Post in this thread what you find your homunculus S does so others can decide what to get.
Eleanor ( vani base ): ASPD: ASPD seems to me capped / maxed at 173, Mine hasn't gotten a single ASPD in 10 levels ( currently 110 ) after hitting 173 ASPD @ 100 - with 150 AGI at 97.
Sonic Claw @ 100: average damage is 6.5-7K, seems to have a size modifier, steel chon chons only take 2-4K (small size ) with full spheres. Can be instant cast with pretty much no noticeable re-use delay - seems to be about 190ish ASPD when the Homunculus has 173 ASPD. Sonic claw CAN miss and is governed by the 99% hit cap as well. Bloodlust from amistr DOES increase damage as thought. Sonic Claw is shield reflect-able. Your homunculus WILL take reflected damage from shield reflect when using sonic claw ( tested on Cornus ).
HP recovery: HP recovery ticks are one every second, restoring the amount of HP your stats allow.
SP recovery: one tick for every other HP recovery tick ( so SP recovery is every 2 seconds ) restoring the amount of SP your stats allow.
Tinder Breaker: This skill is mean..... really mean. tested it out on a 118ish shadow chaser in PvP, low damage but no movement time was 30-40 seconds+ - need a higher STR character to test on to see if the victims STR reduces the no movement time. Further testing: 150 mechanic VS 104 Eleanor - tinder breaker lasts approx. 5-6 seconds when the mechanic has ~120 total STR. Not sure if Tinder Breaker can miss or not, I have to find a super high flee character to test on since mine has 400+ HIT EDIT: Tinder Breaker can miss. This hit CAN be reflected back through shadow form.
C.B.C. ( continuous break combo): Combo SEEMS to do very little SP damage. BUT when testing it on my sorc it seems to have done ~10% HP damage every second or so ( the one time I got to test it. It didn't have any attack animations after C.B.C. was cast ) SO I'm assuming it is doing a fair bit of damage to HP repetitively. I need a separate test subject so I don't have to use my laptop at the same time. Second testing: 150 sura. Lost 10% SP and drained 40% HP over the period of immobility - probably would have been more on longer lasting targets. I.E. lower STR targets. If Tinder Breaker MISSES this skill cannot be cast since it would be considered a miss ( it seems to take the Tinder Breaker HIT probability as an absolute value so a hit = hit and miss = miss ). Since this is damage directly to HP / SP it CANNOT be reflected back though shadow form.
E.Q.C. ( Eternal Quick Combo) WOW. just WOW. Tested in PvP, not 100% stun against stun immune players :-(.... BUT, against a fully geared 150 Sura did 15.5K + the rest of the HP draining from C.B.C. almost killing him. E.Q.C. will cancel the close confine status of BOTH the homunculus and the target, HOWEVER the target will continue to receive the HP damage from C.B.C. for the entire duration that the target would have been immobilized.
Whole grappler combo chain: This does some serious damage. Both DoT + burst damages are quite good. DoT averages roughly 20K with an added ~20K burst damage ( 3-4K from Tinder Breaker + 13-18K from E.Q.C. ) equaling ~40K damage in a few seconds against a single target with a single combo ( you should be able to do 2 combos before you need more spheres if started from full ).
Silvervein Rush: Skill is useless in PvP, not very useful in PvM. I was hoping since it was part of the combo that the stun would bypass or at least have a chance to work on a 100+ VIT character but they remain stun immune. Against an Anubis the stun lasted several seconds when it would go off, the longest I have seen monsters stunned ( other than hell planted ) in quite a while. Damage wise it is not worth using during leveling except for the LuLz if you are bored... it is 30 SP for 750% damage VS 40 SP for 2000% damage with sonic claw ( 10 spheres = 10 hits @ 200% )
Style change: WIKI says the homunculus is always summoned in fighter mode. Not true, homunculus seems to remember what mode it was in - after testing Tinder breaker I map changed and vaporized / recalled several times but could not cast sonic claw until after changing back to fighter mode. While in grappler mode vani bolts CAN still be cast, as well as melee fighting. From resurrection she DOES seem to be re-summoned in fighter mode.
