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User Survey of Version 83 Skill Update


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Poll: Requiem Skill Update Poll (74 member(s) have cast votes)

What Job Class is the Character you play the most?

  1. Assassin (4 votes [5.41%])

    Percentage of vote: 5.41%

  2. Avenger (1 votes [1.35%])

    Percentage of vote: 1.35%

  3. Battle Magician (0 votes [0.00%])

    Percentage of vote: 0.00%

  4. Berserker (4 votes [5.41%])

    Percentage of vote: 5.41%

  5. Commander (2 votes [2.70%])

    Percentage of vote: 2.70%

  6. Defender (1 votes [1.35%])

    Percentage of vote: 1.35%

  7. Defiler (14 votes [18.92%])

    Percentage of vote: 18.92%

  8. Dominator (2 votes [2.70%])

    Percentage of vote: 2.70%

  9. Druid (4 votes [5.41%])

    Percentage of vote: 5.41%

  10. Elementalist (3 votes [4.05%])

    Percentage of vote: 4.05%

  11. Forsaker (2 votes [2.70%])

    Percentage of vote: 2.70%

  12. Mystic (4 votes [5.41%])

    Percentage of vote: 5.41%

  13. Protector (9 votes [12.16%])

    Percentage of vote: 12.16%

  14. Radiant (8 votes [10.81%])

    Percentage of vote: 10.81%

  15. Ranger (4 votes [5.41%])

    Percentage of vote: 5.41%

  16. Rogue (0 votes [0.00%])

    Percentage of vote: 0.00%

  17. Shadow Runner (2 votes [2.70%])

    Percentage of vote: 2.70%

  18. Shaman (1 votes [1.35%])

    Percentage of vote: 1.35%

  19. Soul Hunter (0 votes [0.00%])

    Percentage of vote: 0.00%

  20. Tempest (4 votes [5.41%])

    Percentage of vote: 5.41%

  21. Templar (0 votes [0.00%])

    Percentage of vote: 0.00%

  22. Warlord (5 votes [6.76%])

    Percentage of vote: 6.76%

  23. Warrior (0 votes [0.00%])

    Percentage of vote: 0.00%

Which Normal Skills with their effects changed do you agree with?

