"Paladin~Royal Guard from Basics; New Player>Average>End game, I don't intend to give exact builds but only ideas regarding skills/stats, I prefer seeing ppl having a variety of their RG's builds uniqueness and take this guide only as basis on how RG class being played, geared, comparing/builds discussions & effectiveness/real meta -not in very misleading ways; specifically in the WOE scenario as team player (real main roles: Devo & to Ground Control w/Exceed Break), not a random solo-er running here and there, being useless w/o Sac, not contributing any into guild play and get rejected by good guilds (Sacrifice/Devotion is a must skill to keep squishy AOE/DPS classes/guildmates alive; Rangers/WLs/Suras. WOE 101; you must focus and prior your Sac target(s) and Defending Aura. I've included all the infos here as simple as possible and new player-friendly, gear availability low~high/end game tier categories."
Crit-EB/Devo Royal Guard "LYC" WOE Build Compilation [iRO Chaos]:
*Updated Crit-EB/Devo RG (Mob Scarf Ver.) PVP/WOE Build 210k~320k dmg w/Inspiration (Egg Test) [iRO Chaos]:
Gear swap: +12 Cat Ear Beret [1]
Featured MVP/PVM build:
Vanishing Point Royal Guard in Geffen Magic Tournament [iRO Chaos]:
193 ASPD Vanishing Point/Cannon Spear Royal Guard Bloody Branch MVP-ing 04/19/2017 [iRO Chaos]:
Featured video:
Devo Royal Guard in High Turn-In BXB Farming [iRO Chaos] (making/farming worthy drops for zeny from TIs):
My Builds: #WOERG101
Priority Posts (Edit/Updates)/FAQs: Last: Aug. 15, 2017 (always check the last pages for the latest posts/updates)
Future Update/New Royal Guard Sprites from jRO -not yet in iRO- (Credits: Tukki):
Royal Guard New Sprite/Costume (Male/男) [jRO]
*New jRO Gears (Syringe & Nectar Suit [1], also the Mask of Hero for FS/tank builds):
Source: http://www.playragna...ail.aspx?id=411
PVM demo:
Agi-Crit/Reflect Auto-Cast Crusader Solo Turn-In [iRO Chaos]
*New Weapons:
Thanatos & Crimson Gears (High ATK Swords & Spears):
*New Shield:
Mad Bunny Special [1]
(PVM/MVP enabled only)
*New Cards:
Menblatt Card and Bungisngis Card
*New Lower Headgears:
Octopus Balloon and Jinn Marin Balloon
*New Accessories:
Sarah's Earrings (for Crit-EB & Vanishing Point builds):
*New Armors:
Hero Plate [1] and Anti Magic Suit [1]
*New Darklord Essences (for 100 hard MDEF builds/Freeze Immunity):
Slaughter/Destruction (KVM Effects) changes 2012:
https://forums.warpp...effectformulas/
Old/other videos (Refer to builds sections -below- for stat/skills/equipments info):
FS/GD-Lex Royal Guard "Animosity" WOE FE 09/02/2015 [iRO Chaos]
FS Royal Guard Biolab 4 Bounty/Leveling [iRO Chaos]
https://www.youtube.com/watch?v=KL-dOcWwKDc
Devo Paladin "Animosity" WOE TE 04/03/2016 [iRO Chaos]
https://www.youtube.com/watch?v=3_tTVJ3Wnio
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Featured Builds:
Paladin/Sacrifice 101:
^ I'm going to explain this as simple as possible; Playing as Devotion (Sacrifice) means you have to keep up your sac-targets alive all the time, never try sac-ing more than 2 ppl and if both of them are using 2-H and w/o shield you will surely take more dmg (this applies in trans or 3rd job woes) due to the fixed cast time of this skill (insta-cast is unachievable) and unlike in classic RO > Defending Aura cancels when you re-cast Sac, so you also have to re-cast DA. If your Sacrifice cast fails or interrupted, your character will go at animation-cancel like stance (stops your movements too), whenever this happens, you just need to cast "First Aid" to refresh your character (this also helps you control your movements to avoid mis-clicking position in WOE but for RG [since you can't use FA, just refresh it by Endure or Guard], to ease your "chasing sac-targets" hotkey Bash then cast the skill in your Party Window to your sac-target you want to follow, this will help you to efficiently keep up while pushing/moving with your targets instead using mouse clicks at cells while spamming Sac.
