What next? LoD helm that requires +12? Heroic Backpack that requires +10?
A total

Edited by Dreimdal, 17 March 2012 - 09:21 PM.
Posted 17 March 2012 - 09:20 PM
Edited by Dreimdal, 17 March 2012 - 09:21 PM.
Posted 17 March 2012 - 09:25 PM
aquistion is better with an econ. Thats why Econning exists.
I've been a guildleader for 7 years, telling me I did it wrong?
Posted 17 March 2012 - 09:31 PM
You didn't do it wrong, you did it different. A newer guild without god items won't have the same resources or power to use the same strategies as the top tier guilds anyway.
If I only have the power for 1 castle once a week, and I go for all castles twice a week, I will have no castles and go broke.
Posted 17 March 2012 - 09:31 PM
I work on Wednesdays, and Wednesday is one of my busiest days (and being salary, I have to stay until the job gets done)
So if both WoEs are on Sat, I can choose which one I want (when I have a guild), and go after whichever castle/god item piece I need. I don't even have to participate on Wednesday.
EDIT: this also applies to anyone else who works a regular 9-5 mon-fri, not just me.
Edited by Kadnya, 17 March 2012 - 09:34 PM.
Posted 17 March 2012 - 09:36 PM
So I have to quit my job to be a guild leader?
I would have on-going commitment. I would never WoE Wednesdays, and my guild would put all its effort into one of the Saturday WoEs based on which god item piece we want to strategically go after. You guys can have fun with your power struggles and preventing others from getting any important pieces. My goal is acquisition, not prevention.
Edited by Aeroku, 17 March 2012 - 09:39 PM.
Posted 17 March 2012 - 09:40 PM
Having woe active for whenever someone feels like woeing, sacrifices quality over quantity. At the end, if lots of woes are active but when you come you see nobody is playing the woes because of being burn out, then extra woes start to sound less appealing =x
- if you don't econ a castle....you're probably going to spend a long time (possibly a year or so) to collect enough pieces for a god item.
Edited by falkenjeff, 17 March 2012 - 09:44 PM.
Posted 17 March 2012 - 09:47 PM
It's like restaurant reviews. Some bad reviews and a not-so-good rating on some website doesn't necessarily mean the restaurant is bad. It just means that the people who liked it didn't care enough to go online and write about it, and the people who hated it wanted to do everything in their power to make sure everyone could hear their opinion.
Edited by Kadnya, 17 March 2012 - 09:49 PM.
Posted 17 March 2012 - 09:47 PM
Posted 17 March 2012 - 09:50 PM
I doubt it... proof of this is that someone who doesn't have a good idea about how woe is on iRO, doesn't have a guild, neither even woes, is voicing his opinion just as loud as the actual woe leaders and players =p.
Also, I changed my previous post to be much less of a personal attack and more of an actual post.
Edited by falkenjeff, 17 March 2012 - 09:55 PM.
Posted 17 March 2012 - 10:02 PM
Posted 17 March 2012 - 10:06 PM
Posted 17 March 2012 - 10:11 PM
1 year is better than never. and as for the highly competed castles, that's all up to strategy.
Posted 17 March 2012 - 10:12 PM
are you really judging someone from how much they post on forum per day...
Expecting falkenjeff's next post to ask why @autoloot does not work on iRO.
/ho
Posted 17 March 2012 - 10:18 PM
Posted 18 March 2012 - 02:03 AM
I think raising the requirements on St Patty hat from +7 to +8 sets a bad precedent.
What next? LoD helm that requires +12? Heroic Backpack that requires +10?
A total-for-brains move because it disincentivizes bothering to get most gears that need some upgrade level, since you never know when they'll require a higher plus level for their effect to kick in. Really, the only truly safe investments are either God Items or MVP cards, since neither of those will ever be nerfed, but everything else almost certainly will be at some point.
Posted 18 March 2012 - 01:00 PM
Not really, considering that some of the big guilds out there have so many god items that just a small handfull of guys can take a castle from a smaller guild without much effort. It might give the smaller guilds a chance, but realistically they're not gaining much of a benefit here. Don't believe me? Go to http://choobs.org/ymirwoe/index and take a look back through all the WoEs.This change is actually in favour of the small guilds, which probably don't care enough to voice their opinion 24/7 on the forums, because it's helping them not hurting them. This change screws over the big guilds, and makes it harder for them to keep their power, so they are going to be as loud as they can.
Edited by FatherBob, 18 March 2012 - 01:04 PM.
Posted 18 March 2012 - 03:54 PM
Edited by Beanbean, 18 March 2012 - 03:55 PM.
Posted 18 March 2012 - 04:18 PM
Posted 18 March 2012 - 04:33 PM
Posted 18 March 2012 - 06:04 PM
Posted 19 March 2012 - 05:19 AM
Posted 19 March 2012 - 05:45 AM
WoE 1 sucked bad saturday. most of our people are asleep during those hours (eastern hemisphere) or didn't know the times changed or SOMETHING despite being told repeatedly, and missed it.
Our enemies, Warrior Nation and Valkyrie had like 15 and 10 people on, respectively, maybe more if they were split among different castles. We had... bum dum dum... drum roll please... 6 people. We still wrecked their precast when they had left with most of their people to attack elsewhere though and they had to recall some 20+ people between 2 guilds to fight our 6. It was a lame woe.
WoE2 was a lot more interesting, we actually had like 12 people, though even that was a bad turnout, but we had allies unlike in WoE 1 (where bean is abstaining, and loki's was doing its own thing). I really don't want this extra woe to continue. It only gives advantages to guilds with members that have no lives (Valkyrie in this case)
Posted 19 March 2012 - 04:20 PM
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