Spheres: In fighter mode it seems like pretty much ANY attack can gain her spheres. I've gotten spheres from vani bolts, from low spheres sonic claw casting and from normal melee hits. I haven't had the time to test grapple mode to see if you get spheres if you flee the mobs attempting to hit you. Any spheres you have when your homunculus dies changes maps / or gets vaporized are still there when you ressurect OR get to the new map / zone OR recall the homunculus unlike monk spheres.
Sera: ASPD: ( need live server max ASPDs please )
Needle of paralyze: current findings indicate Damage wise it does 5-8K on monsters. The paralyze effect chance seems to be extremely low or immune against high VIT / LUK characters in PvP. Costs 96 SP at max level. Can be cast interrupted. higher levels appear to cast faster than lower levels. [poison element]
Pain killer: Reductions are quite good. Can reduce melee damage far enough to miss. Skills do full damage ( from what dontleaveme said anyways ). Cast can be interrupted. Skill has two icons, one for endure status and one for the painkiller ASPD and damage reductions. Skill can be cast on NON-party members in PvM / PvP scenarios.
Poison Mist: Does semi-decent damage in a AoE ( need approx sizes / damage from live server please ) and works well to pull agro to the homunculus. Uninterruptable cast time reported [poison element]
Dieter ( bottle boy):
ASPD: ( need live server ASPD reports please )
Granatic Armor: reduces incoming damage by 10% for 60 seconds. Reduces ~30% of the owners HP ( need confirmation if it is 30% MAX or CURRENT ) Wiki says won't reduce below 1HP [needs testing]
Volcanic ASH: Debuff works against ALL players / monsters that step in it. Has an Icon? And yes ALL mean the owner too.
Lava slide: some reports say the skill is decent for AoE damage wise. - I saw it doing ~2K in OD2. Alchemists need to be careful with this skill because Homunculus KSing IS considered the player itself KSing whether they are AFK and the AI is doing it or casting it on purpose.
Pyroclastic: Does not seem to break naturally or carded unbreakable weapons on skill end. FCP / chem protect ( assuming because of FCP will work) will still make your weapon unbreakable.
Magma Flow: Seems to do decent damage - reports of 5-6K per proc, lise Lava Slide does NOT seem to be fire element damage.
Eira: From vani base Lv 120 -> 126 (Current) with 150 Agi = 178 ASPD
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Eraser Cutter
Spoiler
Eraser Cutter with 150 Int/Dex has around 1~ / 1.25~ seconds of cast time at level 4/5.\
Eraser Cutter can be double-casted. If you spam manual cast fast enough, you will throw two out at nearly the same time. I can't get it to work 100% of the time, and I can't seem to get more than 2 however. (The second cast starts when the first cast is only 10%~ done charging)
[Opinion] Eraser Cutter is trash. Unless its very useful to Double Cast the Neutral one (2400% Neutral Magic Damage real quick... so 12k~ Neutral Magic Damage, single target)... then this skill is just terrible. Since I came from a vani, Caprice is much better IMO. (Instant cast, Less SP, and more Range) A majority of the homunc's damage comes from melee attacks anyway. And Moonlight is just hands down better, since ATK is stronger than MATK with homuncs. IDK if anyone would make an Amistr-Eira (Maybe for Bloodlust+Overedboost)... But Eraser Cutter would suck on them until they finally max Int/Dex Lif is one IDK about though. I wonder if with Mental Charge, would this skill be any good? (Faster Cast, More Damage) Although, you can only be in Mental Charge for so long... [/Opinion]
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Overed Boost
Spoiler
Overed Boost casts really fast. Like within 0.65~ seconds or so
There is no delay at all to this skill. (Cooldown or Aftercast) In fact, you can cast another skill WHILE it is still casting. (Even another Overboost)
Sets both Homunc and Genetic flee/aspd to 500/189. (Or less if you don't use lv5)
Lowers Homunc's Def. Description Says by Half; But it lowered by Eira's Def from: [Level 126, 150 Vit/Agi] DEF 468 -> 355. (Incase people are worried, it didn't touch my Genetic's Def)
When cast, it buffs both the Genetic and Homunculus on different timers. (But set the same) What I mean by this; is that if you Vaporize your Homunc, and the timer on the genetic runs out. You can recall your Homunc and it will still remember it's timer. (Meaning it will still have Overboost but you will not) If you cast it while the skill is already active, it will turn off the current buff, and Rebuff you with a fresh OveredBoost. The reason I word it like this is because...