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Royal Guard:
Prestige
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100% Water Resist w/coldproof pot FS/Devo RG WOE build (w/high demi/range reductions), and one of the hardest to kill builds. Highly recommended for starters, budget friendly/no KVM):
Leaf Cat Card 10%
Marse Card 30%
Kafra Blossom Card 10% x2
Valkyrjar's Shield 20%
Coldproof Potion 20%
FS/GD-Lex w/KVM 1-H Avenger and Bellum Flail <prevent outpotting>
Mid~High Tier Gears:
Alternatives:
Marc Card for non-Tao users
Combat Knife
Glorious Rings/Black Rosaries w/Smokie or Kafra Blossom Cards
Giant Faceworm [1] w/VIT chants
+9~12 DEX Temporal Boots [1] w/Superior or Green Ferus Cards (for faster cast but needs 120 base DEX)
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Full/Focus Sac+GD-Lex RG Freeze Immune/100 Hard MDEF on Tao+DEX boots (w/Darklord Essence VIT 3 @ + 8 MDEF per slot):
W: +9 KVM H. Avenger
Black Rosary (2) 30 - 16
Flamel GFskin 10
Thara Valk Shield 5
Tao Anti Magic Suit 15
+9 Dex Boots - 8
= 105
-or-
Set 2:
RPB 5 - 8
BDM - 8
Black Rosary (2) 30 - 16
Flamel GFskin 10
Thara Magic Reflect Shield 10
Tao Anti Magic Suit 15
+9 Sup. DEX boots
= 102
*Since the introduction of Darklord Essences, you can have alot of possible 100+ hard MDEF builds.
^ Great skill for self curing status, and blocking/dmg immunity during skill duration (note that this skill removes Sacrifice if you have any Sac-ees/Devo targets).
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FAQs:
Q1: Battle RG? PVP? WOE? Exceed Break?
A1: That is my recent/main build:
Crit-Exceed Break (for melee/ground control) and my other build FS/GD-Lex (for range meta-base)
Q2: Why every RG wants a Tao Gunka Card?
A2: For massive HP, but then I'd suggest a Marc Card as the best/cheap alternative. A pure VIT RG can possibly reach 100k+ HP w/o High Risk Armor w/full and proper buffs/gears. Stacking for HP means you wana be more effective as support using Sacrifice.
Q3: Reflect Damage leveling/auto-cast builds still effective?
A3: Nope, since kRO nerfed this skill I won't recommend it but only get it for opening other skills/pre-reqs.
Before reading further, please be informed that all these are based from playing my RG for nearly 6 years and experiences from iRO (Official International Ragnarok Online) which is currently on our Post-Balance skills update patch just for the sake of other ppl who may mislead this guide for whatever server/version they are playing RO. Skill infos and updates may change depending on your server. /thx
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General PVM/MVP Build: Main Skills [Inspiration/Vanishing Point/Overbrand/Shield Spell 1] <OB needs maxed Spear Quicken+Mastery+Peco+Cavalier Skills>:
Vanishing Point/Single Target DPS PVM/MVP or the "Spear Master's" Build:
-Shield spell 1 gives you attack boost by chance.
-Can solo-kill on Vanishing Point on 188+ ASPD when fully buffed: Valk (Dispells+Earthquake consumes alot of pots/Kafra cards if you're really going 1v1 it. The hardest so far that I tried. /swt), Detardeus, Kiel, Thanatos, Nyd Shadow, Baphomet -not the sealed one, Hatii, Ktullanux (havent tried Ifrit, Fallen Bishop) and other low~mid tier MVPs.