  1. Excessive Bleeding (17 votes [1.15%])

    Percentage of vote: 1.15%

  2. Infection (18 votes [1.21%])

    Percentage of vote: 1.21%

  3. Spinning Edge (19 votes [1.28%])

    Percentage of vote: 1.28%

  4. Inducing Honeybee (17 votes [1.15%])

    Percentage of vote: 1.15%

  5. Monster Revival (9 votes [0.61%])

    Percentage of vote: 0.61%

  6. Hydrochloric Acid Throw (20 votes [1.35%])

    Percentage of vote: 1.35%

  7. Natural Healing (12 votes [0.81%])

    Percentage of vote: 0.81%

  8. Throwing Wastewater (18 votes [1.21%])

    Percentage of vote: 1.21%

  9. Wave of Purification (12 votes [0.81%])

    Percentage of vote: 0.81%

  10. Hyper Mode (12 votes [0.81%])

    Percentage of vote: 0.81%

  11. Boomerang of Sword Aura (17 votes [1.15%])

    Percentage of vote: 1.15%

  12. Moonlight Slash (18 votes [1.21%])

    Percentage of vote: 1.21%

  13. Promise of Victory (18 votes [1.21%])

    Percentage of vote: 1.21%

  14. Onslaught (20 votes [1.35%])

    Percentage of vote: 1.35%

  15. Taunt (29 votes [1.95%])

    Percentage of vote: 1.95%

  16. Vital Stab (16 votes [1.08%])

    Percentage of vote: 1.08%

  17. Blood Storm (15 votes [1.01%])

    Percentage of vote: 1.01%

  18. Deadly Disease (18 votes [1.21%])

    Percentage of vote: 1.21%

  19. Deadly Fog (16 votes [1.08%])

    Percentage of vote: 1.08%

  20. Trap of Stiffness (30 votes [2.02%])

    Percentage of vote: 2.02%

  21. Strengthen Summoned Monster's Magical Attack (24 votes [1.62%])

    Percentage of vote: 1.62%

  22. Strengthen Summoned Monster's Physical Attack (24 votes [1.62%])

    Percentage of vote: 1.62%

  23. Advance (14 votes [0.94%])

    Percentage of vote: 0.94%

  24. Approach (14 votes [0.94%])

    Percentage of vote: 0.94%

  25. Bleeding (14 votes [0.94%])

    Percentage of vote: 0.94%

  26. Giantizing (12 votes [0.81%])

    Percentage of vote: 0.81%

  27. Rage of Bugs (14 votes [0.94%])

    Percentage of vote: 0.94%

  28. Clairvoyance (13 votes [0.88%])

    Percentage of vote: 0.88%

  29. Fairy King's Protection (11 votes [0.74%])

    Percentage of vote: 0.74%

  30. Fairy's Curse (9 votes [0.61%])

    Percentage of vote: 0.61%

  31. Fairy's Judge (11 votes [0.74%])

    Percentage of vote: 0.74%

  32. High Concentration (10 votes [0.67%])

    Percentage of vote: 0.67%

  33. Blazing Wind (13 votes [0.88%])

    Percentage of vote: 0.88%

  34. Fire Totem (13 votes [0.88%])

    Percentage of vote: 0.88%

  35. Mana Burn (14 votes [0.94%])

    Percentage of vote: 0.94%

  36. Master of Fire (12 votes [0.81%])

    Percentage of vote: 0.81%

  37. Escaping (12 votes [0.81%])

    Percentage of vote: 0.81%

  38. Sighting Shot (14 votes [0.94%])

    Percentage of vote: 0.94%

  39. Weapon Upgrade (14 votes [0.94%])

    Percentage of vote: 0.94%

  40. Burning Mind (11 votes [0.74%])

    Percentage of vote: 0.74%

  41. Fire Fairy's Protection (14 votes [0.94%])

    Percentage of vote: 0.94%

  42. Fire Rain (16 votes [1.08%])

    Percentage of vote: 1.08%

  43. Hellfire (14 votes [0.94%])

    Percentage of vote: 0.94%

  44. Summon Healing Fairy (15 votes [1.01%])

    Percentage of vote: 1.01%

  45. Aegis of Protection (20 votes [1.35%])

    Percentage of vote: 1.35%

  46. Broken Morale (16 votes [1.08%])

    Percentage of vote: 1.08%

  47. Lesser Party Heal (27 votes [1.82%])

    Percentage of vote: 1.82%

  48. Low Blow (27 votes [1.82%])

