnt find a good use for it...

thanks for the build kat...gona try to update the pvp guide sometime soon...college started for me =/ and im taking 16 credits of high level economics...lol... ;)
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#83 Famous

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Posted 21 January 2012 - 05:13 PM

Shadow bind can last nearly 1 minute, it's good vs that. Same with sin's slow and possibly scud. WL bind is pretty long too.

Kat could easily drop 5 points from BR and tell people to do td to get 50 %mp rec. + mob drops and hundreds of event mp pots around too. :blaugh:

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#84 linker591

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Posted 22 January 2012 - 12:18 PM

Shadow bind can last nearly 1 minute, it's good vs that. Same with sin's slow and possibly scud. WL bind is pretty long too.

Kat could easily drop 5 points from BR and tell people to do td to get 50 %mp rec. + mob drops and hundreds of event mp pots around too. :dunno:


true...bind can last 1 minute...but theres like 3 domis that have that...sin slow...possibly...scud no...too short...and healing is more important...as for the WL bind...that...yes i wud gladly give up 2 points from BR to remove that annoying bind
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#85 qaster

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Posted 02 February 2012 - 08:39 AM

i have a question about radiant pvp: witch skill i should kill a player when all offensive skills are level 1???
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#86 Mooi

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Posted 02 February 2012 - 08:56 AM

you are a rad you dont kill ppl you heal them :) xD

elec bolt / charged bolt lvl 1 is enough

if realy want to max it to 'kill' ppl its your choose but wont see much diff
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#87 qaster

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Posted 02 February 2012 - 11:22 AM

and what about levelup? witch skill i gonna kill the mob?
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#88 Mooi

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Posted 02 February 2012 - 02:21 PM

with lvl 1 erlec bolt/charged bolt or even melee the mob xD

lvling up a rad you best do in a pt with aoers
or jobchange to tempest lvl up and change back to rad when you got the lvl you want

solo lvling a rad is pain in the ass and need a long long loooooooooonnnnnnnngggg time
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#89 linker591

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Posted 02 February 2012 - 04:59 PM

i have a question about radiant pvp: witch skill i should kill a player when all offensive skills are level 1???


you dont level them....the change in damage is VERY small...and on capped resist its useless....the damage from a radiant comes strictly from the gear...for example crystal hits 1.8k on capped? 1.9k? with +30 gear i assume...while my rad hits around 1k with only +30 stick
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#90 qaster

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Posted 02 February 2012 - 08:31 PM

Thanks for the answers, now i know that i dont wanna a RAD :)
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#91 xSweetDreamsx

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Posted 03 February 2012 - 03:34 AM

lvl 80 skill is good :)

ofc pointless to use on 3 seconds stuns but there are some long stuns, slows, binds etc.


Testing the lvl80 skill atm, seems ok but not alot of oppurtunities to use it, sometimes its like heal party or save maybe 1 person in stun so i tend to heal but def can be useful
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#92 linker591

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Posted 05 February 2012 - 01:21 AM

:angry:
not gona edit this until devs/gms are changed...
either way its more updated than thorny's guide...shud be stickied i think...if not whatever...im out :Emo_21:
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#93 MakoXD

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Posted 05 February 2012 - 12:17 PM

:angry:
neva gona edit this because devs/gms are neva changed...


:Emo_21:
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#94 Thorny

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Posted 06 February 2012 - 02:29 PM

Go Battle Rad
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#95 jls1znv9999

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Posted 08 February 2012 - 01:27 AM

Thank you for pointing out that on the PVE that heals are chained.
Another thing that might balance out SCC and MND choices is SCAD Ball. If you can get it to +30 all the better.
Get the 100% SCC (or more) and dump into MND or Con depending on needs.

Great Guide!
:P
Give it a sticky.

Also add a lvl 5 skill crit up (the one that goes into accessories! (Only if you need the extra crit %.) proper build wont need it.

Edited by jls1znv9999, 17 February 2012 - 12:12 AM.

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#96 linker591

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Posted 10 February 2012 - 01:51 AM

slightly edited

fixed typos
removed bias from lvl 80 skill
added scup for access
added bisky staff
also updated the build itself (removed restoration and added hush)

Edited by linker591, 10 February 2012 - 01:56 AM.

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#97 xSweetDreamsx

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Posted 10 February 2012 - 07:38 AM

Other things to know
Best way to counter sins is by having 10+ filler buffs that you dont mind if they get kicked and after that you buff DP and MS. Soccer kick ALWAYS kicks first 10 buffs. So if MS and Dp and #11+ they will not get kicked.


Sorry to point this out again but this part simply isnt true. SK doesnt always kick the 1st 10 buffs, it kicks 10 random buffs.
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#98 Freja

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Posted 10 February 2012 - 09:23 AM

I saw you have some great tricks for party heal, and I would like to add this in case it wasn't mentioned already:

Selecting yourself every time you're using party heal is great in PvP since targets usually 1) Run out of range 2) Run behind a pillar or object!
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#99 linker591

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Posted 10 February 2012 - 11:26 AM

Sorry to point this out again but this part simply isnt true. SK doesnt always kick the 1st 10 buffs, it kicks 10 random buffs.


ill check again...but i have tested it with both a rad and a commi...with him buffing AM last...and i got the same results everytime...AM/MS/DP were both left up and running while the first 10 were kicked...i wish a GM could clear this up...any idea on how i can get a gm to clarify if it does or doesnt?
i mean it is possible that after 50+ soccer kicks the other person was lucky every single time... :blink: maybe its different on hammerine? or different if you declare a duel vs just pk?
but i DID test it...would post it otherwise :P

@freja hmm...not sure ill check and thanks =)
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#100 xSweetDreamsx

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Posted 10 February 2012 - 11:32 AM

ill check again...but i have tested it with both a rad and a commi...with him buffing AM last...and i got the same results everytime...AM/MS/DP were both left up and running while the first 10 were kicked...i wish a GM could clear this up...any idea on how i can get a gm to clarify if it does or doesnt?
i mean it is possible that after 50+ soccer kicks the other person was lucky every single time... :blink: maybe its different on hammerine? or different if you declare a duel vs just pk?
but i DID test it...would post it otherwise :P

@freja hmm...not sure ill check and thanks =)


Tested in duels and pk and also i see it often in foc (always buffing then maybe a sin is camping) So im 100% sure of this. If you like i can log valdes and test together or if u can log hammy would clear it up im sure.

Edited by xSweetDreamsx, 10 February 2012 - 11:36 AM.

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