-You need 188~19x ASPD to spam Vanishing Point efficiently.*
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PVP Builds: Main Skills [Inspiration/Banding/Vanishing Point/Overbrand/Shield Spell 1] <same build as PVM/MVP, since we will only change gears for PVP>
Works mostly only in PVP than WOE (since cast time is interruptible in WOE physics), the uniqueness of this build varies since you need ATK+MATK to deal dmg (like Grand Cross), either you go higher STR over INT, INT over STR or getting both STR & INT balanced w/other stats (lesser AGI & LUK).
Refer to "True Exceed Break for PVP Gears @ bottom of this OP.
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ATK+MATK Build:
Banding+Genesis Ray:
Banding requires other RGs on Banding Status in party and should be close to each other to spam Genesis Ray, while under Banding duration (sharing HP by average, boosts atk & DEF).
Inspiration+Genesis Ray:
Since not all RGs gets Banding and ppl who mostly prefer solo, Inspiration debuffs the caster but greatly increases accuracy, stats, atk & max HP (Costs 1% of exp every cast, consumes HP & SP over time, part of your dmg will reflect back to you and deactivates when SP reaches 0, cooldown 5 mins)
Genesis Ray PVP Screenshot (Old Inspiration Formula):
Ray of Genesis:
Fixed Cast Time: 0.5 second
Variable Cast Time: (1.5 + 0.5 * Skill Level) seconds
Skill re-use Delay: 5 seconds
Global Skill Delay: 2 seconds
AoE: 11x11
ATK [{(Skill Level x 300) + 300} x Caster’s Base Level / 100] %
+ MATK [{(Skill Level x 300) + (# of Royal Guard in Banding status x 200)} x Caster’s Job Level / 25] %
Banding:
SP drain: (7 - 1 * Skill Level) SP per 5 seconds
If there are more than two Royal Guard with Banding active within 7x7 cell range of each other, increases Royal Guards’ ATK and DEF.
Royal Guards will regenerate HP 50% faster and they will share same average HP.
ATK increase: [# of Royal Guard party members x (10 + 10 * Skill Level)]
DEF increase: [# of Royal Guard party members x (5 + 1 * Skill Level)]
Overawe chance: [(Caster’s Base Level / 5) + (Banding Skill Level x 5) - (Target’s AGI / 10)] %
AoE: 7x7
Overawe movement reduction: 90%
Movement reduction duration: (Banding Skill Level x 2) seconds
Inspiration:
Other recommended skills:
Overbrand:
Variable Cast Time: 0.5 second
Global Skill Delay: 2 seconds
Knockback: (2 + 1 * Skill Level) cells
Deals Pierce Damage to targets up to 7 cells infront of the Caster.
= ATK [{(Skill Level x 200) + (Spear Quicken Skill Level x 50)} x Caster’s Base Level / 100] %
Deals Swing Damage to targets in 5x2 cell infront of the Caster.
= ATK [{(Skill Level x 100) + (Caster’s STR + DEX)} x Caster’s Base Level / 100] %
Deals additional knockback damage.
= ATK [(Skill Level x 100) + Random number between (10 ~ 100)] %
Shield Spell:
Variable Cast Time: 1 second
Skill re-use Delay: 2 seconds
Global Skill Delay: 1 second
(Level 1 Shield Spell):
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WOE Build "Banding" Full-Support Royal Guard:
Royal Guard's New Skill "King's Grace":
My comments:
*PS: Overawe status from Banding slows down ppl around you.
^ Best way to play WOE RG = Support, not recommending Battle builds specially if you're facing vs good guilds and frontline yourself, take instant Dispells, Manhole, Masquerades, etc. Not to mention, this setup is way cheaper than the expensive battle based RG.
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Tank & Support Builds: Main Skills [Battle Chant/Sacrifice/Gloria Domini/Prestige/Banding/Vanguard Force/Shield Spell 3]
In-Depth Build Description:
War of Emperium Tactics/Tips:
-King' Grace removes status ailments, so as your Sacrifice (if you have casted it already to your Sac targets), and blocks dmg/immunity.
-Take target priority/proper ground control w/Exceed Break. I've seen alot of this in iRO RGs, randomly killing bypassers or portal-camping trying to solo-PK pointlessly, EB is a great skill for WOE, not for PVP-roaming.