    Percentage of vote: 1.82%

  49. Restoration (19 votes [1.28%])

    Percentage of vote: 1.28%

  50. Sacred Hand (20 votes [1.35%])

    Percentage of vote: 1.35%

  51. Shield Fortress (22 votes [1.48%])

    Percentage of vote: 1.48%

  52. Shield Mastery (22 votes [1.48%])

    Percentage of vote: 1.48%

  53. Spiritual Intensification (24 votes [1.62%])

    Percentage of vote: 1.62%

  54. Mana Shield (17 votes [1.15%])

    Percentage of vote: 1.15%

  55. Restoration (15 votes [1.01%])

    Percentage of vote: 1.01%

  56. Salvation (25 votes [1.68%])

    Percentage of vote: 1.68%

  57. Head Shot (17 votes [1.15%])

    Percentage of vote: 1.15%

  58. Poison Bomb Firing (17 votes [1.15%])

    Percentage of vote: 1.15%

  59. Repairing Launcher (17 votes [1.15%])

    Percentage of vote: 1.15%

  60. Forward Dash (15 votes [1.01%])

    Percentage of vote: 1.01%

  61. Poison Arrow (11 votes [0.74%])

    Percentage of vote: 0.74%

  62. Poison of Malice (12 votes [0.81%])

    Percentage of vote: 0.81%

  63. Retreat (14 votes [0.94%])

    Percentage of vote: 0.94%

  64. Chaos Sniping (12 votes [0.81%])

    Percentage of vote: 0.81%

  65. Deadly Strike (13 votes [0.88%])

    Percentage of vote: 0.88%

  66. Explosive Arrow (15 votes [1.01%])

    Percentage of vote: 1.01%

  67. Paralyzed Nerves (13 votes [0.88%])

    Percentage of vote: 0.88%

  68. Piercing Arrow (13 votes [0.88%])

    Percentage of vote: 0.88%

  69. Trap of Silence (16 votes [1.08%])

    Percentage of vote: 1.08%

  70. Burning Hell (17 votes [1.15%])

    Percentage of vote: 1.15%

  71. Fire Guard (16 votes [1.08%])

    Percentage of vote: 1.08%

  72. Flame Arrow (17 votes [1.15%])

    Percentage of vote: 1.15%

  73. Wound Care (9 votes [0.61%])

    Percentage of vote: 0.61%

  74. Blessing of Wind (15 votes [1.01%])

    Percentage of vote: 1.01%

  75. Bloody Arrow (15 votes [1.01%])

    Percentage of vote: 1.01%

  76. Lithifying Terror (17 votes [1.15%])

    Percentage of vote: 1.15%

  77. Magic Mastery(Curse) (5 votes [0.34%])

    Percentage of vote: 0.34%

  78. Rake Nail (15 votes [1.01%])

    Percentage of vote: 1.01%

  79. Shape of Fear (10 votes [0.67%])

    Percentage of vote: 0.67%

  80. Magic Mastery (Elec) (7 votes [0.47%])

    Percentage of vote: 0.47%

  81. Seal of Acceleration (16 votes [1.08%])

    Percentage of vote: 1.08%

  82. Charged Bolt (13 votes [0.88%])

    Percentage of vote: 0.88%

  83. Concentration (14 votes [0.94%])

    Percentage of vote: 0.94%

  84. Divine Protection (16 votes [1.08%])

    Percentage of vote: 1.08%

  85. Elec Shock (10 votes [0.67%])

    Percentage of vote: 0.67%

  86. Elec Twister (12 votes [0.81%])

    Percentage of vote: 0.81%

  87. Lesser Heal (19 votes [1.28%])

    Percentage of vote: 1.28%

  88. Magic Shield Mastery (11 votes [0.74%])

    Percentage of vote: 0.74%

  89. Rejuvenation (9 votes [0.61%])

    Percentage of vote: 0.61%

  90. Resistance (Curse) (7 votes [0.47%])

    Percentage of vote: 0.47%

  91. Bear-like Stamina (25 votes [1.68%])

    Percentage of vote: 1.68%

  92. Bugle of Carnage (24 votes [1.62%])

    Percentage of vote: 1.62%

  93. Overbearing Clamor (14 votes [0.94%])

    Percentage of vote: 0.94%

  94. Terrified Scream (14 votes [0.94%])

    Percentage of vote: 0.94%

  95. Terror (15 votes [1.01%])

    Percentage of vote: 1.01%

Which DNA Skills with their effects changed do you agree with?

