1. WOE IS NOT PVP period. i like woe more than i like pvp.And that sounds like an awesome idea. I dunno, ZINJA. The fact is, the rewards you want to offer are things that are only good for PVP. Yet you want to get people who don't like pvp to DO PVP. Why would stuff that is only good for the stuff they don't like make them want to do it more? It wouldn't. Stuff like 2x exp and 2x drops, things that are good outside of WoE, THAT is the key to getting these people to join in.
Look, if I put myself in the shoes of most of these people, say I don't like WoE. Stuff that makes me better at killing people and better at WoE in general isn't going to make me wanna do it more, because I don't like it to begin with. Just because I am good at it, doesn't mean I'm going to like it more. I was told back in school that I was amazing writer by all my teachers BUT I HATE WRITING. Just cause I'm good at it, doesn't mean I like it.
2. WOE is a large group activity which involving teamwork , coordination among many other things.
3. To be part of this group in this day and time the bar has been raised higher given the advancement levels and gears of existing players.
4. If i were not at a significant stage in terms of skill,level,gears , i would hate to be the weak link and join a group where i would not be useful.
5. the only way i could some evening out in gears is with kvm/bg gears which in woe matter more than high + monster drop gears in most situations.
6. we have stuff like 2x drops and 2xexp already , there make no sense to have something from a different source when you are already getting it.
7. The key here is trying to understand why they wont join in the first place.
8. if you are going to get pummeled/steam rolled over and over again , do you think that is fun?
9. i feel bg/kvms are a base to build on as incentives for participation more can be given to cover other aspects of attractive incentives.
The basic idea is it should not be too tardy,insignificant or fall extremely short of expectation and usefulness. remember whats useful for the well established woe players is not whats useful for the people who are starting at it. This topic aims at those people , i.e casual players and not necessarily newbie players
Stuff that makes me better at killing people and better at WoE in general isn't going to make me wanna do it more, because [i]I don't like it to begin with
No, you dint like it the first place because you couldn't and you will like it because you can.
Just because I am good at it, doesn't mean I'm going to like it more.
tell that to the ardent woe fans. most people like doing things they are good at.
Point is rewarding them with stuff to improve their standing improves competition.
it serves as an incentive like what Eden merit badges are for leveling.
It serves as a consolation price . I am pretty sure many unsportsmanlike players here never even heard of the term "consolation price" .
sure i have been in guilds that got castles most of the time, but i do want the guilds who didn't get any to not feel discouraged and come up better next time to give better fights and competition .
I dont give a damn,how many god items/mvp cards my opponent has as long as i have within reasonable ability to tackle him with skill, coordination, planing and a basic level of survivability .