Correction: It's absolutely impossible to get level 10 mercs so you can use them constantly unless they put them in lucky boxes.
Or until they enable battlegrounds... unless they finally fixed that loyalty bugging.
Posted 15 June 2012 - 07:17 AM
Correction: It's absolutely impossible to get level 10 mercs so you can use them constantly unless they put them in lucky boxes.
Posted 15 June 2012 - 07:39 AM
Stat resets really hurts 'group leveled characters'; brewers, forgers, and 'pure support' builds.
Adding stat resets destroys the effort and the accomplishment of these characters. Previously it took the effort of a group of players (or a very dedicated individual) to create a pure-brew biochemist and necessary support characters (gospel, pure-brew gypsy, etc).
Allowing stat resets makes this significantly easier, and removes the sense of accomplishment.
In all honesty, however, the only desire for these characters is not the desire of an individual - but of a group of players, simply because the rank listing is competitive enough to make maintaining the character difficult. Suddenly, it is no longer beneficial (even with infinite gear/funds) to have a "private brewer" - its simply easier to obtain the potions from a guild member or allied guild.
I don't see the need for stat resets when groups of players have succeeded in creating these characters in the past and succeeding to the extent that WoE, PvE, and the alchemist/forger/TKM rankings have been highly competitive. If a group decides to put forth the effort to maximize efficiency for one aspect of the game they should be rewarded for it.
Posted 15 June 2012 - 10:42 AM
Posted 15 June 2012 - 10:59 AM
Posted 15 June 2012 - 11:08 AM
People don't want complete stat resets because they don't plan ahead, that's exactly the opposite. People want stat resets so they can level characters with optimized leveling builds and then reset at 99 to a WoE build which is less efficient or requires leeching to get to 99. In other words, people wants easy mode activated. I think it's ridiculous if people are allowed to level a TU priest with a luck/dex/int build to 99 in two weeks and then reset to dex/vit/int for WoE. Same goes for leveling a GC sader and switching to WoE/support/sac, leveling an int/dex scholar and then switching to FS vit/dex scholar for WoE at 99.That's why you should plan ahead what do you really want. I don't want a reset system, but it won't be the end of the world if they make this happen. But at least if there is, it should be very costly so people don't run around changing builds everyday.
See my comment above this quote.My vote is to allow stat resets. It should be costly to do so but not allowing it at all is just frustrating. I want to have the option to level with a pvm build then reset my stats/skills at max lvl for woe. Some woe builds arent viable in pvm and require you to leech to 99 which just sucks.
Posted 15 June 2012 - 11:10 AM
My vote is to allow stat resets. It should be costly to do so but not allowing it at all is just frustrating. I want to have the option to level with a pvm build then reset my stats/skills at max lvl for woe. Some woe builds arent viable in pvm and require you to leech to 99 which just sucks.
Posted 15 June 2012 - 11:20 AM
I don't mind the old VAS stat reset where you could reset 20 stat points every 3 months. No one is going to completely reset all of their stats and make a completely new build, but it serves to fix minor mistakes from brain farts or misclicks. If 3 months is too often, they could make it a 6 month cooldown or even a one time per character thing. Thoughts?
We got stat/skill calculators all over the place on the web. There's no reason to have these resets. We aren't babies anymore. We are capable of making sound judgments.
I want it to have stat resets. Not having them was an archaic limitation and design choice from a bygone age. Classic RO should have some modern amenities. A full reset being purchasable every 3 months is what I'd vote for.
Pre-Renewal didnt have resets or whatever for years (just that limited non-full stat realoc as VAS)
So NO, period.
Stat reset in a pre-renewal environment is imbalanced especially in WoE field. Should stay away definitely. My guild had specialized supporting chars and they were leeched up all the way since leveling them in normal means was hard and it paid off at the end. That’s the unique part about RO why would anyone want to get rid of it?
Edited by Kiryu, 15 June 2012 - 11:20 AM.
Posted 15 June 2012 - 11:20 AM
Edited by Aaronnn, 15 June 2012 - 11:25 AM.
Posted 15 June 2012 - 06:06 PM
Posted 15 June 2012 - 06:10 PM
Edited by Niji, 15 June 2012 - 06:11 PM.
Posted 15 June 2012 - 06:15 PM
for those that are stuck in the past, please note that one one else except for u masochistic, no one else wants to re level the same character to 99 again.
Posted 15 June 2012 - 06:36 PM
for those that are stuck in the past, please note that one one else except for u masochistic, no one else wants to re level the same character to 99 again.
Posted 15 June 2012 - 09:57 PM
Posted 15 June 2012 - 10:04 PM
Edited by fasthands, 15 June 2012 - 10:05 PM.
Posted 16 June 2012 - 03:41 AM
Edited by Scott, 16 June 2012 - 03:43 AM.
Posted 16 June 2012 - 05:00 AM
While I would agree that having gear introduced that re-creates the way players build their characters is unfortunate, although it shouldn't be a true reality.no, it is unfair to the players to NOT have stat resets/skill resets in a game that revolves around the gear that is available to the players.......and when this gear is constantly changing and new gear is constantly being implemented through things such as box events, this makes changes that will break people's optimized builds.
Posted 16 June 2012 - 05:34 AM
I wonder how everyone would feel about purchasable 20 stat point resets every 3 months, and a full blown reset every 6? A character could only then have 2 builds a year, and it allows for characters to be future-proof. I think it'd be terrible to see an out of date build become a worthless slot, or even deleted because the metagame changes with content patches.
EG: Character created on the the first of January, not eligible for a reset until the first of April, which would be a 20 point reset. Following that, they're not eligible for a full reset until the first of July, and then they could get another 20 point reset on the first of October.
Posted 16 June 2012 - 05:46 AM
no, it is unfair to the players to NOT have stat resets/skill resets in a game that revolves around the gear that is available to the players.......and when this gear is constantly changing and new gear is constantly being implemented through things such as box events, this makes changes that will break people's optimized builds.
Posted 16 June 2012 - 06:05 AM
Posted 16 June 2012 - 06:16 AM
the game probably wouldn't last another year without kafra items.What gear is changing? We already know about all the gear available to us.
Posted 16 June 2012 - 06:24 AM
the game probably wouldn't last another year without kafra items.
Posted 16 June 2012 - 07:02 AM
Posted 16 June 2012 - 11:58 AM
Posted 16 June 2012 - 01:47 PM
What gear is changing? We already know about all the gear available to us.
Posted 16 June 2012 - 01:54 PM
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