I love how everyone is crying over Shadow Chasers. Most of the issues that you're concerned about are things that are extremely easy to screen shot and report. It's not like manholing you over to a warp portal is going to be an extremely fast process. As for Shadow Form, there is no reason it shouldn't work exactly the way it does now. Stalkers have pretty much always been a good 1 v 1 class, at least if you had the right build and actually knew how to play stalkers. I'm not sure why that should change now. Also, in case you missed it, our entire job tree is designed to annoy and irritate people. Looks like it's working, eh?
Manholing you into a dimensional door takes ~ 10 seconds, and for warp portal? It's the cast time for warp portal, seriously. If it catches you by surprise thats one, maybe two screenshots tops.
Either way, saying that it's
ok to lock a player unable to do anything in a
PvM map because it can be reported doesn't make it ok that your ABLE to.
And unlike OTHER classes super-combos It's uncounterable.
Snap/ GoH is blocked by penuma, and can be stopped with spell breaker if the scholar/sorcerer is fast enough.
Extreme Vacuum just locks you in place, able to use your skills, while there magic skills range (outside of PW) would put them IN range of other classes ranged skills, meaning without ranged immunity you can potentionally kill them before they even cast (Especially with Acid bomb/ GoH, hell sura's can snap out of EV)
White imprison combo is tough but it's damage overall means it takes a while to kill high HP characters like it, and after each imprison break you can counter attack if your fast enough, even if it's just once, and I believe GTB shuts it down completely? Not to sure but it seems like it would.
Manholes counter? Don't fall into it, this is only possible standing on Mag.Earth because they can cast it right underneath you.
The biggest complaint about it is not that it's a good combo, but theres downright NO way to counter it outside a skill with a 2~ sec fixed cast-time that they can manhole the caster using it before they get it off.
A nice fix would be an immunity to manhole for 15 seconds after you have fallen into one, meaning you can't be perpetually trapped, giving you ~2 seconds to move away from any put next to you after your free. This will not make the skill useless, but give a counter to it. Possibly the same for white imprison, unable to have it cast upon you again for ~2 seconds after you have the status removed (the timer ends or they soul expansion)