When the Overed Boost on your Alchemist wears off, you lose 1/2 of your Max SP. (So if you have 3,000 SP. -1500 Current SP when the duration ends) When the Overed Boost on your Homunculus wears off, it loses 50 Hunger Points. (So if it is at 80 Hunger, it'll drop down to 30)
Combine that with what I said above... if you use overboost three times real fast; the following will happen: - You cast Overed Boost, you are buffed. - You cast it a second time, you lose 1/2 your SP, Homunc loses 50 hunger, you are re-buffed - You cast it a third time, you lose 1/2 your SP, Homunc loses 50 hunger, you are re-buffed [Meaning, you are now most likely at 0 SP, and 1 Hunger) - (Eventually) Duration ends, you loses 1/2 your SP, Homunc loses 50 Hunger, Buff Ends.
As stated, it is very easy to farm Intimacy with this skill.
This skill has a buff Icon; which does tell you the remaining duration for the Genetic.
Spoiler
Unfortunately, it seems that names are quite difficult to translate into English... and so is forming coherent sentences... "Obud Boost" "Aira and Owner's Increase of Attack and Evasion Speed" [Don't hate me GM Team! I'm just poking fun! :x]
If you are teleporting, you reset the Hunger timer. So you don't have to worry about Intimacy Loss while actively leveling with this skill. Unfortunately, you do have to worry about losing SP while actively leveling with this skill.
Oh, and with a line in script you can afk with this skill. It'll give your genetic 500 Flee, so you won't really die. (Unless BBed or hit by a very strong Poly/DB) And the Eira will have really nice ASPD to tear through things. Put "--SOwnerBuffTimeout=GetTick() + 5400000" in H_Extra.Lua (Thank you Azzy ) Take off the comment lines when you want to AFK for the night (or work/school/etc.), then Cart Boost -> Vap -> Recall. Then Feed it to 100. After 90 minutes, it'll cast Overboost every 90 seconds. I recommend making it reserve 150 SP, and turn off Dancing so it can regen. (And put the comment lines back on if you want it to not cast it after 90 minutes. Also remember to make Auto-Cast Overboost to 0, or comment out that line too)
Then, when you come back after long periods of AFK. Go loot like 5 Busters from Orc Skeletons, then buy 150~ food for it. And overboost -> Feed it back up to Loyal. My Genetic is afking literally 24/7. >_>; Lol... N> All 5 Eira Skills.
Side Note: I can easily tele around Magma2 with Overed Boost on, and let the Eira tank things while I Cart Cannon them. Except for the SP Drain every 90 seconds, it works rather well.
(If you haven't noticed, so far [and I think overall,] Overed Boost is the best skill for Eira. >_>
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Xeno Slasher
Spoiler
Xeno Slasher has Uninterruptable cast time
With 150 Int/Dex; The cast time is around: 1.5~ Seconds for Lv2 3.25~ seconds for Lv4 3.75~ Seconds for Lv5
Reuse Delay is 5 seconds
I cannot double cast this like Eraser Cutter.
... Not much to say about this skill, it's an AoE... what else info is there? It's pretty straight foward.
