Eleanor ( vani base ):
ASPD: ASPD seems to me capped / maxed at 173, Mine hasn't gotten a single ASPD in 10 levels ( currently 110 ) after hitting 173 ASPD @ 100 - with 150 AGI at 97.
Sonic Claw @ 100: average damage is 6.5-7K, seems to have a size modifier, steel chon chons only take 2-4K (small size ) with full spheres. Can be instant cast with pretty much no noticeable re-use delay - seems to be about 190ish ASPD when the Homunculus has 173 ASPD. Sonic claw CAN miss and is governed by the 99% hit cap as well. Bloodlust from amistr DOES increase damage as thought. Sonic Claw is shield reflect-able. Your homunculus WILL take reflected damage from shield reflect when using sonic claw ( tested on Cornus ).
HP recovery: HP recovery ticks are one every second, restoring the amount of HP your stats allow.
SP recovery: one tick for every other HP recovery tick ( so SP recovery is every 2 seconds ) restoring the amount of SP your stats allow.
Tinder Breaker: This skill is mean..... really mean. tested it out on a 118ish shadow chaser in PvP, low damage but no movement time was 30-40 seconds+ - need a higher STR character to test on to see if the victims STR reduces the no movement time. Further testing: 150 mechanic VS 104 Eleanor - tinder breaker lasts approx. 5-6 seconds when the mechanic has ~120 total STR. Not sure if Tinder Breaker can miss or not, I have to find a super high flee character to test on since mine has 400+ HIT EDIT: Tinder Breaker can miss. This hit CAN be reflected back through shadow form.
C.B.C. ( continuous break combo): Combo SEEMS to do very little SP damage. BUT when testing it on my sorc it seems to have done ~10% HP damage every second or so ( the one time I got to test it. It didn't have any attack animations after C.B.C. was cast ) SO I'm assuming it is doing a fair bit of damage to HP repetitively. I need a separate test subject so I don't have to use my laptop at the same time. Second testing: 150 sura. Lost 10% SP and drained 40% HP over the period of immobility - probably would have been more on longer lasting targets. I.E. lower STR targets. If Tinder Breaker MISSES this skill cannot be cast since it would be considered a miss ( it seems to take the Tinder Breaker HIT probability as an absolute value so a hit = hit and miss = miss ). Since this is damage directly to HP / SP it CANNOT be reflected back though shadow form.
E.Q.C. ( Eternal Quick Combo) WOW. just WOW. Tested in PvP, not 100% stun against stun immune players :-(.... BUT, against a fully geared 150 Sura did 15.5K + the rest of the HP draining from C.B.C. almost killing him. E.Q.C. will cancel the close confine status of BOTH the homunculus and the target, HOWEVER the target will continue to receive the HP damage from C.B.C. for the entire duration that the target would have been immobilized.
Whole grappler combo chain: This does some serious damage. Both DoT + burst damages are quite good. DoT averages roughly 20K with an added ~20K burst damage ( 3-4K from Tinder Breaker + 13-18K from E.Q.C. ) equaling ~40K damage in a few seconds against a single target with a single combo ( you should be able to do 2 combos before you need more spheres if started from full ).
Silvervein Rush: Skill is useless in PvP, not very useful in PvM. I was hoping since it was part of the combo that the stun would bypass or at least have a chance to work on a 100+ VIT character but they remain stun immune. Against an Anubis the stun lasted several seconds when it would go off, the longest I have seen monsters stunned ( other than hell planted ) in quite a while. Damage wise it is not worth using during leveling except for the LuLz if you are bored... it is 30 SP for 750% damage VS 40 SP for 2000% damage with sonic claw ( 10 spheres = 10 hits @ 200% )
Style change: WIKI says the homunculus is always summoned in fighter mode. Not true, homunculus seems to remember what mode it was in - after testing Tinder breaker I map changed and vaporized / recalled several times but could not cast sonic claw until after changing back to fighter mode. While in grappler mode vani bolts CAN still be cast, as well as melee fighting. From resurrection she DOES seem to be re-summoned in fighter mode.
Spheres: In fighter mode it seems like pretty much ANY attack can gain her spheres. I've gotten spheres from vani bolts, from low spheres sonic claw casting and from normal melee hits. I haven't had the time to test grapple mode to see if you get spheres if you flee the mobs attempting to hit you. Any spheres you have when your homunculus dies changes maps / or gets vaporized are still there when you ressurect OR get to the new map / zone OR recall the homunculus unlike monk spheres.
ASPD: ( need live server max ASPDs please )
Needle of paralyze: current findings indicate Damage wise it does 5-8K on monsters. The paralyze effect chance seems to be extremely low or immune against high VIT / LUK characters in PvP. Costs 96 SP at max level. Can be cast interrupted. higher levels appear to cast faster than lower levels. [poison element]
Pain killer: Reductions are quite good. Can reduce melee damage far enough to miss. Skills do full damage ( from what dontleaveme said anyways ). Cast can be interrupted. Skill has two icons, one for endure status and one for the painkiller ASPD and damage reductions. Skill can be cast on NON-party members in PvM / PvP scenarios.
Poison Mist: Does semi-decent damage in a AoE ( need approx sizes / damage from live server please ) and works well to pull agro to the homunculus. Uninterruptable cast time reported [poison element]
Dieter ( bottle boy):
ASPD: ( need live server ASPD reports please )
Granatic Armor: reduces incoming damage by 10% for 60 seconds. Reduces ~30% of the owners HP ( need confirmation if it is 30% MAX or CURRENT ) Wiki says won't reduce below 1HP [needs testing]
Volcanic ASH: Debuff works against ALL players / monsters that step in it. Has an Icon? And yes ALL mean the owner too.
Lava slide: some reports say the skill is decent for AoE damage wise. - I saw it doing ~2K in OD2. Alchemists need to be careful with this skill because Homunculus KSing IS considered the player itself KSing whether they are AFK and the AI is doing it or casting it on purpose.
Pyroclastic: Does not seem to break naturally or carded unbreakable weapons on skill end. FCP / chem protect ( assuming because of FCP will work) will still make your weapon unbreakable.
Magma Flow: Seems to do decent damage - reports of 5-6K per proc, lise Lava Slide does NOT seem to be fire element damage.
From vani base
Lv 120 -> 126 (Current) with 150 Agi = 178 ASPD
(If you haven't noticed, so far [and I think overall,] Overed Boost is the best skill for Eira. >_>
But IDK how long (or if I'll get bored of Homunc_S before) it'll take me to reach the Healing skill it learns.
Light of Regeneration
Edited by meoryou2, 23 April 2012 - 08:02 AM.