  1. Extended Excessive Bleeding (17 votes [3.11%])

    Percentage of vote: 3.11%

  2. Extended Infection (16 votes [2.93%])

    Percentage of vote: 2.93%

  3. Extended Spinning Edge (18 votes [3.30%])

    Percentage of vote: 3.30%

  4. Extended Inducing Honeybee (16 votes [2.93%])

    Percentage of vote: 2.93%

  5. Extended Range of Paralysis Trap (14 votes [2.56%])

    Percentage of vote: 2.56%

  6. Potens Hydrochloric Acid Throw (17 votes [3.11%])

    Percentage of vote: 3.11%

  7. Throwing Wastewater Intensification (15 votes [2.75%])

    Percentage of vote: 2.75%

  8. Extended Boomerang of Sword Aura (16 votes [2.93%])

    Percentage of vote: 2.93%

  9. Extended Moonlight Slash (16 votes [2.93%])

    Percentage of vote: 2.93%

  10. Extended Vital Stab (15 votes [2.75%])

    Percentage of vote: 2.75%

  11. Vital Stab Intensification (13 votes [2.38%])

    Percentage of vote: 2.38%

  12. AOE Vampiric Touch (13 votes [2.38%])

    Percentage of vote: 2.38%

  13. Extended Blood Storm (12 votes [2.20%])

    Percentage of vote: 2.20%

  14. Extended Deadly Fog (13 votes [2.38%])

    Percentage of vote: 2.38%

  15. Extended Rage of Bugs (14 votes [2.56%])

    Percentage of vote: 2.56%

  16. Potens Approach (11 votes [2.01%])

    Percentage of vote: 2.01%

  17. Strengthened Cry of Will (12 votes [2.20%])

    Percentage of vote: 2.20%

  18. Potens Fairy's Judge (13 votes [2.38%])

    Percentage of vote: 2.38%

  19. Strengthened Fairy King's Protection (8 votes [1.47%])

    Percentage of vote: 1.47%

  20. Strengthened Blazing Wind (10 votes [1.83%])

    Percentage of vote: 1.83%

  21. Extended Hellfire (12 votes [2.20%])

    Percentage of vote: 2.20%

  22. Potens Lesser Party Heal (19 votes [3.48%])

    Percentage of vote: 3.48%

  23. Potens Sacred Hand (18 votes [3.30%])

    Percentage of vote: 3.30%

  24. Strengthened Aegis of Protection (19 votes [3.48%])

    Percentage of vote: 3.48%

  25. Strengthened Shield Fortress (25 votes [4.58%])

    Percentage of vote: 4.58%

  26. Strengthened Shield Mastery (20 votes [3.66%])

    Percentage of vote: 3.66%

  27. Long Range Moderate Heal (17 votes [3.11%])

    Percentage of vote: 3.11%

  28. Long Range Moderate Party Heal (17 votes [3.11%])

    Percentage of vote: 3.11%

  29. Mana Shield Intensification (18 votes [3.30%])

    Percentage of vote: 3.30%

  30. Potens Forward Dash (15 votes [2.75%])

    Percentage of vote: 2.75%

  31. Extended Explosive Arrow (14 votes [2.56%])

    Percentage of vote: 2.56%

  32. Strengthened Explosive Arrow (14 votes [2.56%])

    Percentage of vote: 2.56%

  33. Extended Rake Nail (16 votes [2.93%])

    Percentage of vote: 2.93%

  34. Shape of Fear Intensification (12 votes [2.20%])

    Percentage of vote: 2.20%

  35. Extended Elec Twister (13 votes [2.38%])

    Percentage of vote: 2.38%

  36. Strengthened Concentration (18 votes [3.30%])

    Percentage of vote: 3.30%

Vote

#51 MasterXtrem

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Posted 18 June 2012 - 07:42 AM

He won't even read the posts in this thread~

It's just one of those ''Let's try to look like we care'' tricks. u.u


Ofc they care :o u have no idea how much work was put in these changes just to talk about em for months and say "o looooook we do stuff for game 'dah' "
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#52 Hell07

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Posted 18 June 2012 - 07:57 AM

berseker on 1000 def can crit over 6500 damage and you guys qq for casters coz they crit 2k on cap resistance
so what we need crit 1500 and berskers on us +6k
or we need only stay and die when sin scud us or when druid start with stuns
-_- this skill update is total -_-

Edited by Hell07, 18 June 2012 - 07:58 AM.

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#53 MacMad

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Posted 18 June 2012 - 07:59 AM

Commander is ok as it is, its an anti-caster char so i find hush / adamant mind justified.