-Sacrifice and Gloria Domini Lex-ing using +9 KVM Holy Avenger w/Secrament+Magic Strings to get fast cast times/spams.
-Stuffs you should be mostly needing/hotkey-ing: STR/VIT/AGI +20 Foods/Holy Waters/Panaces/Green Potions/Berserk Potions/Enrich Celermine Juices/Vitatas/Large HP/SP Increase Potions/Speed Potions/Guarana Candy/Yggdrasil Berries/Seeds/Green Ales/Slim Potions/Blue Potions.
-Inspiration Skill eats 1% of your EXP so try to use it wisely, and knowing to use it to counter such effects like Strip/Divest/Masquerades/Cold/Crystallization, why this is skill is very situational but Godly if properly used.
-FCP is your friend against strippers and equipment breaking, though Masquerade by passes these effect unless you are in Inspiration duration, so watch yourself against Shadow Chasers.
-Earth Drive/Magnum Break cancels Thorn Walls. ED also best eraser for Manholes/Extreme Vaccums/Magnetic Earth/Pneuma/Volcanic Ashes/Classical Pluck teams/other ground affecting skills.
-Buffing takes patience, watching your buffs icons and your remaining SP specially versus Dispellers/Pile Bunker/SP-sucking skills and recasting; why I always keep & watch myself with my Guard/Reflect Damage/Defending Aura/Piety/etc.
-Timely using your Defending Aura. Most RGs would hate this skill because of the slow-ass walking but believe me, Guard and Def Aura are the best skills for tanking, (unless til you get dispelled of course).
-Using Provoke to cancel Urgent Recallers, Stasis, etc.
-You can't tank everything at 100%, try to look around, plan your moves and don't waste your pots/supplies trying to survive a bunch of ppl pointlessly in your screen or just use Bwing at super intense situations.
-Flashing Battle Chant after-recalls or casting it on pre-cast lines before enemy rushes.
-Removing Masquerade debuffs by Battle Chant. Never mess w/Shadow Chasers or try to 1v1 them.
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Other Gears/Equipment Update Section:
Added Shadow Gears "Special Equipments" Tab info:
http://www.playragna...aspx?id=259&p=1
*Recommended: Free all stats+4 set from Mysterious Bug Events/Physical Weapon Set/Hard Armor+Champion Shoes Set/Cranial & Athena Shield.
Event Shadow Gears/Costume Malangdo Enchants:
Added New Community Headgear info:
http://forums.warppo...ide-updated-74/
10-16-2013 iRO Maintenance Notes: New kRO Update for Tao Gunka Card
Glast Heim Temporal Boots:
Accessories:
Limited!!! RWC Ring Accessory (Can be slotted and chanted up to 3 times!)
*2012 kRO WOE Sets Update:
+9 WOE Siege Plate/Suit
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USRC/RWC/RJC Build: Main Skills [Exceed Break/Sacrifice]
Exceed Break:
Variable Cast Time: (4.5 + 0.5 * Skill Level) seconds
Global Skill Delay: 1 second
Duration: 300 seconds
Movement penalty: - (60 - 10 * Skill Level) %
ATK [{(Skill Level x 100) + (Caster’s Job Level x 10)} + (Weapon Weight x Weapon Level) x (Caster’s Base Level / 100)] %
Removed when weapon is unequipped/changed
Sample Build (USRC restricted gears):
http://irowiki.org/~...eAGAqprA2SadkD3
USRC 2014 Champions "Team Nameless" (Load Your Cheats!) [iRO Sakray/Renewal]
https://www.youtube.com/watch?v=YyhHUiELyGs
"Ground Control Exceed Break" Build for WOE:
My RG has only Tao (and that is for you and your Sac to live longer w/high HP) and can be replaced by the new Hero Plate [1] w/Unfro or something else:
*Getting 100+ Crit rate is a must.
*Please feel free to post your comments/suggestions/corrections. /thx
Edited by HayrohsLegacy, 15 August 2017 - 05:09 AM.