If I'm not mistaken, your build is extremely focused on PvP, getting the bare minimums to work your way through PvE; the falcon skills, in which case your style of playing a Pathfinder is completely opposite of mine.
I responded to your comments(bolded) about skills in order to clarify my opinions & reasons for other people who may be reading.
Speaking in terms of PvE i would construct a build more like this....
i don't know much in terms of fourth job, but i see from popularity alot of people put 3/1 in the awakening skills. IDK about the ult and you have alot of points left over
Let me reiterate my points since the both of you didn't get some of them.
@both of you
AAS needn't be maxed because the overall damage output is worse than launching, aasing to wait out cooldowns on launches. AAS is -not- your bread and butter. I'm sorry but you've been playing it wrong.
Relaunch - you have plenty of relaunching skills, if there is ever a situation when all of them are on CD, you're doing it wrong
Shootdown - Direct copy and paste here. "Shootdown will probably be useless once the lag is increased." For further clarification consult http://forum.iahgame...ead.php?t=57725
under Change Details for Archers.
Rocket Launcher - Level 1 is required for Wolf Charge (which you should level to 5)
@both of you again
I don't know why either of you decided to exclude Multishot from PvE skill builds. It's still an impressive amount of burst damage
N2 doesn't add critical damage.
It's possible to reach maximum AAS speed with level 1 adrenaline for a xbow.
I personally find aerial flurry pointless aside from dodging longer duration ground skills, but yea, it works I guess...?
Particle Cannon would definitely be better than nuclear for PvE though.
Oh, and for the PFs saying that 4th job's active skills are useless for PvE.
Ice Storm actually does a good deal of damage.
How much is the damage compared to Blitz/Frenzy on a single target (because frankly, PFs shouldn't be doing mobbing anyways)