Warlord got a bit too much power imo, hush / root / aoestun / huge dmg output cuz of cad & scad fix + support buffs so it could need a little worsening, and still be good

Druide i share same opinion of lowering the magic skills and increase some hybrid build / transforms , and maybe taunt hostility increase for regarding pve tanking

Dominator could need a full revision, still thinking about how it could be pushed without getting op

wondering if CM reads posts or just the survey, rest said in my post above
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#54 otinane

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Posted 18 June 2012 - 08:26 AM

Think the main problem with this patch is that after of many months ppl waited to see some actual balance and a huge skill update no make op classes more op or boosting some skills that were considered op,this patch didnt really change anything in the ladder of OP classes in terms of pve/pvp and just created more discomfort to some ppl without really touching the unbalances of this game.
In general most changes are to skills mostly dot and stuff which are insignificant or in some cases nerf a skill but boost dna so ppl need spend more remake etc etc..
Whether u keep this patch or not wont really make game more balanced or sth ...instead of forums survey someone can actually log in game watch battles or talk to ppl in game i see most ppl that pvp in this game not even use forums or posted so far so whats the point...
Another example is that for example some classes 80 lvl skills are really useless there is no point in them see SR/mystic or saker whether u boost them or nerf doesnt change the fact that ppl not gonna use them so why u even bother.....making a usless skill give more dot on some class at 10 sp when its never used it dont change the game in any way....

Its just like this week's patch in which u lower mp recovery on warrior/bm this not make any sence it wont make game more balanced or nerf ppl it will just create more furstration at really low lvls and new players coz at higher lvl or old players they will just buy some extra mp pots or sth its completely random useless change kinda same with the skill change patch.

Edited by otinane, 18 June 2012 - 08:30 AM.

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#55 Loyalty1

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Posted 18 June 2012 - 08:37 AM

Think the main problem with this patch is that after of many months ppl waited to see some actual balance and a huge skill update no make op classes more op or boosting some skills that were considered op,this patch didnt really change anything in the ladder of OP classes in terms of pve/pvp and just created more discomfort to some ppl without really touching the unbalances of this game.
In general most changes are to skills mostly dot and stuff which are insignificant or in some cases nerf a skill but boost dna so ppl need spend more remake etc etc..
Whether u keep this patch or not wont really make game more balanced or sth ...instead of forums survey someone can actually log in game watch battles or talk to ppl in game i see most ppl that pvp in this game not even use forums or posted so far so whats the point...
Another example is that for example some classes 80 lvl skills are really useless there is no point in them see SR/mystic or saker whether u boost them or nerf doesnt change the fact that ppl not gonna use them so why u even bother.....making a usless skill give more dot on some class at 10 sp when its never used it dont change the game in any way....

Its just like this week's patch in which u lower mp recovery on warrior/bm this not make any sence it wont make game more balanced or nerf ppl it will just create more furstration at really low lvls and new players coz at higher lvl or old players they will just buy some extra mp pots or sth its completely random useless change kinda same with the skill change patch.


Don't be silly, you adorable tomato

All updates makes sense.

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#56 linker591

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Posted 18 June 2012 - 09:59 AM

berseker on 1000 def can crit over 6500 damage and you guys qq for casters coz they crit 2k on cap resistance
so what we need crit 1500 and berskers on us +6k
or we need only stay and die when sin scud us or when druid start with stuns
-_- this skill update is total -_-


why did u compare 1k def with capped resist? lol...compare capped def with capped resist...
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#57 Dess

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Posted 18 June 2012 - 12:21 PM

Am i the only1 surprised by how many radiants are in this pool?? Seriously, you cant find any in game to raid and here its the 2nd most popular class?? And prot 3rd?? Come on! This thing does not reflect anything.

On topic of nerfs... tbh i didnt even noticed the 7% dmg lost as tempy, so i would imagine it can be applyed to all casters. Probably ppl who spent a lot more mall than me can notice it, but if you are not all +30 7% its not much.

The CAD fix can be noticed easy, i get hit by meles a lot harder. I dont complain on zerkers, they are suposed to hit hard and they are a single DPS class, but WLs and comies have nice aoes that hurts a lot now. Since i job changed to tempy for now my defence droped a LOT (i have arround 850 i think), should go back to rad to see how much i get hit tbh. Rangers might be a problem again, even when they are single targuet theyr range is huge, still need to cross a highly mall whored one to see how much i get hit.

Changes in low lvl hots (rejuvenation, wound care) are quite silly, those skills didnt needed a nerf, they were never OP.

Rads even when mana shield and concentration was nerfed the boost in heals range compensate that by far imh.

