What is good about this class?
HSCR tears up PVM same as it always did.
Arm Cannon would be a really epic PVM skill if you had strings and a mobber.
Moves really goddamn fast.
What is bad about this class?
Many skills that do things that are a little bit useful, but no strong core skills.
The class as a whole is too thinly spread between too many roles.
More stuff than you can hotkey even with battlemode.
In full:
After hearing all the other classes boast about their damage, mechanic damage is really awful.
HSCR seems to be exactly as powerful as it was pre-renewal, and axe tornado deals about the same damage except slower and AoE.
Characters now have about twice the health they did pre-renewal.
The damage is the same.
This was supposed to be compensated for by adding Pile Bunker.
But as far as I know, Pile Bunker is a mace (No steel to actually test it). Mjolnir is also a mace. None of the axe skills work with maces.
Apparently Genetics have Cart Boost now, and it's better than the mastersmith version. It lasts longer and adds attack power.
Mado suit disappears upon death, meaning it will be worthless in WoE. You can't use any of your mastersmith skills while in the suit, so it won't be very useful for PVM either imo.
Apparently Mechanics are not receiving balancing patches from kRO because no one plays them anymore because they suck so badly.
Please do something about this.
Things that could remedy some of this:
- Pile Bunker becomes an axe
- Mjolnir becomes an axe
- Axe skills usable with maces
- Mado suit stays after death
- Mado suit 'summonable' rather than rented
- Mastersmith skills usable in the Mado suit
- Update Cart Boost to match the Genetic's
- Make the cool down on the axe skills attack speed based rather than whatever they currently are
- Make Weaponry Research add Hit again
- 2x damage modifier worked into HSCR
- Increase Range of Flamethrower
- Increase attackspeed of Silver Sniper
- Increase HIT of Magic Decoy
Dear Korean Development Team,
Power Swing. What the-_- is this

But this is still all overlooking an important fact.
MY MOST DAMAGING SKILLS HAVE A RANGE OF ONE CELL. WHY WOULD I WANT TO KNOCK SOMETHING AWAY FROM ME.
How about instead of giving us a stupid skill that doesn't deal any damage, has a stun status effect like two of our other skills, and casts another stupid pointless skill, you give us something you know... meaningful?
Too bad even mammonite does over twice as much damage and can be spammed much more quickly for a fourth of the SP cost.
Thank you for your generous consideration.
Edited by Sera, 16 September 2010 - 02:21 PM.