Question to the WoE'ers...Guardians
#1
Posted 08 April 2012 - 08:17 AM
So my question to you guys is...Do you think guardians should be stronger during WoE time?
#2
Posted 08 April 2012 - 09:04 AM
10k really??raise th price to ateast 150k before upgrading it!!
#3
Posted 08 April 2012 - 09:29 AM
#4
Posted 08 April 2012 - 09:29 AM
#5
Posted 08 April 2012 - 09:32 AM
#6
Posted 08 April 2012 - 10:59 AM
#7
Posted 08 April 2012 - 02:46 PM
Edited by CeruleanGamer, 08 April 2012 - 02:47 PM.
#8
Posted 08 April 2012 - 02:51 PM
Guardians shouldn't be there to do your dirty work if you are incapable of killing players yourself.
Edited by Scuba, 08 April 2012 - 02:52 PM.
#9
Posted 08 April 2012 - 03:29 PM
Or... It would, if they didn't hit like wet noodles.
#10
Posted 08 April 2012 - 03:50 PM
Its PVP not PVM get the guardians out completely.
Guardians shouldn't be there to do your dirty work if you are incapable of killing players yourself.
They are "GUARD"ians. They are suppose to "guard" your castle, not give your enemies a free trip to the castle. That's exactly what they are doing right now.
Edited by CeruleanGamer, 08 April 2012 - 03:51 PM.
#11
Posted 08 April 2012 - 03:50 PM
#12
Posted 08 April 2012 - 04:39 PM
Its PVP not PVM get the guardians out completely.
Guardians shouldn't be there to do your dirty work if you are incapable of killing players yourself.
Guardians were created in the first place to guard the castles they were built in. Its a system that has been in place since RO started. Having strong guardians will weed out the weaker players (unskilled players). In pre-renwal i remember walking on the outer part of the castle, where archer guardians were, you would either have to tank them so others could pass, cloak past them, or have a priest pneuma walk you past them. It added a bit more challenge in woe...not just walk into a castle and break it mentality like it is now. Attacking a castle that is being defended should be harder since you do not have as much support as the players defending (kafra inside castle, guardians, flag ins, etc). Like in real life those who are defending should have a type of "home field advantage" that gives them a bit of an edge and forces the attacking team to think before just rushing in.
#13
Posted 08 April 2012 - 06:43 PM
#14
Posted 08 April 2012 - 06:46 PM
Flag in's, sniping ledges, and barricades are home field advantage enough.
Those are not advantages at all..... Bring a couple of Warlocks and it won't matter where you're standing.
#15
Posted 08 April 2012 - 06:55 PM
Those are not advantages at all..... Bring a couple of Warlocks and it won't matter where you're standing.
Lol.
#16
Posted 08 April 2012 - 08:22 PM
if this happen, i see all 2.0 at max def/eco
Edited by insane, 08 April 2012 - 08:24 PM.
#17
Posted 08 April 2012 - 08:26 PM
#18
Posted 08 April 2012 - 09:22 PM
Guardians die way too fast, and don't do enough damage to drop me from 99% to 98% hp. I don't, however, want to fight monsters for 2 hours.
Funny seeing em dying in normal reflect dmg within 4 secs, they should be more painful than recent... /sigh
#19
Posted 08 April 2012 - 10:04 PM
Flag in's, sniping ledges, and barricades are home field advantage enough. Why is weeding out unskilled players so challenging without guardians? Maybe if the castles were held by GMs it would make sense that they had powerful guardians defending the forts until they were taken over. Make them strong and it would turn into PvM, or do you not remember Eske? Or know how Kaite works now? Balancing guardians to be "just the right amount of strong" on their own would be impossible because 1 skill would make them far stronger than intended. It would be less complicated to leave them alone.
WoE is already less complicated. The reason the guardians got nerfed in the first place was to give the pre-renwal people a bit more freedom. Now that everyone has 10's of thousands of hp and can hit for over 10k damage why cant we put them back to the way they were? I mean, there are a ton more mvp cards out there now as well as god items. If you cant kill 1 guardian (there is at most 2 guardians per room and at most 3 archers outside) buffed up to normal standards in a group of 20+ guildmates...then you have problems. Plus WoE guardians dont use skills so really all you need is one high flee character and you can tank that guardian alone.
#20
Posted 08 April 2012 - 10:55 PM
#21
Posted 08 April 2012 - 11:48 PM
#22
Posted 08 April 2012 - 11:51 PM
I would have to agree. Guardians ought to be buffed. I also am of the opinion that they should be returned to their normal status as "guardian" class. If I'm not mistaken, they got changed to demi-human, and I think that ought to be corrected. Also, to address the concerns of Guardians getting eske'd like they did pre-renewal, I would submit the idea of simply not allowing "buff" type skills to work on them if that is possible, or perhaps make it so that es and ka skills don't work on them.
What is wrong with Eske it makes them interesting. Its also the only thing I can find to do with the skill in my spare time during WoE...
#23
Posted 08 April 2012 - 11:57 PM
What is your point? What additional benefit or satisfaction do you get out of watching a guardian kill another player?
are you from human rights commission?
#24
Posted 09 April 2012 - 07:09 AM
#25
Posted 09 April 2012 - 07:37 AM
What is your point? What additional benefit or satisfaction do you get out of watching a guardian kill another player?
The point is to bring back something that has always been in the game. Guardians were created (in game and in story) to protect the castles that surround the relm. How can they guard something when they hit like little bunnies.
Edited by CheddarJack, 09 April 2012 - 08:44 AM.
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