In the end skills changes made OP classes like druid, WL and rad more OP. Meles got a really nice boost in dmg also so i guess we will see them more in battlefields. I dont see how this patch balances anything at all.

Still we didnt saw how things will become fully cos not many ppl had much time to make +30 NM jewels, but now every class can get high HP with them even on 72 not con armors, so the "squishy" nukers wont be squishy for much longer.....
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#58 linker591

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Posted 18 June 2012 - 12:43 PM

Am i the only1 surprised by how many radiants are in this pool?? Seriously, you cant find any in game to raid and here its the 2nd most popular class?? And prot 3rd?? Come on! This thing does not reflect anything.

oh cmon dess theres TONS of rads!! havent you noticed how every single person is rolling for rad in every raid...lol

On topic of nerfs... tbh i didnt even noticed the 7% dmg lost as tempy, so i would imagine it can be applyed to all casters. Probably ppl who spent a lot more mall than me can notice it, but if you are not all +30 7% its not much.

yah this 7% change in damage is SO tiny...for sakers its horrible because they also lost BW....but otherwise...not sure why everyone complaining sooo much about it
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#59 Dess

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Posted 18 June 2012 - 12:45 PM

oh cmon dess theres TONS of rads!! havent you noticed how every single person is rolling for rad in every raid...lol

Lol yeah, idk how many drops i lost to those "phantasm" rads that i never saw healing in any raid or battlefields.
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#60 linker591

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Posted 18 June 2012 - 12:49 PM

Lol yeah, idk how many drops i lost to those "phantasm" rads that i never saw healing in any raid or battlefields.

its cool i love to pay insane amounts of lant for gear which i can easily farm with my super imaginary AOEs lol...
i thank all of you who roll for rad gears and dont have or dont use it...you are all greedy friends

Edited by linker591, 18 June 2012 - 12:49 PM.

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#61 Dess

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Posted 18 June 2012 - 12:53 PM

its cool i love to pay insane amounts of lant for gear which i can easily farm with my super imaginary AOEs lol...
i thank all of you who roll for rad gears and dont have or dont use it...you are all greedy friends

Ill start to ninja your drops since you love it that much! Dont thanks me! :P
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#62 linker591

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Posted 18 June 2012 - 12:56 PM

Ill start to ninja your drops since you love it that much! Dont thanks me! :P

EEEEEK!!!! nuuuu!!!
its alright...im making 85 gear anyways...dont need your silly raid drops lol
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#63 Helium

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Posted 18 June 2012 - 04:21 PM

wondering if CM reads posts or just the survey, rest said in my post above


Reading over the posts now as I will each day on this thread.

The poll is a very simple one and the data I will have from it is limited. Therefore, I would like to encourage those who take part in the poll to post their specific feedback with regards to the changes in the version 83 skill update because I will use it in making a report (with the off-topic and/or senseless non-feedback not included of course).
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#64 Dess

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Posted 18 June 2012 - 04:28 PM

Reading over the posts now as I will each day on this thread.

The poll is a very simple one and the data I will have from it is limited. Therefore, I would like to encourage those who take part in the poll to post their specific feedback with regards to the changes in the version 83 skill update because I will use it in making a report (with the off-topic and/or senseless non-feedback not included of course).

But but... speaking nonsence its the best i do!
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#65 Helium

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Posted 18 June 2012 - 04:52 PM

Some statistics to understand when considering matters of Job Class Balance are shown in the table images below.

Taunt Effect Categories and Skill Count Grouped by Job Class


Stun Effect Categories and Skill Count Grouped by Job Class


Heal Effect Categories and Skill Count Grouped by Job Class


Fear Effect Categories and Skill Count Grouped by Job Class


Disable Effect Categories and Skill Count Grouped by Job Class


Damage Effect Categories and Skill Count Grouped by Job Class

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#66 vukovic

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Posted 18 June 2012 - 05:00 PM

Reading over the posts now as I will each day on this thread.

The poll is a very simple one and the data I will have from it is limited. Therefore, I would like to encourage those who take part in the poll to post their specific feedback with regards to the changes in the version 83 skill update because I will use it in making a report (with the off-topic and/or senseless non-feedback not included of course).