I will say that I prefer Lv2, as the only things I've fought with the Eira could be 2 shotted by all levels. So since Lv2 is less SP, and cast time; I opt to cast that instead. (700% instead of 900%) It is useless for AFKing atm, because the AI isn't sophisticated enough in the current build. (Can't wait for AzzyAI 1.5, lol) All sorts of monsters will run by the Eira, cause it to cast; and move out of it's range. Making you lose SP, and killing time. I do like it for manual leveling though. Mob with overed boost, and kill the mob (of goats/harpies) with XenoSlasher x2.
Too bad it is only 900% AoE damage though.... Darn Derpicorn gets a 1750% MATK skill... oh well.
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When I get two levels, I'll comment specifically on Light of Regeneration. (At least what is the required Intimacy, and how low does it drop it.) But IDK how long (or if I'll get bored of Homunc_S before) it'll take me to reach the Healing skill it learns.
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Edit:
Light of Regeneration
Spoiler
It has an icon, and the text with is is:
Spoiler
"Playful Light [Time here] (Level 5 is 10 Minutes) When owner dies When Aira Dies, the ower will revive"
Okay... that was alittle confusing. Let's actually just test the skill.
- Interruptable Cast Time.
(Note about Player Death with Homunculus out) - If you die, and the homunc has over 80% HP, it will Vaporize... I didn't test if I could use the skill at this time. (I had a token of seigfried on me, and I didn't want to click "Resurrect and waste the token if Light of Regeneration failed...) - If you die, and the homunc has less then 80% HP, it will still be there. I had put my token away at this time, and noticed there was still a box that said "Resurrect" when I was dead. So I clicked it, and it acted pretty much like a Token of Siegfried. Except my SP remained untouched. - Because it pretty much acts like a token of siegfried, this skill doesn't work in WoE. You'll just be sent back to your spawn point.
- If you die with this buff on, it will still be on until you use it or the duration (10 minutes) ends. Meaning you can: die, respawn, die, respawn, die, resurrect with Light of Regeneration. If you die that many times within 10 minutes.
- When the Eira finishes casting the skill, you lose the intimacy. NOT when you are actually resurrected. (So, just like insurance. You pay up front, and if nothing bad happens... oh well, there goes the payment cost.) - If a monster hits Eira and interrupts the cast, you won't spend the intimacy.
- I only casted it 3 times, so I only have figures for 3 uses... (I'm already getting tired of re-feeding this to test. So I'm not going to go all of the way to 1000 to see how far it drops me) Lv1 = 901 -> 785, or 116 Intimacy used. Lv5 = 910 -> 783, or 127 Intimacy used. Lv5 = 901 -> 769, or 132 Intimacy used.
Since Lv5 did not use the same intimacy both times, nor did it set it to the same amount both times... I'm guessing it spends some intimacy, with a tiny bit of variance. Something like: ( [110] + [4*Skill Level] +/- [5] ) Intimacy Used per cast. Or at least, since Lv5 is the only one you'd ever use, Lv5 = 130~ +/- 5.
- You require 901 Intimacy to use this skill.
[opinion]T_T Good 150k~ Zeny or so per use to test... I think on Ymir I can buy from Kafra Shop sellers a Token box for 4mil. So that'd be 400k per use?
150k, and spending time feeding + overed boosting my homunc.... and only for a 10 minute duration... or spend 400k, then get an item I can put in storage. Don't have to waste time feeding/overed boosting, get my SP filled up when I res, AND there's no time limit.
Yep, this skill is USELESS. Just use Tokens.[/opinion]
now my SP regain isnt nearly as good as a vanils. So i had to program her to use skills on whatever monster takes the longest to kill. Hopefully Azzy will give us some kind of support for Blood Lust.
edit: i actually changed Sonic Claw to be used Once; and use Level 1 for Zenorc, Archer, and Skel Orcs. Works great with full spheres inside OD2. Helps keeps her sp up.
