Haven't played since the balance patch.
#1
Posted 30 January 2012 - 05:23 AM
I see they removed the cheap resetter. Does this mean they got all the feedback they wanted or what?
#2
Posted 30 January 2012 - 06:06 AM
#3
Posted 30 January 2012 - 06:22 AM
#4
Posted 30 January 2012 - 06:25 AM
#5
Posted 30 January 2012 - 06:55 AM
#6
Posted 30 January 2012 - 07:28 AM
so there are many bugs and glitches which aren't fixed yet.
also
if you are asking about how balanced it got in general, you are better off reading guides or asking friends and make up your mind yourself rather than asking on forums. there are still a lot of baddies crying wolf.
#7
Posted 30 January 2012 - 07:37 AM
Hardly call it "balance" because most things were overnerfed/buffed.
#8
Posted 30 January 2012 - 08:45 AM
Generally though a few changes happened:
Rangers traps were turned to superbad. Instead, rangers arrow attacks were changed to suupergood, making them the perfect AoE killers, a glass heavy machine-gun when they ctrl click, and on weird builds and situations made their puppy stronger than some GoHs...
Archbishops are still low on HP, and got nice balancing in the way of... gear. It's not perfect, but usefulness increased.
Most suras use less gfists because there is a 10 seconds delay where they can't gain sp even from pots.
Chasers leveling changed a lots (no more firetrap, some chasers copy AS, some go for autospell), and several of its skills got a bit less useful (no more perma manholing, sight and ruwatch dispell shadow form, deadly infgect severily nerfed), but it is still a playable class.
Performers... if you are not "strings", then I don't know what you are. 'Balance' nerfed their severe rainstorm, nerfed their siren voice a lot too, and deep sleep lullaby was nerfed to nil chance with nil duration, while being recoverable easily by archbishops now.
Royal guards, I guess no more inspiration and reflect, but still a very useful class.
Rune knight... they inherited the poke of death which royal guards had. I sometimes die to it with over 40k HP and 60%+ demi reduction ._. dragon breath isn't much an issue now.
Mechanics... they were buffed, but still don't see a lot of them so it feels the same.
Genetics were nerfed so instead of worrying about them, you worry about their pet I guess.
That is my humble opinion of the unbalance patch.
#9
Posted 30 January 2012 - 08:57 AM
No. Our pet are Joke.Genetics were nerfed so instead of worrying about them, you worry about their pet I guess.
Yeah we have Homunc S. well it doesn't matter even if we have TUVWXYZ to infinity; Its still a crap with near zero flee.
#10
Posted 30 January 2012 - 09:07 AM
#11
Posted 30 January 2012 - 09:37 AM
Yeah, but 70% of the server has either.. the retarded unicorn or the cat for some reason xDDieter's the only one that's useful in PvP/WoE. That Ash status is OP if you get hit by it.
Beats me why.
#12
Posted 30 January 2012 - 09:41 AM
Cat is pretty useful for its damage burst.Yeah, but 70% of the server has either.. the retarded unicorn or the cat for some reason xD
Beats me why.
Especially if you are pure tanked MVP build with only 1 agi to get rid of unwanted aggro.
#13
Posted 30 January 2012 - 09:56 AM
But isn't the Dieter better tank thant the cat?Cat is pretty useful for its damage burst.
Especially if you are pure tanked MVP build with only 1 agi to get rid of unwanted aggro.
#14
Posted 30 January 2012 - 10:06 AM
Homunc used to be my best MVP tank (yeah I was considering dieter before the patch). but not anymore after the balance patch.But isn't the Dieter better tank thant the cat?
Now I have to rely on sura while the cat kill any mob that try to harass me when I bomb the MVP.
Edited by razirazo, 30 January 2012 - 10:08 AM.
#15
Posted 30 January 2012 - 10:25 AM
No. Our pet are Joke.
Yeah we have Homunc S. well it doesn't matter even if we have TUVWXYZ to infinity; Its still a crap with near zero flee.
Unsure what you mean with zero flee but my Vanilmirth has no issues flee wise.
#16
Posted 30 January 2012 - 10:27 AM
Your Vani is made before or after balance patch?Unsure what you mean with zero flee but my Vanilmirth has no issues flee wise.
Edited by razirazo, 30 January 2012 - 10:27 AM.
#17
Posted 30 January 2012 - 10:52 AM
Edited by CeruleanGamer, 30 January 2012 - 10:52 AM.
#18
Posted 30 January 2012 - 11:40 AM
I was a Spell Fist sorcerer and we lost about 17% Spell Fist damage even though everyone felt we deserved a buff. We also lost 15% base HP... a nerf intended for the far superior casters, not us.
I tried adapting to a caster build after the patch, but it was just so boring that I lost interest in playing.
#19
Posted 30 January 2012 - 11:54 AM
Your Vani is made before or after balance patch?
Before
And no, they didn't use feedback, they got the patch, rushed the job applied it to the main server. Since then they ignored the feedback section, hopefully they balance things for real soon enough =/
Edited by Shiroi17, 30 January 2012 - 11:56 AM.
#20
Posted 30 January 2012 - 12:07 PM
Hmm strange. The balance patch really kills my homunc.Before
And no, they didn't use feedback, they got the patch, rushed the job applied it to the main server. Since then they ignored the feedback section, hopefully they balance things for real soon enough =/
I remember back then where my Vani can tank Orc Hero with just less than 1/4 HP consumed when it defeated, Tanking lots of hits from Orc Lord with several miss(nearly completely evade its mobs attack), and keep up with Amon's mobs with no problem, and tank mob of dozens of petite, sidewinder and mantis while I just afk.
before balance patch: Not a single HP was harmed by Orc Hero.
And now after the balance patch it cost my vani like half of HP just to defeat a couple of petite. And its dead with just single CS blow from orc hero.
Edited by razirazo, 30 January 2012 - 12:15 PM.
#21
Posted 30 January 2012 - 12:22 PM
#22
Posted 30 January 2012 - 01:08 PM
#23
Posted 30 January 2012 - 01:47 PM
#24
Posted 30 January 2012 - 02:02 PM
But you're not really talking about the balance patch, you're ONLY talking about the new homunculi features, when you already have an entire thread dedicated to that.God forbids talking about possible homunculus changes with the balance patch in a balance patch thread.
#25
Posted 30 January 2012 - 02:12 PM
Wonder how spell fist would interact with Alchemy Glove?Yea I'm familiar with the balance changes. I was just wondering if they used our feedback, because some of the changes are nonsensical.
I was a Spell Fist sorcerer and we lost about 17% Spell Fist damage even though everyone felt we deserved a buff. We also lost 15% base HP... a nerf intended for the far superior casters, not us.
I tried adapting to a caster build after the patch, but it was just so boring that I lost interest in playing.
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