Im going to tell u that most of people wont participate in the survey about skill balance cause that wasnt balance, u completely missed all the imbalanced skills in game and changed DOT'S? ( xcept for VT, thats pretty much only useful thing u did )
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#67 exilehunter

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Posted 18 June 2012 - 05:01 PM

i hope you guys dont go to these charts 1st when deciding what to balance.
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#68 Loyalty1

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Posted 18 June 2012 - 05:53 PM

- Decides to apply a completly random skill balancing patch that has nothing to do with the word ''balance'' even with the negative feedback.
- Decides to make a random poll to feed the trash can some more feedback.
- Admit his poll won't bring valuable data.

Meow
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#69 Loyalty1

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Posted 18 June 2012 - 07:00 PM

It's cute how you delete my post saying the truth while the troll posts on this thread are still there.

Ouch!
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#70 Torment

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Posted 18 June 2012 - 07:06 PM

i liked freja's survey :D


Freja's survey showed that most people agreed with skills being boosted and disagreed with nerfs, situation hasnt changed, but the instrument used on this survey aint the best since I wouldnt vote for skills from classes I dont play, doesnt mean I agree or disagree.

Skill changes should boost classes instead on trying to nerf everyone to a same even lower ground.

Nerf after nerf feels like chars are getting mutilated, hence the dissappointment on that class that you have played for long, then dissappointment on the game, meaning time to find a new game...
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#71 Helium

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Posted 18 June 2012 - 07:12 PM

i hope you guys dont go to these charts 1st when deciding what to balance.


1st - We do not decide, the Requiem Development Studio does.
2nd - Once we had reviewed all the changes, we stopped calling it "balance" too.
3rd - This poll will be used in reporting feedback to the Requiem Development Studio together with Sakana's and my own analysis and data from the game showing things like Job Change statistics & Skills that players learned following the patch. The poll results and the feedback are useful and do matter, but are certainly not going to dictate any further changes alone, without any other considerations.
4th - I liked Freja's survey too. However, it is a third party survey on a site that is not officially related to us. So, although I am definitely including the details and links to it in the feedback parts of the report to the Studio, it cannot be the only detail.
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#72 Loyalty1

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Posted 18 June 2012 - 07:14 PM

1st - We do not decide, the Requiem Development Studio does.


And you just found out why the game fail.

Don't expect much until they obey the US/RUS orders.
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#73 Spud

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Posted 18 June 2012 - 07:22 PM

Some statistics to understand when considering matters of Job Class Balance are shown in the table images below.

Taunt Effect Categories and Skill Count Grouped by Job Class



Stun Effect Categories and Skill Count Grouped by Job Class


Heal Effect Categories and Skill Count Grouped by Job Class


Fear Effect Categories and Skill Count Grouped by Job Class


Disable Effect Categories and Skill Count Grouped by Job Class


Damage Effect Categories and Skill Count Grouped by Job Class


Dominator only appeared in one of those charts, should look into that. In fact, I don't recall them having any damage skills aside from what they get as a Soul Hunter (Given I haven't been back in game, you wonder why.)
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#74 Helium

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Posted 18 June 2012 - 07:26 PM

I must say I am looking into a more reasonable way to poll which can be official. I am limited to 3 questions and 100 choices per question here. I thought about making 100 polls but only for about a minute, nope that won't work well. Therefore, as I mentioned I am looking into some free services available for polling, and although I will still use the data from this poll because it is still useful, it is not the end all and be all of user feedback!
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#75 exilehunter

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Posted 18 June 2012 - 07:27 PM

1st - We do not decide, the Requiem Development Studio does.


go back to korea and shake some plans out of them for the coming year. Last years list is actually exhausted with exception of the (crap plan) mounts that fly on WR paths and different ornaments (alosa, et ball etc).oh wait they did that with silly TB ornaments

for the poll, you may just use this to siphon out the major points and then do a more refined poll later.

Edited by exilehunter, 18 June 2012 - 07:37 PM.

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