Pegasus Session 1 - Feedback Thread
#426
Posted 26 February 2012 - 07:39 PM
#427
Posted 26 February 2012 - 07:43 PM
#428
Posted 27 February 2012 - 12:17 AM
#429
Posted 27 February 2012 - 02:20 AM
#430
Posted 27 February 2012 - 06:17 AM
OFc we dont need boosters in 1v1`s xD
Edited by 100002335305612, 27 February 2012 - 06:18 AM.
#431
Posted 27 February 2012 - 01:53 PM
#432
Posted 27 February 2012 - 01:54 PM
#433
Posted 27 February 2012 - 02:01 PM
#434
Posted 28 February 2012 - 03:25 PM
Edit: Gramatical error
Edited by titoine12, 28 February 2012 - 03:25 PM.
#435
Posted 29 February 2012 - 06:33 AM
#436
Posted 01 March 2012 - 06:35 AM
#437
Posted 02 March 2012 - 01:30 PM
#438
Posted 03 March 2012 - 10:55 AM
This server is just about pvping right?
Is it worth to download roseonline again for this server ?
#439
Posted 03 March 2012 - 12:32 PM
its sole purpose is to test out the changes to the honor gear, including pvp and pvm changes (a bonus to pvp and penalty to pvm) as well as testing the Game Arena rumored to be out "Soon".Hi,
This server is just about pvping right?
Is it worth to download roseonline again for this server ?
#440
Posted 04 March 2012 - 03:28 AM
#441
Posted 04 March 2012 - 04:40 AM
#442
Posted 10 March 2012 - 12:50 AM
#443
Posted 10 March 2012 - 09:59 AM
#444
Posted 10 March 2012 - 10:48 AM
-make it able to click and add people to group instead having to type that person's name because most players have long name and hard to tell the difference between 'I' and 'L' .
-on the test server it is illegal to use IM booster, red jelly stew, and even IM cleric party buffs, so basically battle clerics are screwed, and just to point out that Leonis himself say learning all cleric buffs then learn IM cleric party buffs then eat a skill reset to become battle cleric is actually a "bug", which is not intended. Not being able to use Item mall in these PvP game sure will be fair but I'm not sure how long this rule apply until Gravity give pressure to the developers to change it back to everything usable
-so I played a full crystal defender as an attacker, it took quite long and boring because it was only 5 vs 5, and it will be 15 vs 15 when it goes on live, the match on test server took like half hour, which the defender isn't preventing us from attacking the crystal at all but just standing around. Making it 15 vs 15 will not speed up the time to take down the crystal, because the ratio to attacker to defender is still 1 to 1. So, may be you should lower the health of these crystals by half? Because, the match yesterday the defender isn't doing anything at all.
-I also see a pop up annocement on the screen that will remind you that match has 10mins left or something, do you think you should just make a timer some where in the Alt+G menu next the "Join Queue" button similar to what happen to quest timer?
-I see the crystal defender is like spawn 1 crystal each time, I mean if 30 people focus on 1 fixed location, that might be too boring, the Junon Cartel map is this big, is it possible to spawn the crystal at random location, and instead of spawning 1 crystal each time, you should spawn 2 crystal simoutanously at random location but you only need to destroy 1 of them, after it is destroyed, then another 2 new random crystal will spawn and so on, flanking and scouting are what make war fun.
-I prefer to see more crystals need to be destroyed with lowered crystal health than 3 fixed crystals with high crystal health to be destroyed.
#445
Posted 10 March 2012 - 10:50 AM
Our cleric had left so we had to fight without buffs or heals, and we got beaten up quite badly. We wanted to warn the other side of this but unfortunately the normal and trade chat did not work, so we couldn't explain the situation.
In the end one found out you could still whisper, but this is a rather uncomfortable way of communicating.
Another thing i'd like to point out is that in such a small war, the classes with a more supportive role such as knight or scout (cleric not, cause of the heals that are useful in small groups as well), or classes with less tanking capability such as artisan, bourg, mage, aren't very useful. In a 5v5 (and later 15v15) such a class can't do much (in supportive class case) or will get spotted and focus fired immediately (classes with less defence).
I suggest for the first problem, that either the general or trade chat should be made available, so teams can warn eachother in case something happens, or that you get a notification if a person in either of the teams leaves or gets disconnected/logs out.
For the second problem, well it isn't very easy to fix, maybe with the upcoming class balancing it'll be better, but we could try make crystal wars for more players. Yes i know the queue will take longer to be filled, but now supportive roles that are more feasible for group battles can do much better than when it's a small war. Also in larger groups ones with less ability to tank aren't as visible as in a small group, and don't get ganged and die immediately.
#446
Posted 10 March 2012 - 12:33 PM
Normally i got 16k def at pegasus but with this bugg just 1.9k lol....Haha its so funny...
#447
Posted 10 March 2012 - 01:30 PM
#448
Posted 10 March 2012 - 01:32 PM
#449
Posted 10 March 2012 - 02:35 PM
Edited by Genesis, 10 March 2012 - 02:35 PM.
#450
Posted 13 March 2012 - 10:37 PM
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