The main downside to summoner before was the cast time on all the skills. I don't want to be the most OP class in the game. Please nerf something! #10
Anyone can stack a bunch of health. Most of the good hlt equips in the game are random pieces that can be equipped by everyone.
I want to see the twin skills.
That's correct, but I don't think the cast times were all too in need of fixing so long as Summoner had every other thing at its disposal. A reduction in cast time--which forces Summoners to use summons--on top of some pretty hefty new attacks and debuffs puts them a bit over the mark. And yes, any class can stack health--and defense for that matter--but that eliminates the idea of glass cannons in the same respect because you can have survivability across the board. On any class.
Haha, are you still waiting for Sky Garden? #1
Yeah, stacking HLT is not hard, my lvl70 summoner has 420 HLT, but it doesn't matter if my DEF is 3k - the only difference is that I don't die in one goon/shadow combo, but in two #12
In theory, with new cast acceleration skill, summoners might replace goons for new infinite ground lock machine. Spell Trap (instant cast, 6 secs CD) + Rolling Stone (0.2 cast, 8 secs CD) + Golgon stun should be able to keep the opponent permanently stunned (as long as your aim is high enough to counter dodge builds).
Of course I am! It's coming soon, you know!
In fact, I am aware that it was almost possible to lock prior to cast accel. Consider those skills in light of tons of other stuff like Petrification from the new awakening skill, dash-block debuff from earthquake, and the sheer amount of DPS from Smare Shot for another thing and I think there's quite a powerful class. However, I don't think any of this sounds ridiculously OP by itself, but in combination with Mana Burn--ESPECIALLY when you take all of this into group PvP where Summoner is a support class--and you have a character that can tie your hands behind your back and beat you to death.
I think if there were a Mana Burn modification, this class would be pretty swell and in just the right place for now. Maybe a bit strong for its own good, but tactful. I can't wait to see the Fighter skills. My Fighter is the cutest one in server, by the way.
EDIT: By the way, as a disclaimer, I don't want anyone to think this is a QQ post. I get to play on a level 80 summoner too and hell, I'm looking forward to this too. I'm just speculating on the array of skills it has and I could very well be wrong about stuff. I think Summoner is shaping up to be pretty unique and fun compared to what I once thought of it--I used to think it was gimmicky and slow and overall overlookable. Now it seems to be making a name for itself.
Edited by Kazu731, 20 January 2012 - 07:40 AM.