Will pre-renewal server have Stat resets?
#1
Posted 13 June 2012 - 10:16 PM
This is vital information for how we start the game. If there are resets I will take the PvM spec right off the back. But if there is not, which I would prefer, then I will start my class with its specific unique build. A Pure forger or pure potter for example. Even a WoE trapping hunter or full support priest. Need to know this before server starts!!!
#2
Posted 13 June 2012 - 10:18 PM
#3
Posted 14 June 2012 - 04:05 AM
#4
Posted 14 June 2012 - 04:11 AM
#5
Posted 14 June 2012 - 04:13 AM
#6
Posted 14 June 2012 - 04:39 AM
#7
Posted 14 June 2012 - 04:46 AM
#8
Posted 14 June 2012 - 04:51 AM
have you ever played a full support sage? It's impossible to level without leeching. Stat resets make this and many other builds possible.I don't think this is needed at all. Like Wonka said most people surely know the class they're going to play well enough that they shouldn't need resets.
#9
Posted 14 June 2012 - 04:54 AM
No stat resets please. All that spoiled bullsh!t needs to stay off that server.
QFT! I miss messing up my stats/skills and starting over. Trial and error was a great way to teach yourself about your class back in prerenewal.
Edited by CeruleanGamer, 14 June 2012 - 04:54 AM.
#10
Posted 14 June 2012 - 06:28 AM
have you ever played a full support sage? It's impossible to level without leeching. Stat resets make this and many other builds possible.
I played one. This was when a full support sage was rare because they were hard to level (rather, only possible through leeching). I don't think the answer to this is to make stat resets available, because that just makes it so you choose the most efficient build to hit 99, and then you stat reset to a WoE build. What needs to be done is make partying more attractive.
#11
Posted 14 June 2012 - 06:32 AM
have you ever played a full support sage? It's impossible to level without leeching. Stat resets make this and many other builds possible.
They're way more useful than bolter sages, wizards are here to do much better than 'em. FS Sages avoid their team's wiped out.
According to me, a Stat reset may be cool. It enables people to have fake builds to PvE and level until they reach 99. With this, when new equipments will come we'll be able to avoid mistimed builds.
Edited by Anazelle, 14 June 2012 - 06:35 AM.
#12
Posted 14 June 2012 - 06:33 AM
Edited by Zodiac89, 14 June 2012 - 06:39 AM.
#13
Posted 14 June 2012 - 06:33 AM
What needs to be done is make partying more attractive.
^This
#14
Posted 14 June 2012 - 06:37 AM
#15
Posted 14 June 2012 - 06:37 AM
#16
Posted 14 June 2012 - 06:40 AM
I really dislike stat resets. What used to make RO special was that characters were all different and unique. Few people had the exact same builds and different builds were made for different environments. You would make a woe sage for example and say you're a dex/vit sage, not make a sage and switch builds daily. If they need to sell stat resets to make profit, just do those 20point resets that allow fixing minor mistakes but people can't just go from one build to another.
This. Stat resets take that away from RO.
#17
Posted 14 June 2012 - 06:42 AM
I definitely agree with this. I don't want to see a bunch of people going GC sader, leveling at chivalry, getting a good amount of raydric and khalitzburg cards. And then when they hit 99 they just reset and go a vit/dex sac build instead because they want to be useful in WoE. This is not intuitive as it will create an abundance of players with builds that are hard to level to 99. It used to be pretty awesome having a 99 sac sader or 99 FS sage.I played one. This was when a full support sage was rare because they were hard to level (rather, only possible through leeching). I don't think the answer to this is to make stat resets available, because that just makes it so you choose the most efficient build to hit 99, and then you stat reset to a WoE build. What needs to be done is make partying more attractive.
#18
Posted 14 June 2012 - 06:45 AM
#19
Posted 14 June 2012 - 06:50 AM
#20
Posted 14 June 2012 - 07:11 AM
#21
Posted 14 June 2012 - 07:13 AM
#22
Posted 14 June 2012 - 07:27 AM
Problem's not judgement, problem's server's future contents : it makes non-sense to create a build according to future things to come, you can't do optimized builds ike that.
That's a premature assessment. Most of the gear that really pushed to have your stats shaved was gear targeted towards and mainly Trans only Characters or changes due to Balancing/Nerfing Patches. If you're looking to optimize your build non-trans, there is only a handful of equipment that can achieve that and in most cases; you've already planed your build around the said equipment.
By the time the time the Trans Only gear is released, players would have already get the chance to get a fresh start due to the Transcendent Job Change quest.
It's not as if we dont know the gear that existed pre and post trans class release. If that were the case, that argument could be made.
Edited by TheUraharaShop, 14 June 2012 - 07:30 AM.
#23
Posted 14 June 2012 - 07:31 AM
#24
Posted 14 June 2012 - 07:36 AM
Many discussions only seem to be that players are against things that take away their advantage for better or worse. So it's expected that many players who say "No Pay to Play" will pay for this service to gain a better advantage with the use of a Cash Shop Item.
#25
Posted 14 June 2012 - 07:39 AM
QFT! I miss messing up my stats/skills and starting over. Trial and error was a great way to teach yourself about your class back in prerenewal.
you say this and then you say there are tons of stat/skill calcs out there so you shoulnd't mess up. no one should have messed up a stat/skill progression back then as there were so many resources to get things right.
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