Just got needle of paralyze on my sera.
For those of you that don't know it's 1200% atk and 65% chance to inflict paralyze effect. Costs 96 sp at level 5.
It DOES have an interruptible cast time D: although the cast time is only a second or two. It can generally be cast before it gets interruptible. Especially in OD2. I didn't even noticed it was interruptible for a good while.
Just got needle of paralyze on my sera. For those of you that don't know it's 1200% atk and 65% chance to inflict paralyze effect. Costs 96 sp at level 5.
It DOES have an interruptible cast time D: although the cast time is only a second or two. It can generally be cast before it gets interruptible. Especially in OD2. I didn't even noticed it was interruptible for a good while.
Dmg in od2 is 5 - 8k.
What's the delay like on it on the main server? Is it global delay or cooldown (hotkey that and some other homun skill, and watch the paw icons on skill bar)? I don't trust cooldown vs delay data from sak.
On needle?! Hmm - when i was testing, it had a ~2 second delay on sakray.
I 'm able to spam it very fast. Actually when I hotkey it and spam it, it will only show the cast time once and will show the dmg twice. Would someone mind going to pvp with me for testing?
I 'm able to spam it very fast. Actually when I hotkey it and spam it, it will only show the cast time once and will show the dmg twice. Would someone mind going to pvp with me for testing?
Hm, in my testing on sakray, i was able to pull off the double cast, but after one cast finished, there was a cooldown before I could use it again.
Only delay I've found is the delay from the skill animation since her skill animation takes forever compared to others. This is testing on OD2 mobs though. Have yet to go into pvp for further testing.
UPDATE: hmm couldn't spam it that well in pvp when manually casting, although there was no paw print on the icon. She just didn't want to cast the skill, she wanted to do reg attacks. I was able to get off the double cast, and it can be cast several cells away. It's like clashing spiral, if the opponent walks away after it starts being cast it will still take effect as long as they are on screen. Was testing on a high vit high luck AB and she seemed to be immune to paralyze. She had at least 100 vit and over 80 luck.
Only delay I've found is the delay from the skill animation since her skill animation takes forever compared to others. This is testing on OD2 mobs though. Have yet to go into pvp for further testing.
i'd go test with you but don't want to lose my spot in OD2 lol
i duno. i heard last week some1 popped a BB in OD2 and let it kill people, but the Fallen Bishop ended up dropping a card...
if i use a BB i want to kill it myself just in case
Omg, that sucks XD I would just pop the BB on a small "private" map for testing and then let the owner of the BB kill whatever came out. If only the summoner was still in so I could just summon up phree or orc lord. Testing on the low leveled MVPs would be a lot easier. Can test the higher leveled ones once I find out if it works or not.
Let me know if it caps out at 173 like mine. And once it gets 173 if it gains one ASPD on every 10th level like 100, 110, 120.
I should maybe get to see if I gain an ASPD point today at 110...
no worries i'll post the whole excel file online when shes 150 so other people can compare their growth. About the ASPD i can keep you informed as she levels up. But judging on her growth atm, she should have 173 ASPD by like 110 if im counting right.
Heres to hoping yours gets an ASPD bonus, as a 193 ASPD lv150 Eleanor would be sexy
no worries i'll post the whole excel file online when shes 150 so other people can compare their growth. About the ASPD i can keep you informed as she levels up. But judging on her growth atm, she should have 173 ASPD by like 110 if im counting right.
Heres to hoping yours gets an ASPD bonus, as a 193 ASPD lv150 Eleanor would be sexy
193... I wish! From vids I saw of 150s on jRO it seems to be 176 max ASPD on Eleanor.
The client has been updated on Sakray, and the homunculus S skills should be useable again, please report your findings. From the reports I've seen you will still get error'd out by the use of a ground targeted skill but it doesn't disconnect everyone around you. If you can verify this, I would appreciate it quite a bit.